Torque3D/Templates/BaseGame/game/data/ui/scripts/messageBoxes.cs
Areloch e94287f1a2 Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
Added a check so if no levels are found from other modules, the default ui module will prompt the user to launch the editor to the base editor level and begin editing or return to main menu if tools are present, or inform them to double-check that there are modules with gameplay/levels and return them to the main menu in no tools available.

Also set it up so if the editor is launched while a mission isn't running, it'll automatically load to the base editor level and set up a default camera object. This way editing can be done even if no level is currently loaded.
2017-02-27 22:46:17 -06:00

291 lines
9.5 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Cleanup Dialog created by 'core'
if( isObject( MessageBoxYesNoDlg ) )
MessageBoxYesNoDlg.delete();
if( isObject( MessageBoxOKDlg ) )
MessageBoxOKDlg.delete();
// Load Editor Dialogs
exec("./guis/messageBoxOk.gui");
exec("./guis/messageBoxYesNo.gui");
// --------------------------------------------------------------------
// Message Sound
// --------------------------------------------------------------------
/*new SFXDescription(MessageBoxAudioDescription)
{
volume = 1.0;
isLooping = false;
is3D = false;
channel = $GuiAudioType;
};
new SFXProfile(messageBoxBeep)
{
filename = "./messageBoxSound";
description = MessageBoxAudioDescription;
preload = true;
};*/
//---------------------------------------------------------------------------------------------
// messageCallback
// Calls a callback passed to a message box.
//---------------------------------------------------------------------------------------------
function messageCallback(%dlg, %callback)
{
Canvas.popDialog(%dlg);
eval(%callback);
}
//The # in the function passed replaced with the output
//of the preset menu.
function IOCallback(%dlg, %callback)
{
%id = IODropdownMenu.getSelected();
%text = IODropdownMenu.getTextById(%id);
%callback = strreplace(%callback, "#", %text);
eval(%callback);
Canvas.popDialog(%dlg);
}
//---------------------------------------------------------------------------------------------
// MBSetText
// Sets the text of a message box and resizes it to accomodate the new string.
//---------------------------------------------------------------------------------------------
function MBSetText(%text, %frame, %msg)
{
// Get the extent of the text box.
%ext = %text.getExtent();
// Set the text in the center of the text box.
%text.setText("<just:center>" @ %msg);
// Force the textbox to resize itself vertically.
%text.forceReflow();
// Grab the new extent of the text box.
%newExtent = %text.getExtent();
// Get the vertical change in extent.
%deltaY = getWord(%newExtent, 1) - getWord(%ext, 1);
// Resize the window housing the text box.
%windowPos = %frame.getPosition();
%windowExt = %frame.getExtent();
%frame.resize(getWord(%windowPos, 0), getWord(%windowPos, 1) - (%deltaY / 2),
getWord(%windowExt, 0), getWord(%windowExt, 1) + %deltaY);
%frame.canMove = "0";
//%frame.canClose = "0";
%frame.resizeWidth = "0";
%frame.resizeHeight = "0";
%frame.canMinimize = "0";
%frame.canMaximize = "0";
//sfxPlayOnce( messageBoxBeep );
}
//---------------------------------------------------------------------------------------------
// Various message box display functions. Each one takes a window title, a message, and a
// callback for each button.
//---------------------------------------------------------------------------------------------
function MessageBoxOK(%title, %message, %callback)
{
MBOKFrame.text = %title;
Canvas.pushDialog(MessageBoxOKDlg);
MBSetText(MBOKText, MBOKFrame, %message);
MessageBoxOKDlg.callback = %callback;
}
function MessageBoxOKDlg::onSleep( %this )
{
%this.callback = "";
}
function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback)
{
MBOKCancelFrame.text = %title;
Canvas.pushDialog(MessageBoxOKCancelDlg);
MBSetText(MBOKCancelText, MBOKCancelFrame, %message);
MessageBoxOKCancelDlg.callback = %callback;
MessageBoxOKCancelDlg.cancelCallback = %cancelCallback;
}
function MessageBoxOKCancelDlg::onSleep( %this )
{
%this.callback = "";
}
function MessageBoxOKCancelDetails(%title, %message, %details, %callback, %cancelCallback)
{
if(%details $= "")
{
