Torque3D/Engine/source/lighting/shadowMap
marauder2k7 4417462499 Add support for both ies and cookie
Both ies and cookies can now exist on a light

We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment

Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std::
2024-02-21 07:40:57 +00:00
..
cubeLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
cubeLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dualParaboloidLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
dualParaboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightShadowMap.cpp Add support for both ies and cookie 2024-02-21 07:40:57 +00:00
lightShadowMap.h Add support for both ies and cookie 2024-02-21 07:40:57 +00:00
paraboloidLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
paraboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pssmLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
pssmLightShadowMap.h shadow caching 2015-10-13 18:12:19 -05:00
shadowCommon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowMapManager.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapManager.h Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapPass.cpp adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
shadowMapPass.h uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
shadowMatHook.cpp cleanups for shadergen and the visibility feature 2021-09-17 01:24:20 -05:00
shadowMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
singleLightShadowMap.cpp lighting corrections: 2023-11-18 19:05:12 -06:00
singleLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00