mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
224 lines
6.6 KiB
C++
224 lines
6.6 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/Camera/VCameraGroup.h"
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#include "Verve/Extension/Camera/VCameraTrack.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VCameraGroup );
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//-----------------------------------------------------------------------------
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VCameraGroup *VCameraGroup::mActiveGroup = NULL;
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VCameraGroup::CameraChangeSignal VCameraGroup::mCameraChangeSignal;
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//-----------------------------------------------------------------------------
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VCameraGroup::VCameraGroup( void )
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{
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setLabel( "CameraGroup" );
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};
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//-----------------------------------------------------------------------------
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//
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// Tree Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VCameraGroup::onAttach();
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//
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// This callback subscribes this object to the controller's event signal.
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//
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//-----------------------------------------------------------------------------
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void VCameraGroup::onAttach( void )
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{
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Parent::onAttach();
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// Valid Controller?
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if ( getController() )
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{
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// Subscribe to Events.
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getController()->getControllerEventSignal().notify( this, &VCameraGroup::onControllerEvent );
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}
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}
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//-----------------------------------------------------------------------------
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//
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// VCameraGroup::onAttach();
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//
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// This callback removes this object from the controller's event signal
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// notification list.
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//
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//-----------------------------------------------------------------------------
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void VCameraGroup::onDetach( void )
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{
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// Valid Controller?
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if ( getController() )
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{
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// Remove Event Notification.
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getController()->getControllerEventSignal().remove( this, &VCameraGroup::onControllerEvent );
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}
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Parent::onDetach();
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}
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//-----------------------------------------------------------------------------
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//
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// Controller Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VCameraGroup::onControllerEvent( pEvent );
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//
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// When the controller's state changes, this method is called.
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//
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// For a full list of possible events, see the 'eControllerEventType'
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// declaration in VController.h.
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//
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//-----------------------------------------------------------------------------
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bool VCameraGroup::onControllerEvent( VController::eControllerEventType pEvent )
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{
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if ( !getController() )
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{
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AssertFatal( false, "VCameraGroup::onControllerEvent() - Invalid Controller." );
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return false;
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}
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// Enabled?
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if ( !isEnabled() )
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{
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// Continue Processing Events.
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return true;
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}
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switch( pEvent )
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{
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#ifdef VT_EDITOR
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case VController::k_EventPause :
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#endif
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case VController::k_EventStop :
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{
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// Clear the Camera.
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clearActiveGroup();
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} break;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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// Camera Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VCameraGroup::setActive();
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//
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// Set this Group to Active.
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//
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//-----------------------------------------------------------------------------
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void VCameraGroup::setActive( void )
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{
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// Set Active.
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setActiveGroup( this );
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}
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//-----------------------------------------------------------------------------
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//
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// VCameraGroup::clearActiveGroup();
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//
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// Clear the Active Camera.
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//
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//-----------------------------------------------------------------------------
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void VCameraGroup::clearActiveGroup( void )
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{
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if ( mActiveGroup )
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{
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// Deactivate Signal.
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mActiveGroup->getCameraEventSignal().trigger( k_EventDeactivate );
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}
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// Store.
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mActiveGroup = NULL;
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// Clear Camera Object.
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VTorque::setCamera( NULL );
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// Change Signal.
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getCameraChangeSignal().trigger( NULL );
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}
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//-----------------------------------------------------------------------------
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//
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// VCameraGroup::setActiveGroup( pCameraGroup );
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//
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// Change the current camera group. The actual camera object is the object that
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// the group references.
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//
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// A NULL value of pCameraGroup will clear the active camera, which generally
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// reverts to the connection's control object. The camera is also cleared when
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// the Controller stops playing.
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//
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//-----------------------------------------------------------------------------
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void VCameraGroup::setActiveGroup( VCameraGroup *pCameraGroup )
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{
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// Change Camera?
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if ( pCameraGroup == mActiveGroup ||
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pCameraGroup && !pCameraGroup->isEnabled() )
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{
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// Invalid Target.
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return;
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}
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if ( mActiveGroup )
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{
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// Deactivate Signal.
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mActiveGroup->getCameraEventSignal().trigger( k_EventDeactivate );
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}
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// Store.
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mActiveGroup = pCameraGroup;
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if ( mActiveGroup )
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{
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// Set Camera Object.
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VTorque::setCamera( mActiveGroup->getSceneObject() );
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// Activate Signal.
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mActiveGroup->getCameraEventSignal().trigger( k_EventActivate );
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}
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else
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{
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// Clear Camera Object.
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VTorque::setCamera( NULL );
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}
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// Change Signal.
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getCameraChangeSignal().trigger( mActiveGroup );
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} |