Torque3D/Templates/BaseGame/game/tools/assetBrowser
JeffR 6b28f1f151 Fleshes out remaining missing editor settings entries/categories
Makes GUIAssets exec scripts before the gui file to allow onAdd methods to work
Adds missing getForestPath and getNavmeshPath methods and updates asset move logic to utilize them
2022-04-05 00:29:58 -05:00
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art Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 2022-03-27 03:05:48 -05:00
guis Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
scripts Fleshes out remaining missing editor settings entries/categories 2022-04-05 00:29:58 -05:00
assetImportConfigs.xml Merge pull request #748 from Areloch/MiscImportAndToolFixes 2022-03-20 18:49:36 -05:00
main.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00