Torque3D/Templates/BaseGame/game/core
Areloch 432d201569 Further conversions of missed file fields in core and tools
Assets created for missed objects and files
Improvements to the Project Importer to correct a number of issues, including not parsing ,'s from object names, trimming whitespace, pruning script extensions from exec invokes
2021-07-24 02:08:23 -05:00
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clientServer Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
console Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gameObjects Further conversions of missed file fields in core and tools 2021-07-24 02:08:23 -05:00
gui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
lighting Further conversions of missed file fields in core and tools 2021-07-24 02:08:23 -05:00
postFX Further conversions of missed file fields in core and tools 2021-07-24 02:08:23 -05:00
rendering Further conversions of missed file fields in core and tools 2021-07-24 02:08:23 -05:00
sfx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Core.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Core.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00