mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
1752 lines
52 KiB
C++
1752 lines
52 KiB
C++
#include "platform/input/openVR/openVRProvider.h"
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#include "platform/input/openVR/openVROverlay.h"
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#include "platform/platformInput.h"
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#include "core/module.h"
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#include "console/engineAPI.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "gui/core/guiCanvas.h"
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#include "postFx/postEffectCommon.h"
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#include "renderInstance/renderPassManager.h"
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#include "scene/sceneRenderState.h"
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#include "materials/baseMatInstance.h"
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#include "materials/materialManager.h"
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#include "console/consoleInternal.h"
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#include "core/stream/fileStream.h"
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#include "gfx/D3D11/gfxD3D11Device.h"
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#include "gfx/D3D11/gfxD3D11TextureObject.h"
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#include "gfx/D3D11/gfxD3D11EnumTranslate.h"
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#include "gfx/gfxStringEnumTranslate.h"
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#include "materials/matTextureTarget.h"
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#ifdef TORQUE_OPENGL
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#include "gfx/gl/gfxGLDevice.h"
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#include "gfx/gl/gfxGLTextureObject.h"
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#include "gfx/gl/gfxGLEnumTranslate.h"
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#endif
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struct OpenVRLoadedTexture
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{
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vr::TextureID_t texId;
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NamedTexTarget texTarget;
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};
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AngAxisF gLastMoveRot; // jamesu - this is just here for temp debugging
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namespace OpenVRUtil
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{
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void convertTransformFromOVR(const MatrixF &inRotTMat, MatrixF& outRotation)
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{
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Point4F col0; inRotTMat.getColumn(0, &col0);
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Point4F col1; inRotTMat.getColumn(1, &col1);
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Point4F col2; inRotTMat.getColumn(2, &col2);
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Point4F col3; inRotTMat.getColumn(3, &col3);
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// Set rotation. We need to convert from sensor coordinates to
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// Torque coordinates. The sensor matrix is stored row-major.
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// The conversion is:
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//
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// Sensor Torque
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// a b c a b c a -c b
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// d e f --> -g -h -i --> -g i -h
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// g h i d e f d -f e
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outRotation.setColumn(0, Point4F( col0.x, -col2.x, col1.x, 0.0f));
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outRotation.setColumn(1, Point4F(-col0.z, col2.z, -col1.z, 0.0f));
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outRotation.setColumn(2, Point4F( col0.y, -col2.y, col1.y, 0.0f));
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outRotation.setColumn(3, Point4F(-col3.x, col3.z, -col3.y, 1.0f));
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}
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void convertTransformToOVR(const MatrixF& inRotation, MatrixF& outRotation)
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{
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Point4F col0; inRotation.getColumn(0, &col0);
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Point4F col1; inRotation.getColumn(1, &col1);
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Point4F col2; inRotation.getColumn(2, &col2);
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Point4F col3; inRotation.getColumn(3, &col3);
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// This is basically a reverse of what is in convertTransformFromOVR
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outRotation.setColumn(0, Point4F(col0.x, col2.x, -col1.x, 0.0f));
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outRotation.setColumn(1, Point4F(col0.z, col2.z, -col1.z, 0.0f));
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outRotation.setColumn(2, Point4F(-col0.y, -col2.y, col1.y, 0.0f));
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outRotation.setColumn(3, Point4F(-col3.x, -col3.z, col3.y, 1.0f));
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}
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MatrixF convertSteamVRAffineMatrixToMatrixFPlain(const vr::HmdMatrix34_t &mat)
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{
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MatrixF outMat(1);
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outMat.setColumn(0, Point4F(mat.m[0][0], mat.m[1][0], mat.m[2][0], 0.0));
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outMat.setColumn(1, Point4F(mat.m[0][1], mat.m[1][1], mat.m[2][1], 0.0));
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outMat.setColumn(2, Point4F(mat.m[0][2], mat.m[1][2], mat.m[2][2], 0.0));
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outMat.setColumn(3, Point4F(mat.m[0][3], mat.m[1][3], mat.m[2][3], 1.0f)); // pos
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return outMat;
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}
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void convertMatrixFPlainToSteamVRAffineMatrix(const MatrixF &inMat, vr::HmdMatrix34_t &outMat)
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{
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Point4F row0; inMat.getRow(0, &row0);
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Point4F row1; inMat.getRow(1, &row1);
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Point4F row2; inMat.getRow(2, &row2);
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outMat.m[0][0] = row0.x;
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outMat.m[0][1] = row0.y;
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outMat.m[0][2] = row0.z;
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outMat.m[0][3] = row0.w;
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outMat.m[1][0] = row1.x;
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outMat.m[1][1] = row1.y;
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outMat.m[1][2] = row1.z;
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outMat.m[1][3] = row1.w;
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outMat.m[2][0] = row2.x;
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outMat.m[2][1] = row2.y;
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outMat.m[2][2] = row2.z;
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outMat.m[2][3] = row2.w;
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}
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U32 convertOpenVRButtonToTorqueButton(uint32_t vrButton)
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{
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switch (vrButton)
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{
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case vr::VRMouseButton_Left:
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return KEY_BUTTON0;
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case vr::VRMouseButton_Right:
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return KEY_BUTTON1;
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case vr::VRMouseButton_Middle:
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return KEY_BUTTON2;
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default:
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return KEY_NULL;
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}
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}
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vr::VRTextureBounds_t TorqueRectToBounds(const RectI &rect, const Point2I &widthHeight)
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{
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vr::VRTextureBounds_t bounds;
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F32 xRatio = 1.0 / (F32)widthHeight.x;
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F32 yRatio = 1.0 / (F32)widthHeight.y;
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bounds.uMin = rect.point.x * xRatio;
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bounds.vMin = rect.point.y * yRatio;
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bounds.uMax = (rect.point.x + rect.extent.x) * xRatio;
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bounds.vMax = (rect.point.y + rect.extent.y) * yRatio;
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return bounds;
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}
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String GetTrackedDeviceString(vr::IVRSystem *pHmd, vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError = NULL)
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{
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uint32_t unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, NULL, 0, peError);
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if (unRequiredBufferLen == 0)
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return "";
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char *pchBuffer = new char[unRequiredBufferLen];
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unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, pchBuffer, unRequiredBufferLen, peError);
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String sResult = pchBuffer;
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delete[] pchBuffer;
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return sResult;
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}
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}
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//------------------------------------------------------------
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bool OpenVRRenderModel::init(const vr::RenderModel_t & vrModel, StringTableEntry materialName)
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{
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SAFE_DELETE(mMaterialInstance);
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mMaterialInstance = MATMGR->createMatInstance(materialName, getGFXVertexFormat< VertexType >());
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if (!mMaterialInstance)
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return false;
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mLocalBox = Box3F::Invalid;
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// Prepare primitives
