mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
134 lines
6 KiB
C++
134 lines
6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/gl/gfxGLCardProfiler.h"
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#include "gfx/gl/gfxGLDevice.h"
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#include "gfx/gl/gfxGLEnumTranslate.h"
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void GFXGLCardProfiler::init()
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{
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mChipSet = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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// get the major and minor parts of the GL version. These are defined to be
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// in the order "[major].[minor] [other]|[major].[minor].[release] [other] in the spec
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const char *versionStart = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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const char *versionEnd = versionStart;
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// get the text for the version "x.x.xxxx "
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for( S32 tok = 0; tok < 2; ++tok )
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{
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char *text = dStrdup( versionEnd );
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dStrtok(text, ". ");
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versionEnd += dStrlen( text ) + 1;
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dFree( text );
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}
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mRendererString = "GL";
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mRendererString += String::SpanToString(versionStart, versionEnd - 1);
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mCardDescription = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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mVersionString = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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mVideoMemory = static_cast<GFXGLDevice*>(GFX)->getTotalVideoMemory();
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Parent::init();
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// Set new enums here so if our profile script forces this to be false we keep the GL_ZEROs.
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if(queryProfile("GL::suppFloatTexture"))
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{
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GFXGLTextureInternalFormat[GFXFormatR16G16F] = GL_RGBA_FLOAT16_ATI;
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GFXGLTextureFormat[GFXFormatR16G16F] = GL_RGBA;
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GFXGLTextureInternalFormat[GFXFormatR16G16B16A16F] = GL_RGBA_FLOAT16_ATI;
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GFXGLTextureInternalFormat[GFXFormatR32G32B32A32F] = GL_RGBA_FLOAT32_ATI;
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GFXGLTextureInternalFormat[GFXFormatR32F] = GL_RGBA_FLOAT32_ATI;
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}
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}
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void GFXGLCardProfiler::setupCardCapabilities()
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{
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GLint maxTexSize;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
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const char* versionString = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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F32 glVersion = dAtof(versionString);
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// OpenGL doesn't have separate maximum width/height.
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setCapability("maxTextureWidth", maxTexSize);
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setCapability("maxTextureHeight", maxTexSize);
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setCapability("maxTextureSize", maxTexSize);
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// If extensions haven't been inited, we're in trouble here.
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bool suppVBO = (gglHasExtension(ARB_vertex_buffer_object) || glVersion >= 1.499f);
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setCapability("GL::suppVertexBufferObject", suppVBO);
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// check if render to texture supported is available
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bool suppRTT = gglHasExtension(EXT_framebuffer_object);
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setCapability("GL::suppRenderTexture", suppRTT);
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bool suppBlit = gglHasExtension(EXT_framebuffer_blit);
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setCapability("GL::suppRTBlit", suppBlit);
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bool suppFloatTex = gglHasExtension(ARB_texture_float);
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setCapability("GL::suppFloatTexture", suppFloatTex);
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// Check for anisotropic filtering support.
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bool suppAnisotropic = gglHasExtension( EXT_texture_filter_anisotropic );
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setCapability( "GL::suppAnisotropic", suppAnisotropic );
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// check to see if we have the fragment shader extension or the gl version is high enough for glsl to be core
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// also check to see if the language version is high enough
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F32 glslVersion = dAtof(reinterpret_cast<const char*>(glGetString( GL_SHADING_LANGUAGE_VERSION)));
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bool suppSPU = (gglHasExtension(ARB_fragment_shader) || glVersion >= 1.999f) && glslVersion >= 1.0999;
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setCapability("GL::suppFragmentShader", suppSPU);
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bool suppAppleFence = gglHasExtension(APPLE_fence);
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setCapability("GL::APPLE::suppFence", suppAppleFence);
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// When enabled, call glGenerateMipmapEXT() to generate mipmaps instead of relying on GL_GENERATE_MIPMAP
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setCapability("GL::Workaround::needsExplicitGenerateMipmap", false);
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// When enabled, binds and unbinds a texture target before doing the depth buffer copy. Failure to do
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// so will cause a hard freeze on Mac OS 10.4 with a Radeon X1600
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setCapability("GL::Workaround::X1600DepthBufferCopy", false);
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// When enabled, does not copy the last column and row of the depth buffer in a depth buffer copy. Failure
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// to do so will cause a kernel panic on Mac OS 10.5(.1) with a Radeon HD 2600 (fixed in 10.5.2)
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setCapability("GL::Workaround::HD2600DepthBufferCopy", false);
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// Certain Intel drivers have a divide by 0 crash if mipmaps are specified with
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// glTexSubImage2D.
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setCapability("GL::Workaround::noManualMips", false);
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}
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bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult)
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{
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// Just doing what the D3D9 layer does
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return 0;
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}
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bool GFXGLCardProfiler::_queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips)
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{
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// We assume if the format is valid that we can use it for any purpose.
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// This may not be the case, but we have no way to check short of in depth
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// testing of every format for every purpose. And by testing, I mean sitting
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// down and doing it by hand, because there is no OpenGL API to check these
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// things.
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return GFXGLTextureInternalFormat[fmt] != GL_ZERO;
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}
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