Torque3D/Engine/source/ts
AzaezelX 5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
..
arch Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
assimp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
collada dial back nullPtr usage 2025-12-29 17:45:09 -06:00
loader dsq followup work 1 2025-12-22 11:13:33 -06:00
vhacd vhacd 2024-05-12 03:07:59 +01:00
instancingMatHook.cpp TheoraTextureObject 2013-04-23 11:24:05 -04:00
instancingMatHook.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tsAnimate.cpp animation clarification 2018-03-13 17:54:35 -05:00
tsCollision.cpp add a specific lod option for findColDetails 2025-01-27 17:19:22 -06:00
tsDecal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDecal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDump.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
tsIntegerSet.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsIntegerSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsLastDetail.cpp material definition 2025-01-23 22:15:29 +00:00
tsLastDetail.h Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
tsMaterialList.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tsMaterialList.h virtuals removed 2024-03-18 18:13:00 +00:00
tsMesh.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
tsMesh.h final commit get this merged 2024-12-12 14:32:20 +00:00
tsMeshFit.cpp backwards compat 2024-05-16 21:21:34 +01:00
tsMeshIntrinsics.cpp Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsPartInstance.cpp Code style improvement 2020-10-03 23:53:45 +02:00
tsPartInstance.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsRenderState.cpp Working on shader const binding 2017-10-17 08:48:31 -05:00
tsRenderState.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
tsShape.cpp Console Refactor 2023-09-13 10:33:20 +02:00
tsShape.h Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
tsShapeAlloc.cpp replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
tsShapeAlloc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsShapeConstruct.cpp Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
tsShapeConstruct.h streamline shape asset 2025-06-20 15:58:20 +01:00
tsShapeEdit.cpp Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
tsShapeInstance.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
tsShapeInstance.h virtuals removed 2024-03-18 18:13:00 +00:00
tsShapeOldRead.cpp fix #365 2020-10-21 11:27:36 -05:00
tsSortedMesh.cpp more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsSortedMesh.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tsThread.cpp fix crash with unclean exit 2025-07-14 08:08:22 -05:00
tsTransform.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsTransform.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00