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U16 *indPtr = NULL;
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GFXPrimitive *primPtr = NULL;
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mPrimitiveBuffer.set(GFX, vrModel.unTriangleCount * 3, 1, GFXBufferTypeStatic, "OpenVR Controller buffer");
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mPrimitiveBuffer.lock(&indPtr, &primPtr);
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if (!indPtr || !primPtr)
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return false;
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primPtr->minIndex = 0;
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primPtr->numPrimitives = vrModel.unTriangleCount;
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primPtr->numVertices = vrModel.unVertexCount;
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primPtr->startIndex = 0;
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primPtr->startVertex = 0;
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primPtr->type = GFXTriangleList;
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//dMemcpy(indPtr, vrModel.rIndexData, sizeof(U16) * vrModel.unTriangleCount * 3);
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for (U32 i = 0; i < vrModel.unTriangleCount; i++)
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{
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const U32 idx = i * 3;
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indPtr[idx + 0] = vrModel.rIndexData[idx + 2];
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indPtr[idx + 1] = vrModel.rIndexData[idx + 1];
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indPtr[idx + 2] = vrModel.rIndexData[idx + 0];
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}
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mPrimitiveBuffer.unlock();
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// Prepare verts
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mVertexBuffer.set(GFX, vrModel.unVertexCount, GFXBufferTypeStatic);
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VertexType *vertPtr = mVertexBuffer.lock();
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if (!vertPtr)
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return false;
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// Convert to torque coordinate system
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for (U32 i = 0; i < vrModel.unVertexCount; i++)
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{
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const vr::RenderModel_Vertex_t &vert = vrModel.rVertexData[i];
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vertPtr->point = OpenVRUtil::convertPointFromOVR(vert.vPosition);
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vertPtr->point.x = -vertPtr->point.x;
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vertPtr->point.y = -vertPtr->point.y;
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vertPtr->point.z = -vertPtr->point.z;
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vertPtr->normal = OpenVRUtil::convertPointFromOVR(vert.vNormal);
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vertPtr->normal.x = -vertPtr->normal.x;
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vertPtr->normal.y = -vertPtr->normal.y;
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vertPtr->normal.z = -vertPtr->normal.z;
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vertPtr->texCoord = Point2F(vert.rfTextureCoord[0], vert.rfTextureCoord[1]);
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vertPtr++;
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}
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mVertexBuffer.unlock();
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for (U32 i = 0, sz = vrModel.unVertexCount; i < sz; i++)
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{
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Point3F pos = Point3F(vrModel.rVertexData[i].vPosition.v[0], vrModel.rVertexData[i].vPosition.v[1], vrModel.rVertexData[i].vPosition.v[2]);
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mLocalBox.extend(pos);
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}
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return true;
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}
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void OpenVRRenderModel::draw(SceneRenderState *state, MeshRenderInst* renderInstance)
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{
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renderInstance->type = RenderPassManager::RIT_Mesh;
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renderInstance->matInst = state->getOverrideMaterial(mMaterialInstance);
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if (!renderInstance->matInst)
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return;
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renderInstance->vertBuff = &mVertexBuffer;
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renderInstance->primBuff = &mPrimitiveBuffer;
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renderInstance->prim = NULL;
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renderInstance->primBuffIndex = 0;
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if (renderInstance->matInst->getMaterial()->isTranslucent())
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{
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renderInstance->type = RenderPassManager::RIT_Translucent;
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renderInstance->translucentSort = true;
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}
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renderInstance->defaultKey = renderInstance->matInst->getStateHint();
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renderInstance->defaultKey2 = (uintptr_t)renderInstance->vertBuff;
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}
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//------------------------------------------------------------
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DECLARE_SCOPE(OpenVR);
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IMPLEMENT_SCOPE(OpenVR, OpenVRProvider, , "");
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ConsoleDoc(
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"@class OpenVRProvider\n"
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"@brief This class is the interface between TorqueScript and OpenVR.\n\n"
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"@ingroup OpenVR\n"
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);
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// Enum impls
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ImplementEnumType(OpenVROverlayInputMethod,
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"Types of input supported by VR Overlays. .\n\n"
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"@ingroup OpenVR")
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{ vr::VROverlayInputMethod_None, "None" },
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{ vr::VROverlayInputMethod_Mouse, "Mouse" },
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EndImplementEnumType;
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ImplementEnumType(OpenVROverlayTransformType,
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"Allows the caller to figure out which overlay transform getter to call. .\n\n"
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"@ingroup OpenVR")
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{ vr::VROverlayTransform_Absolute, "Absolute" },
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{ vr::VROverlayTransform_TrackedDeviceRelative, "TrackedDeviceRelative" },
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{ vr::VROverlayTransform_SystemOverlay, "SystemOverlay" },
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{ vr::VROverlayTransform_TrackedComponent, "TrackedComponent" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRGamepadTextInputMode,
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"Types of input supported by VR Overlays. .\n\n"
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"@ingroup OpenVR")
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{ vr::k_EGamepadTextInputModeNormal, "Normal", },
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{ vr::k_EGamepadTextInputModePassword, "Password", },
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{ vr::k_EGamepadTextInputModeSubmit, "Submit" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRGamepadTextInputLineMode,
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"Types of input supported by VR Overlays. .\n\n"
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"@ingroup OpenVR")
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{ vr::k_EGamepadTextInputLineModeSingleLine, "SingleLine" },
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{ vr::k_EGamepadTextInputLineModeMultipleLines, "MultipleLines" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRTrackingResult,
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". .\n\n"
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"@ingroup OpenVR")
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{ vr::TrackingResult_Uninitialized, "None" },
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{ vr::TrackingResult_Calibrating_InProgress, "Calibrating_InProgress" },
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{ vr::TrackingResult_Calibrating_OutOfRange, "Calibrating_OutOfRange" },
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{ vr::TrackingResult_Running_OK, "Running_Ok" },
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{ vr::TrackingResult_Running_OutOfRange, "Running_OutOfRange" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRTrackingUniverseOrigin,
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"Identifies which style of tracking origin the application wants to use for the poses it is requesting. .\n\n"
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"@ingroup OpenVR")
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{ vr::TrackingUniverseSeated, "Seated" },
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{ vr::TrackingUniverseStanding, "Standing" },
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{ vr::TrackingUniverseRawAndUncalibrated, "RawAndUncalibrated" },
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EndImplementEnumType;
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ImplementEnumType(OpenVROverlayDirection,
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"Directions for changing focus between overlays with the gamepad. .\n\n"
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"@ingroup OpenVR")
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{ vr::OverlayDirection_Up, "Up" },
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{ vr::OverlayDirection_Down, "Down" },
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{ vr::OverlayDirection_Left, "Left" },
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{ vr::OverlayDirection_Right, "Right" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRState,
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"Status of the overall system or tracked objects. .\n\n"
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"@ingroup OpenVR")
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{ vr::VRState_Undefined, "Undefined" },
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{ vr::VRState_Off, "Off" },
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{ vr::VRState_Searching, "Searching" },
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{ vr::VRState_Searching_Alert, "Searching_Alert" },
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{ vr::VRState_Ready, "Ready" },
