mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
261 lines
6.2 KiB
C++
261 lines
6.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _COMPILER_H_
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#define _COMPILER_H_
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class Stream;
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class DataChunker;
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#include "platform/platform.h"
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#include "console/ast.h"
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#include "console/codeBlock.h"
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namespace Compiler
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{
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/// The opcodes for the TorqueScript VM.
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enum CompiledInstructions
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{
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OP_FUNC_DECL,
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OP_CREATE_OBJECT,
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OP_ADD_OBJECT,
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OP_END_OBJECT,
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// Added to fix the stack issue [7/9/2007 Black]
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OP_FINISH_OBJECT,
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OP_JMPIFFNOT,
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OP_JMPIFNOT,
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OP_JMPIFF,
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OP_JMPIF,
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OP_JMPIFNOT_NP,
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OP_JMPIF_NP,
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OP_JMP,
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OP_RETURN,
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// fixes a bug when not explicitly returning a value
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OP_RETURN_VOID,
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OP_CMPEQ,
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OP_CMPGR,
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OP_CMPGE,
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OP_CMPLT,
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OP_CMPLE,
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OP_CMPNE,
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OP_XOR,
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OP_MOD,
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OP_BITAND,
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OP_BITOR,
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OP_NOT,
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OP_NOTF,
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OP_ONESCOMPLEMENT,
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OP_SHR,
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OP_SHL,
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OP_AND,
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OP_OR,
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OP_ADD,
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OP_SUB,
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OP_MUL,
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OP_DIV,
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OP_NEG,
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OP_SETCURVAR,
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OP_SETCURVAR_CREATE,
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OP_SETCURVAR_ARRAY,
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OP_SETCURVAR_ARRAY_CREATE,
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OP_LOADVAR_UINT,
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OP_LOADVAR_FLT,
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OP_LOADVAR_STR,
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OP_SAVEVAR_UINT,
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OP_SAVEVAR_FLT,
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OP_SAVEVAR_STR,
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OP_SETCUROBJECT,
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OP_SETCUROBJECT_NEW,
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OP_SETCUROBJECT_INTERNAL,
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OP_SETCURFIELD,
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OP_SETCURFIELD_ARRAY,
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OP_SETCURFIELD_TYPE,
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OP_LOADFIELD_UINT,
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OP_LOADFIELD_FLT,
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OP_LOADFIELD_STR,
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OP_SAVEFIELD_UINT,
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OP_SAVEFIELD_FLT,
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OP_SAVEFIELD_STR,
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OP_STR_TO_UINT,
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OP_STR_TO_FLT,
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OP_STR_TO_NONE,
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OP_FLT_TO_UINT,
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OP_FLT_TO_STR,
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OP_FLT_TO_NONE,
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OP_UINT_TO_FLT,
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OP_UINT_TO_STR,
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OP_UINT_TO_NONE,
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OP_LOADIMMED_UINT,
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OP_LOADIMMED_FLT,
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OP_TAG_TO_STR,
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OP_LOADIMMED_STR,
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OP_DOCBLOCK_STR,
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OP_LOADIMMED_IDENT,
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OP_CALLFUNC_RESOLVE,
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OP_CALLFUNC,
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OP_ADVANCE_STR,
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OP_ADVANCE_STR_APPENDCHAR,
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OP_ADVANCE_STR_COMMA,
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OP_ADVANCE_STR_NUL,
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OP_REWIND_STR,
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OP_TERMINATE_REWIND_STR,
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OP_COMPARE_STR,
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OP_PUSH,
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OP_PUSH_FRAME,
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OP_ASSERT,
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OP_BREAK,
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OP_ITER_BEGIN, ///< Prepare foreach iterator.
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OP_ITER_BEGIN_STR, ///< Prepare foreach$ iterator.
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OP_ITER, ///< Enter foreach loop.
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OP_ITER_END, ///< End foreach loop.
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OP_INVALID
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};
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//------------------------------------------------------------
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F64 consoleStringToNumber(const char *str, StringTableEntry file = 0, U32 line = 0);
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U32 precompileBlock(StmtNode *block, U32 loopCount);
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U32 compileBlock(StmtNode *block, U32 *codeStream, U32 ip, U32 continuePoint, U32 breakPoint);
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//------------------------------------------------------------
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struct CompilerIdentTable
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{
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struct Entry
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{
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U32 offset;
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U32 ip;
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Entry *next;
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Entry *nextIdent;
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};
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Entry *list;
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void add(StringTableEntry ste, U32 ip);
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void reset();
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void write(Stream &st);
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};
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//------------------------------------------------------------
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struct CompilerStringTable
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{
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U32 totalLen;
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struct Entry
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{
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char *string;
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U32 start;
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U32 len;
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bool tag;
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Entry *next;
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};
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Entry *list;
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char buf[256];
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U32 add(const char *str, bool caseSens = true, bool tag = false);
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U32 addIntString(U32 value);
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U32 addFloatString(F64 value);
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void reset();
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char *build();
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void write(Stream &st);
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};
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//------------------------------------------------------------
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struct CompilerFloatTable
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{
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struct Entry
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{
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F64 val;
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Entry *next;
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};
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U32 count;
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Entry *list;
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U32 add(F64 value);
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void reset();
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F64 *build();
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void write(Stream &st);
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};
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//------------------------------------------------------------
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inline StringTableEntry U32toSTE(U32 u)
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{
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return *((StringTableEntry *) &u);
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}
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extern U32 (*STEtoU32)(StringTableEntry ste, U32 ip);
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U32 evalSTEtoU32(StringTableEntry ste, U32);
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U32 compileSTEtoU32(StringTableEntry ste, U32 ip);
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CompilerStringTable *getCurrentStringTable();
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CompilerStringTable &getGlobalStringTable();
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CompilerStringTable &getFunctionStringTable();
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void setCurrentStringTable (CompilerStringTable* cst);
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CompilerFloatTable *getCurrentFloatTable();
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CompilerFloatTable &getGlobalFloatTable();
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CompilerFloatTable &getFunctionFloatTable();
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void setCurrentFloatTable (CompilerFloatTable* cst);
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CompilerIdentTable &getIdentTable();
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void precompileIdent(StringTableEntry ident);
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CodeBlock *getBreakCodeBlock();
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void setBreakCodeBlock(CodeBlock *cb);
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/// Helper function to reset the float, string, and ident tables to a base
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/// starting state.
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void resetTables();
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void *consoleAlloc(U32 size);
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void consoleAllocReset();
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extern bool gSyntaxError;
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};
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#endif
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