Torque3D/Engine/source/gui/game/guiProgressBitmapCtrl.h
marauder2k7 73ad92b757 review notes from Az
Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
2025-03-30 11:22:42 +01:00

81 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GuiProgressBitmapCtrl_H_
#define _GuiProgressBitmapCtrl_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#ifndef _GUITEXTCTRL_H_
#include "gui/controls/guiTextCtrl.h"
#endif
#include "T3D/assets/ImageAsset.h"
//FIXME: WTH is this derived from GuiTextCtrl?? should be a GuiControl
/// A control that renders a horizontal progress bar from a repeating bitmap image.
class GuiProgressBitmapCtrl : public GuiTextCtrl
{
public:
typedef GuiTextCtrl Parent;
protected:
F32 mProgress;
DECLARE_IMAGEASSET(GuiProgressBitmapCtrl, Bitmap, GFXDefaultGUIProfile)
bool mUseVariable;
bool mTile;
S32 mNumberOfBitmaps;
S32 mDim;
public:
GuiProgressBitmapCtrl();
void setBitmap( const char* name );
//console related methods
const char *getScriptValue() override;
void setScriptValue(const char *value) override;
// GuiTextCtrl.
void onPreRender() override;
void onRender( Point2I offset, const RectI &updateRect ) override;
bool onWake() override;
DECLARE_CONOBJECT( GuiProgressBitmapCtrl );
DECLARE_CATEGORY( "Gui Values" );
DECLARE_DESCRIPTION( "A control that shows a horizontal progress bar that is rendered\n"
"by repeating a bitmap." );
static void initPersistFields();
};
#endif