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{ vr::VRState_Ready_Alert, "Ready_Alert" },
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{ vr::VRState_NotReady, "NotReady" },
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EndImplementEnumType;
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ImplementEnumType(OpenVRTrackedDeviceClass,
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"Types of devices which are tracked .\n\n"
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"@ingroup OpenVR")
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{ vr::TrackedDeviceClass_Invalid, "Invalid" },
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{ vr::TrackedDeviceClass_HMD, "HMD" },
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{ vr::TrackedDeviceClass_Controller, "Controller" },
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{ vr::TrackedDeviceClass_TrackingReference, "TrackingReference" },
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{ vr::TrackedDeviceClass_Other, "Other" },
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EndImplementEnumType;
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//------------------------------------------------------------
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U32 OpenVRProvider::OVR_SENSORROT[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORROTANG[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORVELOCITY[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORANGVEL[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORMAGNETOMETER[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_SENSORPOSITION[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_BUTTONPRESSED[vr::k_unMaxTrackedDeviceCount];
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U32 OpenVRProvider::OVR_BUTTONTOUCHED[vr::k_unMaxTrackedDeviceCount];
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U32 OpenVRProvider::OVR_AXISNONE[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_AXISTRACKPAD[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_AXISJOYSTICK[vr::k_unMaxTrackedDeviceCount] = { 0 };
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U32 OpenVRProvider::OVR_AXISTRIGGER[vr::k_unMaxTrackedDeviceCount] = { 0 };
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EulerF OpenVRProvider::smHMDRotOffset(0);
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F32 OpenVRProvider::smHMDmvYaw = 0;
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F32 OpenVRProvider::smHMDmvPitch = 0;
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bool OpenVRProvider::smRotateYawWithMoveActions = false;
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static String GetTrackedDeviceString(vr::IVRSystem *pHmd, vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError = NULL)
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{
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uint32_t unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, NULL, 0, peError);
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if (unRequiredBufferLen == 0)
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return "";
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char *pchBuffer = new char[unRequiredBufferLen];
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unRequiredBufferLen = pHmd->GetStringTrackedDeviceProperty(unDevice, prop, pchBuffer, unRequiredBufferLen, peError);
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String sResult = pchBuffer;
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delete[] pchBuffer;
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return sResult;
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}
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MODULE_BEGIN(OpenVRProvider)
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MODULE_INIT_AFTER(InputEventManager)
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MODULE_SHUTDOWN_BEFORE(InputEventManager)
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MODULE_INIT
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{
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OpenVRProvider::staticInit();
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ManagedSingleton< OpenVRProvider >::createSingleton();
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}
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MODULE_SHUTDOWN
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{
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ManagedSingleton< OpenVRProvider >::deleteSingleton();
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}
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MODULE_END;
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bool OpenVRRenderState::setupRenderTargets(GFXDevice::GFXDeviceRenderStyles mode)
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{
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if (!mHMD)
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return false;
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if (mRenderMode == mode)
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return true;
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mRenderMode = mode;
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if (mode == GFXDevice::RS_Standard)
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{
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reset(mHMD);
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return true;
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}
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U32 sizeX, sizeY;
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Point2I newRTSize;
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mHMD->GetRecommendedRenderTargetSize(&sizeX, &sizeY);
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if (mode == GFXDevice::RS_StereoSeparate)
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{
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mEyeViewport[0] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
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mEyeViewport[1] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
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newRTSize.x = sizeX;
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newRTSize.y = sizeY;
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}
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else
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{
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mEyeViewport[0] = RectI(Point2I(0, 0), Point2I(sizeX, sizeY));
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mEyeViewport[1] = RectI(Point2I(sizeX, 0), Point2I(sizeX, sizeY));
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newRTSize.x = sizeX * 2;
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newRTSize.y = sizeY;
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}
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GFXTexHandle stereoTexture;
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stereoTexture.set(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8_SRGB, &VRTextureProfile, "OpenVR Stereo RT Color");
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mStereoRenderTexture = stereoTexture;
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GFXTexHandle stereoDepthTexture;
|
|
stereoDepthTexture.set(newRTSize.x, newRTSize.y, GFXFormatD24S8, &VRDepthProfile, "OpenVR Depth");
|
|
mStereoDepthTexture = stereoDepthTexture;
|
|
|
|
mStereoRT = GFX->allocRenderToTextureTarget();
|
|
mStereoRT->attachTexture(GFXTextureTarget::Color0, stereoTexture);
|
|
mStereoRT->attachTexture(GFXTextureTarget::DepthStencil, stereoDepthTexture);
|
|
|
|
mOutputEyeTextures.init(newRTSize.x, newRTSize.y, GFXFormatR8G8B8A8_SRGB, &VRTextureProfile, "OpenVR Stereo RT Color OUTPUT");
|
|
|
|
return true;
|
|
}
|
|
|
|
void OpenVRRenderState::renderPreview()
|
|
{
|
|
|
|
}
|
|
|
|
void OpenVRRenderState::reset(vr::IVRSystem* hmd)
|
|
{
|
|
mHMD = hmd;
|
|
|
|
mStereoRT = NULL;
|
|
|
|
mStereoRenderTexture = NULL;
|
|
mStereoDepthTexture = NULL;
|
|
|
|
mOutputEyeTextures.clear();
|
|
|
|
if (!mHMD)
|
|
return;
|
|
|
|
updateHMDProjection();
|
|
}
|
|
|
|
void OpenVRRenderState::updateHMDProjection()
|
|
{
|
|
vr::HmdMatrix34_t mat = mHMD->GetEyeToHeadTransform(vr::Eye_Left);
|
|
mEyePose[0] = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mat);
|
|
mEyePose[0].inverse();
|
|
|
|
mat = mHMD->GetEyeToHeadTransform(vr::Eye_Right);
|
|
mEyePose[1] = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mat);
|
|
mEyePose[1].inverse();
|
|
|
|
mHMD->GetProjectionRaw(vr::Eye_Left, &mEyeFov[0].leftTan, &mEyeFov[0].rightTan, &mEyeFov[0].upTan, &mEyeFov[0].downTan);
|
|
mHMD->GetProjectionRaw(vr::Eye_Right, &mEyeFov[1].leftTan, &mEyeFov[1].rightTan, &mEyeFov[1].upTan, &mEyeFov[1].downTan);
|
|
|
|
mEyeFov[0].upTan = -mEyeFov[0].upTan;
|
|
mEyeFov[0].leftTan = -mEyeFov[0].leftTan;
|
|
mEyeFov[1].upTan = -mEyeFov[1].upTan;
|
|
mEyeFov[1].leftTan = -mEyeFov[1].leftTan;
|
|
}
|
|
|
|
OpenVRProvider::OpenVRProvider() :
|
|
mHMD(NULL),
|
|
mRenderModels(NULL),
|
|
mDrawCanvas(NULL),
|
|
mGameConnection(NULL)
|
|
{
|
|
dStrcpy(mName, "openvr");
|
|
mDeviceType = INPUTMGR->getNextDeviceType();
|
|
buildInputCodeTable();
|
|
GFXDevice::getDeviceEventSignal().notify(this, &OpenVRProvider::_handleDeviceEvent);
|
|
INPUTMGR->registerDevice(this);
|
|
dMemset(&mLUID, '\0', sizeof(mLUID));
|
|
|
|
mTrackingSpace = vr::TrackingUniverseStanding;
|
|
}
|
|
|
|
OpenVRProvider::~OpenVRProvider()
|
|
{
|
|
|
|
}
|
|
|
|
void OpenVRProvider::staticInit()
|
|
{
|
|
// Overlay flags
|
|
Con::setIntVariable("$OpenVR::OverlayFlags_None", 1 << (U32)vr::VROverlayFlags_None);
|
|
Con::setIntVariable("$OpenVR::OverlayFlags_Curved", 1 << (U32)vr::VROverlayFlags_Curved);
|
|
Con::setIntVariable("$OpenVR::OverlayFlags_RGSS4X", 1 << (U32)vr::VROverlayFlags_RGSS4X);
|
|
Con::setIntVariable("$OpenVR::OverlayFlags_NoDashboardTab", 1 << (U32)vr::VROverlayFlags_NoDashboardTab);
|
|
Con::setIntVariable("$OpenVR::OverlayFlags_AcceptsGamepadEvents", 1 << (U32)vr::VROverlayFlags_AcceptsGamepadEvents);
|
|
Con::setIntVariable("$OpenVR::OverlayFlags_ShowGamepadFocus", 1 << (U32)vr::VROverlayFlags_ShowGamepadFocus);
|
|
Con::setIntVariable("$OpenVR::OverlayFlags_SendVRScrollEvents", 1 << (U32)vr::VROverlayFlags_SendVRScrollEvents);
|
|
Con::setIntVariable("$OpenVR::OverlayFlags_SendVRTouchpadEvents", 1 << (U32)vr::VROverlayFlags_SendVRTouchpadEvents);
|
|
Con::setIntVariable("$OpenVR::OverlayFlags_ShowTouchPadScrollWheel", 1 << (U32)vr::VROverlayFlags_ShowTouchPadScrollWheel);
|
|
|
|
Con::addVariable("$OpenVR::HMDRotOffsetX", TypeF32, &smHMDRotOffset.x);
|
|
Con::addVariable("$OpenVR::HMDRotOffsetY", TypeF32, &smHMDRotOffset.y);
|
|
Con::addVariable("$OpenVR::HMDRotOffsetZ", TypeF32, &smHMDRotOffset.z);
|
|
|
|
Con::addVariable("$OpenVR::HMDmvYaw", TypeF32, &smHMDmvYaw);
|
|
Con::addVariable("$OpenVR::HMDmvPitch", TypeF32, &smHMDmvPitch);
|
|
|
|
Con::addVariable("$OpenVR::HMDRotateYawWithMoveActions", TypeBool, &smRotateYawWithMoveActions);
|
|
}
|
|
|
|
bool OpenVRProvider::enable()
|
|
{
|
|
mOpenVRNS = Namespace::find(StringTable->insert("OpenVR"));
|
|
|
|
disable();
|
|
|
|
// Load openvr runtime
|
|
vr::EVRInitError eError = vr::VRInitError_None;
|
|
mHMD = vr::VR_Init(&eError, vr::VRApplication_Scene);
|
|
|
|
dMemset(mDeviceClassChar, '\0', sizeof(mDeviceClassChar));
|
|
|
|
if (eError != vr::VRInitError_None)
|
|
{
|
|
mHMD = NULL;
|
|
char buf[1024];
|
|
sprintf_s(buf, sizeof(buf), "Unable to init VR runtime: %s", vr::VR_GetVRInitErrorAsEnglishDescription(eError));
|
|
Con::printf(buf);
|
|
return false;
|
|
}
|
|
|
|
dMemset(&mLUID, '\0', sizeof(mLUID));
|
|
|
|
#ifdef TORQUE_OS_WIN32
|
|
|
|
// For windows we need to lookup the DXGI record for this and grab the LUID for the display adapter. We need the LUID since
|
|
// T3D uses EnumAdapters1 not EnumAdapters whereas openvr uses EnumAdapters.
