Torque3D/Engine/lib/openal-soft/common/strutils.cpp

72 lines
1.5 KiB
C++

#include "config.h"
#include "strutils.h"
#include <cstdlib>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "alstring.h"
/* NOLINTBEGIN(bugprone-suspicious-stringview-data-usage) */
std::string wstr_to_utf8(std::wstring_view wstr)
{
std::string ret;
const int len{WideCharToMultiByte(CP_UTF8, 0, wstr.data(), al::sizei(wstr), nullptr, 0,
nullptr, nullptr)};
if(len > 0)
{
ret.resize(static_cast<size_t>(len));
WideCharToMultiByte(CP_UTF8, 0, wstr.data(), al::sizei(wstr), ret.data(), len,
nullptr, nullptr);
}
return ret;
}
std::wstring utf8_to_wstr(std::string_view str)
{
std::wstring ret;
const int len{MultiByteToWideChar(CP_UTF8, 0, str.data(), al::sizei(str), nullptr, 0)};
if(len > 0)
{
ret.resize(static_cast<size_t>(len));
MultiByteToWideChar(CP_UTF8, 0, str.data(), al::sizei(str), ret.data(), len);
}
return ret;
}
/* NOLINTEND(bugprone-suspicious-stringview-data-usage) */
#endif
namespace al {
std::optional<std::string> getenv(const char *envname)
{
#ifdef _GAMING_XBOX
const char *str{::getenv(envname)};
#else
const char *str{std::getenv(envname)};
#endif
if(str && *str != '\0')
return str;
return std::nullopt;
}
#ifdef _WIN32
std::optional<std::wstring> getenv(const WCHAR *envname)
{
const WCHAR *str{_wgetenv(envname)};
if(str && *str != L'\0')
return str;
return std::nullopt;
}
#endif
} // namespace al