Torque3D/Engine/source/gui/containers/guiContainer.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

156 lines
6.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUICONTAINER_H_
#define _GUICONTAINER_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
/// Base class for controls that act as containers to other controls.
///
/// @addtogroup gui_container_group Containers
///
/// @ingroup gui_group Gui System
/// @{
class GuiContainer : public GuiControl
{
public:
typedef GuiControl Parent;
enum
{
updateSelf = BIT(1),
updateParent = BIT(2),
updateNone = 0
};
protected:
S32 mUpdateLayout; ///< Layout Update Mask
ControlSizing mSizingOptions; ///< Control Sizing Options
S32 mValidDockingMask;
public:
DECLARE_CONOBJECT(GuiContainer);
DECLARE_CATEGORY( "Gui Containers" );
GuiContainer();
virtual ~GuiContainer();
static void initPersistFields();
/// @name Container Sizing
/// @{
/// Returns the Mask of valid docking modes supported by this container
inline S32 getValidDockingMask() { return mValidDockingMask; };
/// Docking Accessors
inline S32 getDocking() { return mSizingOptions.mDocking; };
virtual void setDocking( S32 docking );
/// Docking Protected Field Setter
static bool setDockingField( void *object, const char *index, const char *data )
{
GuiContainer *pContainer = static_cast<GuiContainer*>(object);
pContainer->setUpdateLayout( updateParent );
return true;
}
inline bool getAnchorTop() const { return mSizingOptions.mAnchorTop; }
inline bool getAnchorBottom() const { return mSizingOptions.mAnchorBottom; }
inline bool getAnchorLeft() const { return mSizingOptions.mAnchorLeft; }
inline bool getAnchorRight() const { return mSizingOptions.mAnchorRight; }
inline void setAnchorTop(bool val) { mSizingOptions.mAnchorTop = val; }
inline void setAnchorBottom(bool val) { mSizingOptions.mAnchorBottom = val; }
inline void setAnchorLeft(bool val) { mSizingOptions.mAnchorLeft = val; }
inline void setAnchorRight(bool val) { mSizingOptions.mAnchorRight = val; }
ControlSizing getSizingOptions() const { return mSizingOptions; }
void setSizingOptions(const ControlSizing& val) { mSizingOptions = val; }
/// @}
/// @name Sizing Constraints
/// @{
virtual const RectI getClientRect();
/// @}
/// @name Control Layout Methods
/// @{
/// Called when the Layout for a Container needs to be updated because of a resize call or a call to setUpdateLayout
/// @param clientRect The Client Rectangle that is available for this Container to layout it's children in
virtual bool layoutControls( RectI &clientRect );
/// Set the layout flag to Dirty on a Container, triggering an update to it's layout on the next onPreRender call.
/// @attention This can be called without regard to whether the flag is already set, as setting it
/// does not actually cause an update, but rather tells the container it should update the next
/// chance it gets
/// @param updateType A Mask that indicates how the layout should be updated.
inline void setUpdateLayout( S32 updateType = updateSelf ) { mUpdateLayout |= updateType; };
/// @}
/// @name Container Sizing Methods
/// @{
/// Dock a Control with the given docking mode inside the given client rect.
/// @attention The clientRect passed in will be modified by the docking of
/// the control. It will return the rect that remains after the docking operation.
virtual bool dockControl( GuiContainer *control, S32 dockingMode, RectI &clientRect );
/// Update a Controls Anchor based on a delta sizing of it's parents extent
/// This function should return true if the control was changed in size or position at all
virtual bool anchorControl( GuiControl *control, const Point2I &deltaParentExtent );
/// @}
/// @name GuiControl Inherited
/// @{
void onChildAdded(GuiControl* control) override;
void onChildRemoved(GuiControl* control) override;
bool resize( const Point2I &newPosition, const Point2I &newExtent ) override;
void childResized(GuiControl *child) override;
void addObject(SimObject *obj) override;
void removeObject(SimObject *obj) override;
bool reOrder(SimObject* obj, SimObject* target) override;
void onPreRender() override;
/// GuiContainer deals with parentResized calls differently than GuiControl. It will
/// update the layout for all of it's non-docked child controls. parentResized calls
/// on the child controls will be handled by their default functions, but for our
/// purposes we want at least our immediate children to use the anchors that they have
/// set on themselves. - JDD [9/20/2006]
void parentResized(const RectI &oldParentRect, const RectI &newParentRect) override;
/// @}
};
/// @}
#endif