|
|
int32_t AdapterIdx;
|
|
IDXGIAdapter* EnumAdapter;
|
|
IDXGIFactory1* DXGIFactory;
|
|
mHMD->GetDXGIOutputInfo(&AdapterIdx);
|
|
// Get the LUID of the device
|
|
|
|
HRESULT hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&DXGIFactory));
|
|
|
|
if (FAILED(hr))
|
|
AssertFatal(false, "OpenVRProvider::enable -> CreateDXGIFactory1 call failure");
|
|
|
|
hr = DXGIFactory->EnumAdapters(AdapterIdx, &EnumAdapter);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
Con::warnf("VR: HMD device has an invalid adapter.");
|
|
}
|
|
else
|
|
{
|
|
DXGI_ADAPTER_DESC desc;
|
|
hr = EnumAdapter->GetDesc(&desc);
|
|
if (FAILED(hr))
|
|
{
|
|
Con::warnf("VR: HMD device has an invalid adapter.");
|
|
}
|
|
else
|
|
{
|
|
dMemcpy(&mLUID, &desc.AdapterLuid, sizeof(mLUID));
|
|
}
|
|
SAFE_RELEASE(EnumAdapter);
|
|
}
|
|
|
|
SAFE_RELEASE(DXGIFactory);
|
|
#endif
|
|
|
|
|
|
|
|
mRenderModels = (vr::IVRRenderModels *)vr::VR_GetGenericInterface(vr::IVRRenderModels_Version, &eError);
|
|
if (!mRenderModels)
|
|
{
|
|
mHMD = NULL;
|
|
vr::VR_Shutdown();
|
|
|
|
char buf[1024];
|
|
sprintf_s(buf, sizeof(buf), "Unable to get render model interface: %s", vr::VR_GetVRInitErrorAsEnglishDescription(eError));
|
|
Con::printf(buf);
|
|
return false;
|
|
}
|
|
|
|
mDriver = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_TrackingSystemName_String);
|
|
mDisplay = GetTrackedDeviceString(mHMD, vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SerialNumber_String);
|
|
|
|
mHMDRenderState.mHMDPose = MatrixF(1);
|
|
mHMDRenderState.mEyePose[0] = MatrixF(1);
|
|
mHMDRenderState.mEyePose[1] = MatrixF(1);
|
|
|
|
mHMDRenderState.reset(mHMD);
|
|
mHMD->ResetSeatedZeroPose();
|
|
dMemset(mPreviousInputTrackedDevicePose, '\0', sizeof(mPreviousInputTrackedDevicePose));
|
|
|
|
mEnabled = true;
|
|
|
|
dMemset(mCurrentControllerState, '\0', sizeof(mCurrentControllerState));
|
|
dMemset(mPreviousCurrentControllerState, '\0', sizeof(mPreviousCurrentControllerState));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OpenVRProvider::disable()
|
|
{
|
|
if (mHMD)
|
|
{
|
|
mHMD = NULL;
|
|
mRenderModels = NULL;
|
|
mHMDRenderState.reset(NULL);
|
|
vr::VR_Shutdown();
|
|
}
|
|
|
|
mEnabled = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void OpenVRProvider::buildInputCodeTable()
|
|
{
|
|
// Obtain all of the device codes
|
|
for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; ++i)
|
|
{
|
|
OVR_SENSORROT[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
OVR_SENSORROTANG[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
OVR_SENSORVELOCITY[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_SENSORANGVEL[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_SENSORMAGNETOMETER[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
OVR_SENSORPOSITION[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
|
|
OVR_BUTTONPRESSED[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_BUTTONTOUCHED[i] = INPUTMGR->getNextDeviceCode();
|
|
|
|
OVR_AXISNONE[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_AXISTRACKPAD[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_AXISJOYSTICK[i] = INPUTMGR->getNextDeviceCode();
|
|
OVR_AXISTRIGGER[i] = INPUTMGR->getNextDeviceCode();
|
|
}
|
|
|
|
// Build out the virtual map
|
|
char buffer[64];
|
|
for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; ++i)
|
|
{
|
|
dSprintf(buffer, 64, "opvr_sensorrot%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_ROT, OVR_SENSORROT[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensorrotang%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORROTANG[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensorvelocity%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORVELOCITY[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensorangvel%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORANGVEL[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensormagnetometer%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORMAGNETOMETER[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_sensorpos%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_SENSORPOSITION[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_buttonpressed%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_BUTTONPRESSED[i]);
|
|
dSprintf(buffer, 64, "opvr_buttontouched%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_BUTTONTOUCHED[i]);
|
|
|
|
dSprintf(buffer, 64, "opvr_axis_none%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISNONE[i]);
|
|
dSprintf(buffer, 64, "opvr_axis_trackpad%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISTRACKPAD[i]);
|
|
dSprintf(buffer, 64, "opvr_axis_joystick%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_POS, OVR_AXISJOYSTICK[i]);
|
|
dSprintf(buffer, 64, "opvr_axis_trigger%d", i);
|
|
INPUTMGR->addVirtualMap(buffer, SI_INT, OVR_AXISTRIGGER[i]);
|
|
}
|
|
}
|
|
|
|
bool OpenVRProvider::process()
|
|
{
|
|
if (!mHMD)
|
|
return true;
|
|
|
|
if (!vr::VRCompositor())
|
|
return true;
|
|
|
|
if (smRotateYawWithMoveActions)
|
|
{
|
|
smHMDmvYaw += MoveManager::mRightAction - MoveManager::mLeftAction + MoveManager::mXAxis_L;
|
|
}
|
|
|
|
// Update HMD rotation offset
|
|
smHMDRotOffset.z += smHMDmvYaw;
|
|
smHMDRotOffset.x += smHMDmvPitch;
|
|
|
|
while (smHMDRotOffset.x < -M_PI_F)
|
|
smHMDRotOffset.x += M_2PI_F;
|
|
while (smHMDRotOffset.x > M_PI_F)
|
|
smHMDRotOffset.x -= M_2PI_F;
|
|
while (smHMDRotOffset.z < -M_PI_F)
|
|
smHMDRotOffset.z += M_2PI_F;
|
|
while (smHMDRotOffset.z > M_PI_F)
|
|
smHMDRotOffset.z -= M_2PI_F;
|
|
|
|
smHMDmvYaw = 0;
|
|
smHMDmvPitch = 0;
|
|
|
|
// Process SteamVR events
|
|
vr::VREvent_t event;
|
|
while (mHMD->PollNextEvent(&event, sizeof(event)))