MBOKCancelDetailsButton.setVisible(false);
}
MBOKCancelDetailsScroll.setVisible(false);
MBOKCancelDetailsFrame.setText( %title );
Canvas.pushDialog(MessageBoxOKCancelDetailsDlg);
MBSetText(MBOKCancelDetailsText, MBOKCancelDetailsFrame, %message);
MBOKCancelDetailsInfoText.setText(%details);
%textExtent = MBOKCancelDetailsText.getExtent();
%textExtentY = getWord(%textExtent, 1);
%textPos = MBOKCancelDetailsText.getPosition();
%textPosY = getWord(%textPos, 1);
%extentY = %textPosY + %textExtentY + 65;
MBOKCancelDetailsInfoText.setExtent(285, 128);
MBOKCancelDetailsFrame.setExtent(300, %extentY);
MessageBoxOKCancelDetailsDlg.callback = %callback;
MessageBoxOKCancelDetailsDlg.cancelCallback = %cancelCallback;
MBOKCancelDetailsFrame.defaultExtent = MBOKCancelDetailsFrame.getExtent();
}
function MBOKCancelDetailsToggleInfoFrame()
{
if(!MBOKCancelDetailsScroll.isVisible())
{
MBOKCancelDetailsScroll.setVisible(true);
MBOKCancelDetailsText.forceReflow();
%textExtent = MBOKCancelDetailsText.getExtent();
%textExtentY = getWord(%textExtent, 1);
%textPos = MBOKCancelDetailsText.getPosition();
%textPosY = getWord(%textPos, 1);
%verticalStretch = %textExtentY;
if((%verticalStretch > 260) || (%verticalStretch < 0))
%verticalStretch = 260;
%extent = MBOKCancelDetailsFrame.defaultExtent;
%height = getWord(%extent, 1);
%posY = %textPosY + %textExtentY + 10;
%posX = getWord(MBOKCancelDetailsScroll.getPosition(), 0);
MBOKCancelDetailsScroll.setPosition(%posX, %posY);
MBOKCancelDetailsScroll.setExtent(getWord(MBOKCancelDetailsScroll.getExtent(), 0), %verticalStretch);
MBOKCancelDetailsFrame.setExtent(300, %height + %verticalStretch + 10);
} else
{
%extent = MBOKCancelDetailsFrame.defaultExtent;
%width = getWord(%extent, 0);
%height = getWord(%extent, 1);
MBOKCancelDetailsFrame.setExtent(%width, %height);
MBOKCancelDetailsScroll.setVisible(false);
}
}
function MessageBoxOKCancelDetailsDlg::onSleep( %this )
{
%this.callback = "";
}
function MessageBoxYesNo(%title, %message, %yesCallback, %noCallback)
{
MBYesNoFrame.text = %title;
Canvas.pushDialog(MessageBoxYesNoDlg);
MBSetText(MBYesNoText, MBYesNoFrame, %message);
MessageBoxYesNoDlg.yesCallBack = %yesCallback;
MessageBoxYesNoDlg.noCallback = %noCallBack;
}
function MessageBoxYesNoCancel(%title, %message, %yesCallback, %noCallback, %cancelCallback)
{
MBYesNoCancelFrame.text = %title;
MessageBoxYesNoDlg.profile = "GuiOverlayProfile";
Canvas.pushDialog(MessageBoxYesNoCancelDlg);
MBSetText(MBYesNoCancelText, MBYesNoCancelFrame, %message);
MessageBoxYesNoCancelDlg.yesCallBack = %yesCallback;
MessageBoxYesNoCancelDlg.noCallback = %noCallBack;
MessageBoxYesNoCancelDlg.cancelCallback = %cancelCallback;
}
function MessageBoxYesNoDlg::onSleep( %this )
{
%this.yesCallback = "";
%this.noCallback = "";
}
//---------------------------------------------------------------------------------------------
// MessagePopup
// Displays a message box with no buttons. Disappears after %delay milliseconds.
//---------------------------------------------------------------------------------------------
function MessagePopup(%title, %message, %delay)
{
// Currently two lines max.
MessagePopFrame.setText(%title);
Canvas.pushDialog(MessagePopupDlg);
MBSetText(MessagePopText, MessagePopFrame, %message);
if (%delay !$= "")
schedule(%delay, 0, CloseMessagePopup);
}
//---------------------------------------------------------------------------------------------
// IODropdown
// By passing in a simgroup or simset, the user will be able to choose a child of that group
// through a guiPopupMenuCtrl
//---------------------------------------------------------------------------------------------
function IODropdown(%title, %message, %simgroup, %callback, %cancelCallback)
{
IODropdownFrame.text = %title;
Canvas.pushDialog(IODropdownDlg);
MBSetText(IODropdownText, IODropdownFrame, %message);
if(isObject(%simgroup))
{
for(%i = 0; %i < %simgroup.getCount(); %i++)
IODropdownMenu.add(%simgroup.getObject(%i).getName());
}
IODropdownMenu.sort();
IODropdownMenu.setFirstSelected(0);
IODropdownDlg.callback = %callback;
IODropdownDlg.cancelCallback = %cancelCallback;
}
function IODropdownDlg::onSleep( %this )
{
%this.callback = "";
%this.cancelCallback = "";
IODropdownMenu.clear();
}
function CloseMessagePopup()
{
Canvas.popDialog(MessagePopupDlg);
}