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https://github.com/TorqueGameEngines/Torque3D.git
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36 lines
2 KiB
C++
36 lines
2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/enginePrimitives.h"
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#include "console/engineTypeInfo.h"
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IMPLEMENT_PRIMITIVE( bool, bool,, "Boolean true/false." );
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IMPLEMENT_PRIMITIVE( S8, byte,, "8bit signed integer." );
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IMPLEMENT_PRIMITIVE( U8, ubyte,, "8bit unsigned integer." );
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IMPLEMENT_PRIMITIVE( S32, int,, "32bit signed integer." );
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IMPLEMENT_PRIMITIVE( U32, uint,, "32bit unsigned integer." );
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IMPLEMENT_PRIMITIVE( F32, float,, "32bit single-precision floating-point." );
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IMPLEMENT_PRIMITIVE( F64, double,, "64bit double-precision floating-point." );
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IMPLEMENT_PRIMITIVE( String, string,, "Null-terminated UTF-16 Unicode string." );
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IMPLEMENT_PRIMITIVE( void*, ptr,, "Opaque pointer." );
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