|
|
{
|
|
processVREvent(event);
|
|
}
|
|
|
|
// process overlay events
|
|
for (U32 i = 0; i < mOverlays.size(); i++)
|
|
{
|
|
mOverlays[i]->handleOpenVREvents();
|
|
}
|
|
|
|
// Process SteamVR controller state
|
|
for (vr::TrackedDeviceIndex_t unDevice = 0; unDevice < vr::k_unMaxTrackedDeviceCount; unDevice++)
|
|
{
|
|
vr::VRControllerState_t state;
|
|
if (mHMD->GetControllerState(unDevice, &state))
|
|
{
|
|
mCurrentControllerState[unDevice] = state;
|
|
}
|
|
}
|
|
|
|
// Update input poses
|
|
updateTrackedPoses();
|
|
submitInputChanges();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OpenVRProvider::providesFrameEyePose() const
|
|
{
|
|
return mHMD != NULL;
|
|
}
|
|
|
|
inline Point3F OpenVRVecToTorqueVec(vr::HmdVector3_t vec)
|
|
{
|
|
return Point3F(-vec.v[0], vec.v[2], -vec.v[1]);
|
|
}
|
|
|
|
void OpenVRTransformToRotPos(MatrixF mat, QuatF &outRot, Point3F &outPos)
|
|
{
|
|
// Directly set the rotation and position from the eye transforms
|
|
MatrixF torqueMat(1);
|
|
OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
|
|
|
|
Point3F pos = torqueMat.getPosition();
|
|
outRot = QuatF(torqueMat);
|
|
outPos = pos;
|
|
outRot.mulP(pos, &outPos); // jamesu - position needs to be multiplied by rotation in this case
|
|
}
|
|
|
|
void OpenVRTransformToRotPosMat(MatrixF mat, QuatF &outRot, Point3F &outPos, MatrixF &outMat)
|
|
{
|
|
// Directly set the rotation and position from the eye transforms
|
|
MatrixF torqueMat(1);
|
|
OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
|
|
|
|
Point3F pos = torqueMat.getPosition();
|
|
outRot = QuatF(torqueMat);
|
|
outPos = pos;
|
|
outRot.mulP(pos, &outPos); // jamesu - position needs to be multiplied by rotation in this case
|
|
outMat = torqueMat;
|
|
}
|
|
|
|
void OpenVRProvider::getFrameEyePose(IDevicePose *pose, S32 eyeId) const
|
|
{
|
|
AssertFatal(eyeId >= -1 && eyeId < 2, "Out of bounds eye");
|
|
|
|
if (eyeId == -1)
|
|
{
|
|
// NOTE: this is codename for "head"
|
|
MatrixF mat = mHMDRenderState.mHMDPose; // same order as in the openvr example
|
|
|
|
#ifdef DEBUG_DISPLAY_POSE
|
|
pose->originalMatrix = mat;
|
|
OpenVRTransformToRotPosMat(mat, pose->orientation, pose->position, pose->actualMatrix);
|
|
#else
|
|
OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
|
|
#endif
|
|
|
|
pose->velocity = Point3F(0);
|
|
pose->angularVelocity = Point3F(0);
|
|
}
|
|
else
|
|
{
|
|
MatrixF mat = mHMDRenderState.mEyePose[eyeId] * mHMDRenderState.mHMDPose; // same order as in the openvr example
|
|
//mat = mHMDRenderState.mHMDPose * mHMDRenderState.mEyePose[eyeId]; // same order as in the openvr example
|
|
|
|
|
|
#ifdef DEBUG_DISPLAY_POSE
|
|
pose->originalMatrix = mat;
|
|
OpenVRTransformToRotPosMat(mat, pose->orientation, pose->position, pose->actualMatrix);
|
|
#else
|
|
OpenVRTransformToRotPos(mat, pose->orientation, pose->position);
|
|
#endif
|
|
|
|
pose->velocity = Point3F(0);
|
|
pose->angularVelocity = Point3F(0);
|
|
}
|
|
}
|
|
|
|
bool OpenVRProvider::providesEyeOffsets() const
|
|
{
|
|
return mHMD != NULL;
|
|
}
|
|
|
|
/// Returns eye offset not taking into account any position tracking info
|
|
void OpenVRProvider::getEyeOffsets(Point3F *dest) const
|
|
{
|
|
dest[0] = mHMDRenderState.mEyePose[0].getPosition();
|
|
dest[1] = mHMDRenderState.mEyePose[1].getPosition();
|
|
|
|
dest[0] = Point3F(-dest[0].x, dest[0].y, dest[0].z); // convert from vr-space
|
|
dest[1] = Point3F(-dest[1].x, dest[1].y, dest[1].z);
|
|
}
|
|
|
|
bool OpenVRProvider::providesFovPorts() const
|
|
{
|
|
return mHMD != NULL;
|
|
}
|
|
|
|
void OpenVRProvider::getFovPorts(FovPort *out) const
|
|
{
|
|
dMemcpy(out, mHMDRenderState.mEyeFov, sizeof(mHMDRenderState.mEyeFov));
|
|
}
|
|
|
|
void OpenVRProvider::getStereoViewports(RectI *out) const
|
|
{
|
|
out[0] = mHMDRenderState.mEyeViewport[0];
|
|
out[1] = mHMDRenderState.mEyeViewport[1];
|
|
}
|
|
|
|
void OpenVRProvider::getStereoTargets(GFXTextureTarget **out) const
|
|
{
|
|
out[0] = mHMDRenderState.mStereoRT;
|
|
out[1] = mHMDRenderState.mStereoRT;
|
|
}
|
|
|
|
void OpenVRProvider::setDrawCanvas(GuiCanvas *canvas)
|
|
{
|
|
vr::EVRInitError peError = vr::VRInitError_None;
|
|
|
|
if (!vr::VRCompositor())
|
|
{
|
|
Con::errorf("VR: Compositor initialization failed. See log file for details\n");
|
|
return;
|
|
}
|
|
|
|
if (mDrawCanvas != canvas || mHMDRenderState.mHMD == NULL)
|
|
{
|
|
mHMDRenderState.setupRenderTargets(GFXDevice::RS_Standard);
|
|
}
|
|
mDrawCanvas = canvas;
|
|
}
|
|
|
|
void OpenVRProvider::setDrawMode(GFXDevice::GFXDeviceRenderStyles style)
|
|
{
|
|
mHMDRenderState.setupRenderTargets(style);
|
|
}
|
|
|
|
void OpenVRProvider::setCurrentConnection(GameConnection *connection)
|
|
{
|
|
mGameConnection = connection;
|
|
}
|
|
|
|
GameConnection* OpenVRProvider::getCurrentConnection()
|
|
{
|
|
return mGameConnection;
|
|
}
|
|
|
|
GFXTexHandle OpenVRProvider::getPreviewTexture()
|
|
{
|
|
return mHMDRenderState.mStereoRenderTexture; // TODO: render distortion preview
|
|
}
|
|
|
|
void OpenVRProvider::onStartFrame()
|
|
{
|
|
if (!mHMD)
|
|
return;
|
|
|
|
}
|
|
|
|
void OpenVRProvider::onEndFrame()
|
|
{
|
|
if (!mHMD)
|
|
return;
|
|
}
|
|
|
|
void OpenVRProvider::onEyeRendered(U32 index)
|
|
{
|
|
if (!mHMD)
|
|
return;
|
|
|
|
vr::EVRCompositorError err = vr::VRCompositorError_None;
|
|
vr::VRTextureBounds_t bounds;
|
|
U32 textureIdxToSubmit = index;
|
|
|
|
GFXTexHandle eyeTex = mHMDRenderState.mOutputEyeTextures.getTextureHandle();
|
|
if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
|
|
{
|
|
mHMDRenderState.mStereoRT->resolveTo(eyeTex);
|
|
mHMDRenderState.mOutputEyeTextures.advance();
|
|
}
|
|
else
|
|
{
|
|
// assuming side-by-side, so the right eye will be next
|
|
if (index == 1)
|
|
{
|
|
mHMDRenderState.mStereoRT->resolveTo(eyeTex);
|
|
mHMDRenderState.mOutputEyeTextures.advance();
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (GFX->getAdapterType() == Direct3D11)
|
|
{
|
|
vr::Texture_t eyeTexture;
|
|
if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
|
|
{
|
|
// whatever eye we are on
|
|
eyeTexture = { (void*)static_cast<GFXD3D11TextureObject*>(eyeTex.getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[index], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture, &bounds);
|
|
}
|
|
else
|
|
{
|
|
// left & right at the same time
|
|
eyeTexture = { (void*)static_cast<GFXD3D11TextureObject*>(eyeTex.getPointer())->get2DTex(), vr::API_DirectX, vr::ColorSpace_Gamma };
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[0], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left), &eyeTexture, &bounds);
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[1], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Right), &eyeTexture, &bounds);
|
|
}
|
|
}
|
|
#ifdef TORQUE_OPENGL
|
|
else if (GFX->getAdapterType() == OpenGL)
|
|
{
|
|
vr::Texture_t eyeTexture;
|
|
if (mHMDRenderState.mRenderMode == GFXDevice::RS_StereoSeparate)
|
|
{
|
|
// whatever eye we are on
|
|
eyeTexture = { (void*)static_cast<GFXGLTextureObject*>(eyeTex.getPointer())->getHandle(), vr::API_OpenGL, vr::ColorSpace_Gamma };
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[index], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left + index), &eyeTexture, &bounds);
|
|
}
|
|
else
|
|
{
|
|
// left & right at the same time
|
|
eyeTexture = { (void*)static_cast<GFXGLTextureObject*>(eyeTex.getPointer())->getHandle(), vr::API_OpenGL, vr::ColorSpace_Gamma };
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[0], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Left), &eyeTexture, &bounds);
|
|
bounds = OpenVRUtil::TorqueRectToBounds(mHMDRenderState.mEyeViewport[1], mHMDRenderState.mStereoRenderTexture.getWidthHeight());
|
|
err = vr::VRCompositor()->Submit((vr::EVREye)(vr::Eye_Right), &eyeTexture, &bounds);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
AssertFatal(err == vr::VRCompositorError_None, "VR compositor error!");
|
|
}
|
|
|
|
void OpenVRProvider::setRoomTracking(bool room)
|
|
{
|
|
vr::IVRCompositor* compositor = vr::VRCompositor();
|
|
mTrackingSpace = room ? vr::TrackingUniverseStanding : vr::TrackingUniverseSeated;
|
|
if (compositor) compositor->SetTrackingSpace(mTrackingSpace);
|
|
}
|
|
|
|
bool OpenVRProvider::_handleDeviceEvent(GFXDevice::GFXDeviceEventType evt)
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
switch (evt)
|
|
{
|
|
case GFXDevice::deStartOfFrame:
|
|
|
|
// Start of frame
|
|
|
|
onStartFrame();
|
|
|
|
break;
|
|
|
|
case GFXDevice::dePostFrame:
|
|
|
|
// End of frame
|
|
|
|
onEndFrame();
|
|
|
|
break;
|
|
|
|
case GFXDevice::deDestroy:
|
|
|
|
// Need to reinit rendering
|
|
break;
|
|
|
|
case GFXDevice::deLeftStereoFrameRendered:
|
|
//
|
|
|
|
onEyeRendered(0);
|
|
break;
|
|
|
|
case GFXDevice::deRightStereoFrameRendered:
|
|
//
|
|
|
|
onEyeRendered(1);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
S32 OpenVRProvider::getDisplayDeviceId() const
|
|
{
|
|
#if defined(TORQUE_OS_WIN64) || defined(TORQUE_OS_WIN32)
|
|
if (GFX && GFX->getAdapterType() == Direct3D11)
|
|
{
|
|
Vector<GFXAdapter*> adapterList;
|
|
GFXD3D11Device::enumerateAdapters(adapterList);
|
|
|
|
for (U32 i = 0, sz = adapterList.size(); i < sz; i++)
|
|
{
|
|
GFXAdapter* adapter = adapterList[i];
|
|
if (dMemcmp(&adapter->mLUID, &mLUID, sizeof(mLUID)) == 0)
|
|
{
|
|
return adapter->mIndex;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return -1;
|
|
}
|
|
|
|
void OpenVRProvider::processVREvent(const vr::VREvent_t & evt)
|
|
{
|
|
mVREventSignal.trigger(evt);
|
|
switch (evt.eventType)
|
|
{
|
|
case vr::VREvent_InputFocusCaptured:
|
|
//Con::executef()
|
|
break;
|
|
case vr::VREvent_TrackedDeviceActivated:
|
|
{
|
|
// Setup render model
|
|
}
|
|
break;
|
|
case vr::VREvent_TrackedDeviceDeactivated:
|
|
{
|
|
// Deactivated
|
|
}
|
|
break;
|
|
case vr::VREvent_TrackedDeviceUpdated:
|
|
{
|
|
// Updated
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OpenVRProvider::updateTrackedPoses()
|
|
{
|
|
if (!mHMD)
|
|
return;
|
|
|
|
vr::IVRCompositor* compositor = vr::VRCompositor();
|
|
|
|
if (!compositor)
|
|
return;
|
|
|
|
if (compositor->GetTrackingSpace() != mTrackingSpace)
|
|
{
|
|
compositor->SetTrackingSpace(mTrackingSpace);
|
|
}
|
|
|
|
compositor->WaitGetPoses(mTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, NULL, 0);
|
|
|
|
// Make sure we're using the latest eye offset in case user has changed IPD
|
|
mHMDRenderState.updateHMDProjection();
|
|
|
|
mValidPoseCount = 0;
|
|
|
|
for (int nDevice = 0; nDevice < vr::k_unMaxTrackedDeviceCount; ++nDevice)
|
|
{
|
|
IDevicePose &inPose = mCurrentDevicePose[nDevice];
|
|
if (mTrackedDevicePose[nDevice].bPoseIsValid)
|
|
{
|
|
mValidPoseCount++;
|
|
MatrixF mat = OpenVRUtil::convertSteamVRAffineMatrixToMatrixFPlain(mTrackedDevicePose[nDevice].mDeviceToAbsoluteTracking);
|
|
|
|
if (nDevice == vr::k_unTrackedDeviceIndex_Hmd)
|
|
{
|
|
mHMDRenderState.mHMDPose = mat;
|
|
|
|
/*
|
|
MatrixF rotOffset(1);
|
|
EulerF localRot(-smHMDRotOffset.x, -smHMDRotOffset.z, smHMDRotOffset.y);
|
|
|
|
// NOTE: offsetting before is probably the best we're going to be able to do here, since if we apply the matrix AFTER
|
|
// we will get correct movements relative to the camera HOWEVER this also distorts any future movements from the HMD since
|
|
// we will then be on a really weird rotation axis.
|
|
QuatF(localRot).setMatrix(&rotOffset);
|
|
rotOffset.inverse();
|
|
mHMDRenderState.mHMDPose = mat = rotOffset * mHMDRenderState.mHMDPose;
|
|
*/
|
|
|
|
// jamesu - store the last rotation for temp debugging
|
|
MatrixF torqueMat(1);
|
|
OpenVRUtil::convertTransformFromOVR(mat, torqueMat);
|
|
gLastMoveRot = AngAxisF(torqueMat);
|
|
//Con::printf("gLastMoveRot = %f,%f,%f,%f", gLastMoveRot.axis.x, gLastMoveRot.axis.y, gLastMoveRot.axis.z, gLastMoveRot.angle);
|
|
mHMDRenderState.mHMDPose.inverse();
|
|
}
|
|
|
|
vr::TrackedDevicePose_t &outPose = mTrackedDevicePose[nDevice];
|
|
OpenVRTransformToRotPos(mat, inPose.orientation, inPose.position);
|
|
|
|
#ifdef DEBUG_DISPLAY_POSE
|
|
OpenVRUtil::convertTransformFromOVR(mat, inPose.actualMatrix);
|
|
inPose.originalMatrix = mat;
|
|
#endif
|
|
|
|
inPose.state = outPose.eTrackingResult;
|
|
inPose.valid = outPose.bPoseIsValid;
|
|
inPose.connected = outPose.bDeviceIsConnected;
|
|
|
|
inPose.velocity = OpenVRVecToTorqueVec(outPose.vVelocity);
|
|
inPose.angularVelocity = OpenVRVecToTorqueVec(outPose.vAngularVelocity);
|
|
}
|
|
else
|
|
{
|
|
inPose.valid = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenVRProvider::submitInputChanges()
|
|
{
|
|
// Diff current frame with previous frame
|
|
for (U32 i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
|
|
{
|
|
IDevicePose curPose = mCurrentDevicePose[i];
|
|
IDevicePose prevPose = mPreviousInputTrackedDevicePose[i];
|
|
|
|
S32 eventIdx = -1;
|
|
|
|
if (!mDeviceEventMap.tryGetValue(i, eventIdx) || eventIdx < 0)
|
|
continue;
|
|
|
|
if (!curPose.valid || !curPose.connected)
|
|
continue;
|
|
|
|
if (curPose.orientation != prevPose.orientation)
|
|
{
|
|
AngAxisF axisAA(curPose.orientation);
|
|
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_ROT, OVR_SENSORROT[eventIdx], SI_MOVE, axisAA);
|
|
}
|
|
|
|
if (curPose.position != prevPose.position)
|
|
{
|
|
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORPOSITION[eventIdx], SI_MOVE, curPose.position);
|
|
}
|
|
|
|
if (curPose.velocity != prevPose.velocity)
|
|
{
|
|
// Convert angles to degrees
|
|
VectorF angles;
|
|
angles.x = curPose.velocity.x;
|
|
angles.y = curPose.velocity.y;
|
|
angles.z = curPose.velocity.z;
|
|
|
|
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORVELOCITY[eventIdx], SI_MOVE, angles);
|
|
}
|
|
|
|
if (curPose.angularVelocity != prevPose.angularVelocity)
|
|
{
|
|
// Convert angles to degrees
|
|
VectorF angles;
|
|
angles[0] = mRadToDeg(curPose.velocity.x);
|
|
angles[1] = mRadToDeg(curPose.velocity.y);
|
|
angles[2] = mRadToDeg(curPose.velocity.z);
|
|
|
|
INPUTMGR->buildInputEvent(mDeviceType, 0, SI_POS, OVR_SENSORANGVEL[eventIdx], SI_MOVE, angles);
|
|
}
|
|
/*
|
|
if (curPose.connected != prevPose.connected)
|
|
{
|
|
if (Con::isFunction("onOVRConnectionChanged"))
|
|
{
|
|
Con::executef("onOVRConnectionStatus", curPose.connected);
|
|
}
|
|
}*/
|
|
|
|
if (curPose.state != prevPose.state)
|
|
{
|
|
if (Con::isFunction("onOVRStateChanged"))
|
|
{
|
|
Con::executef("onOVRStateChanged", curPose.state);
|
|
}
|
|
}
|
|
}
|
|
|
|
dMemcpy(mPreviousInputTrackedDevicePose, mCurrentDevicePose, sizeof(mPreviousInputTrackedDevicePose));
|
|
}
|
|
|
|
void OpenVRProvider::resetSensors()
|
|
{
|
|
if (mHMD)
|
|
{
|
|
mHMD->ResetSeatedZeroPose();
|
|
}
|
|
}
|
|
|
|
void OpenVRProvider::mapDeviceToEvent(U32 deviceIdx, S32 eventIdx)
|
|
{
|
|
mDeviceEventMap[deviceIdx] = eventIdx;
|
|
}
|
|
|
|
void OpenVRProvider::resetEventMap()
|
|
{
|
|
mDeviceEventMap.clear();
|
|
}
|
|
|
|
IDevicePose OpenVRProvider::getTrackedDevicePose(U32 idx)
|
|
{
|
|
if (idx >= vr::k_unMaxTrackedDeviceCount)
|
|
{
|
|
IDevicePose ret;
|
|
ret.connected = ret.valid = false;
|
|
return ret;
|
|
}
|
|
|
|
return mCurrentDevicePose[idx];
|
|
}
|
|
|
|
void OpenVRProvider::registerOverlay(OpenVROverlay* overlay)
|
|
{
|
|
mOverlays.push_back(overlay);
|
|
}
|
|
|
|
void OpenVRProvider::unregisterOverlay(OpenVROverlay* overlay)
|
|
{
|
|
S32 index = mOverlays.find_next(overlay);
|
|
if (index != -1)
|
|
{
|
|
mOverlays.erase(index);
|
|
}
|
|
}
|
|
|
|
const S32 OpenVRProvider::preloadRenderModelTexture(U32 index)
|
|
{
|
|
S32 idx = -1;
|
|
if (mLoadedTextureLookup.tryGetValue(index, idx))
|
|
return idx;
|
|
|
|
char buffer[256];
|
|
dSprintf(buffer, sizeof(buffer), "openvrtex_%u", index);
|
|
|
|
OpenVRProvider::LoadedRenderTexture loadedTexture;
|
|
loadedTexture.vrTextureId = index;
|
|
loadedTexture.vrTexture = NULL;
|
|
loadedTexture.texture = NULL;
|
|
loadedTexture.textureError = vr::VRRenderModelError_Loading;
|
|
loadedTexture.targetTexture = new NamedTexTarget();
|
|
loadedTexture.targetTexture->registerWithName(buffer);
|
|
mLoadedTextures.push_back(loadedTexture);
|
|
mLoadedTextureLookup[index] = mLoadedTextures.size() - 1;
|
|
|
|
return mLoadedTextures.size() - 1;
|
|
}
|
|
|
|
const S32 OpenVRProvider::preloadRenderModel(StringTableEntry name)
|
|
{
|
|
S32 idx = -1;
|
|
if (mLoadedModelLookup.tryGetValue(name, idx))
|
|
return idx;
|
|
|
|
OpenVRProvider::LoadedRenderModel loadedModel;
|
|
loadedModel.name = name;
|
|
loadedModel.model = NULL;
|
|
loadedModel.vrModel = NULL;
|
|
loadedModel.modelError = vr::VRRenderModelError_Loading;
|
|
loadedModel.loadedTexture = false;
|
|
loadedModel.textureId = -1;
|
|
mLoadedModels.push_back(loadedModel);
|
|
mLoadedModelLookup[name] = mLoadedModels.size() - 1;
|
|
|
|
return mLoadedModels.size() - 1;
|
|
}
|
|
|
|
|
|
bool OpenVRProvider::getRenderModel(S32 idx, OpenVRRenderModel **ret, bool &failed)
|
|
{
|
|
if (idx < 0 || idx > mLoadedModels.size())
|
|
{
|
|
failed = true;
|
|
return true;
|
|
}
|
|
|
|
OpenVRProvider::LoadedRenderModel &loadedModel = mLoadedModels[idx];
|
|
//Con::printf("RenderModel[%i] STAGE 1", idx);
|
|
|
|
failed = false;
|
|
|
|
if (loadedModel.modelError > vr::VRRenderModelError_Loading)
|
|
{
|
|
failed = true;
|
|
return true;
|
|
}
|
|
|
|
// Stage 1 : model
|
|
if (!loadedModel.model)
|
|
{
|
|
loadedModel.modelError = vr::VRRenderModels()->LoadRenderModel_Async(loadedModel.name, &loadedModel.vrModel);
|
|
//Con::printf(" vr::VRRenderModels()->LoadRenderModel_Async(\"%s\", %x); -> %i", loadedModel.name, &loadedModel.vrModel, loadedModel.modelError);
|
|
if (loadedModel.modelError == vr::VRRenderModelError_None)
|
|
{
|
|
if (loadedModel.vrModel == NULL)
|
|
{
|
|
failed = true;
|
|
return true;
|
|
}
|
|
// Load the model
|
|
loadedModel.model = new OpenVRRenderModel();
|
|
}
|
|
else if (loadedModel.modelError == vr::VRRenderModelError_Loading)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//Con::printf("RenderModel[%i] STAGE 2 (texId == %i)", idx, loadedModel.vrModel->diffuseTextureId);
|
|
|
|
// Stage 2 : texture
|
|
if (!loadedModel.loadedTexture && loadedModel.model)
|
|
{
|
|
if (loadedModel.textureId == -1)
|
|
{
|
|
loadedModel.textureId = preloadRenderModelTexture(loadedModel.vrModel->diffuseTextureId);
|
|
}
|
|
|
|
if (loadedModel.textureId == -1)
|
|
{
|
|
failed = true;
|
|
return true;
|
|
}
|
|
|
|
if (!getRenderModelTexture(loadedModel.textureId, NULL, failed))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (failed)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
loadedModel.loadedTexture = true;
|
|
|
|
//Con::printf("RenderModel[%i] GOT TEXTURE");
|
|
|
|
// Now we can load the model. Note we first need to get a Material for the mapped texture
|
|
NamedTexTarget *namedTexture = mLoadedTextures[loadedModel.textureId].targetTexture;
|
|
String materialName = MATMGR->getMapEntry(namedTexture->getName().c_str());
|
|
if (materialName.isEmpty())
|
|
{
|
|
char buffer[256];
|
|
dSprintf(buffer, sizeof(buffer), "#%s", namedTexture->getName().c_str());
|
|
materialName = buffer;
|
|
|
|
//Con::printf("RenderModel[%i] materialName == %s", idx, buffer);
|
|
|
|
Material* mat = new Material();
|
|
mat->mMapTo = namedTexture->getName();
|
|
mat->mDiffuseMapFilename[0] = buffer;
|
|
mat->mEmissive[0] = true;
|
|
|
|
dSprintf(buffer, sizeof(buffer), "%s_Material", namedTexture->getName().c_str());
|
|
if (!mat->registerObject(buffer))
|
|
{
|
|
Con::errorf("Couldn't create placeholder openvr material %s!", buffer);
|
|
failed = true;
|
|
return true;
|
|
}
|
|
|
|
materialName = buffer;
|
|
}
|
|
|
|
loadedModel.model->init(*loadedModel.vrModel, materialName);
|
|
}
|
|
|
|
if ((loadedModel.modelError > vr::VRRenderModelError_Loading) ||
|
|
(loadedModel.textureId >= 0 && mLoadedTextures[loadedModel.textureId].textureError > vr::VRRenderModelError_Loading))
|
|
{
|
|
failed = true;
|
|
}
|
|
|
|
if (!failed && ret)
|
|
{
|
|
*ret = loadedModel.model;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool OpenVRProvider::getRenderModelTexture(S32 idx, GFXTextureObject **outTex, bool &failed)
|
|
{
|
|
if (idx < 0 || idx > mLoadedModels.size())
|
|
{
|
|
failed = true;
|
|
return true;
|
|
}
|
|
|
|
failed = false;
|
|
|
|
OpenVRProvider::LoadedRenderTexture &loadedTexture = mLoadedTextures[idx];
|
|
|
|
if (loadedTexture.textureError > vr::VRRenderModelError_Loading)
|
|
{
|
|
failed = true;
|
|
return true;
|
|
}
|
|
|
|
if (!loadedTexture.texture)
|
|
{
|
|
if (!loadedTexture.vrTexture)
|
|
{
|
|
loadedTexture.textureError = vr::VRRenderModels()->LoadTexture_Async(loadedTexture.vrTextureId, &loadedTexture.vrTexture);
|
|
if (loadedTexture.textureError == vr::VRRenderModelError_None)
|
|
{
|
|
// Load the texture
|
|
GFXTexHandle tex;
|
|
|
|
const U32 sz = loadedTexture.vrTexture->unWidth * loadedTexture.vrTexture->unHeight * 4;
|
|
GBitmap *bmp = new GBitmap(loadedTexture.vrTexture->unWidth, loadedTexture.vrTexture->unHeight, false, GFXFormatR8G8B8A8);
|
|
|
|
Swizzles::bgra.ToBuffer(bmp->getAddress(0,0,0), loadedTexture.vrTexture->rubTextureMapData, sz);
|
|
|
|
char buffer[256];
|
|
dSprintf(buffer, 256, "OVRTEX-%i.png", loadedTexture.vrTextureId);
|
|
|
|
FileStream fs;
|
|
fs.open(buffer, Torque::FS::File::Write);
|
|
bmp->writeBitmap("PNG", fs);
|
|
fs.close();
|
|
|
|
tex.set(bmp, &GFXStaticTextureSRGBProfile, true, "OpenVR Texture");
|
|
//tex.set(loadedTexture.vrTexture->unWidth, loadedTexture.vrTexture->unHeight, 1, (void*)pixels, GFXFormatR8G8B8A8, &GFXDefaultStaticDiffuseProfile, "OpenVR Texture", 1);
|
|
|
|
|
|
loadedTexture.targetTexture->setTexture(tex);
|
|
loadedTexture.texture = tex;
|
|
}
|
|
else if (loadedTexture.textureError == vr::VRRenderModelError_Loading)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (loadedTexture.textureError > vr::VRRenderModelError_Loading)
|
|
{
|
|
failed = true;
|
|
}
|
|
|
|
if (!failed && outTex)
|
|
{
|
|
*outTex = loadedTexture.texture;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OpenVRProvider::getRenderModelTextureName(S32 idx, String &outName)
|
|
{
|
|
if (idx < 0 || idx >= mLoadedTextures.size())
|
|
return false;
|
|
|
|
if (mLoadedTextures[idx].targetTexture)
|
|
{
|
|
outName = mLoadedTextures[idx].targetTexture->getName();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OpenVRProvider::resetRenderModels()
|
|
{
|
|
for (U32 i = 0, sz = mLoadedModels.size(); i < sz; i++)
|
|
{
|
|
SAFE_DELETE(mLoadedModels[i].model);
|
|
if (mLoadedModels[i].vrModel) mRenderModels->FreeRenderModel(mLoadedModels[i].vrModel);
|
|
}
|
|
for (U32 i = 0, sz = mLoadedTextures.size(); i < sz; i++)
|
|
{
|
|
SAFE_DELETE(mLoadedTextures[i].targetTexture);
|
|
if (mLoadedTextures[i].vrTexture) mRenderModels->FreeTexture(mLoadedTextures[i].vrTexture);
|
|
}
|
|
mLoadedModels.clear();
|
|
mLoadedTextures.clear();
|
|
mLoadedModelLookup.clear();
|
|
mLoadedTextureLookup.clear();
|
|
}
|
|
|
|
OpenVROverlay *OpenVRProvider::getGamepadFocusOverlay()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void OpenVRProvider::setOverlayNeighbour(vr::EOverlayDirection dir, OpenVROverlay *overlay)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
bool OpenVRProvider::isDashboardVisible()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void OpenVRProvider::showDashboard(const char *overlayToShow)
|
|
{
|
|
|
|
}
|
|
|
|
vr::TrackedDeviceIndex_t OpenVRProvider::getPrimaryDashboardDevice()
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
void OpenVRProvider::setKeyboardTransformAbsolute(const MatrixF &xfm)
|
|
{
|
|
// mTrackingSpace
|
|
}
|
|
|
|
void OpenVRProvider::setKeyboardPositionForOverlay(OpenVROverlay *overlay, const RectI &rect)
|
|
{
|
|
|
|
}
|
|
|
|
void OpenVRProvider::getControllerDeviceIndexes(vr::TrackedDeviceClass &deviceClass, Vector<S32> &outList)
|
|
{
|
|
for (U32 i = 0; i<vr::k_unMaxTrackedDeviceCount; i++)
|
|
{
|
|
if (!mCurrentDevicePose[i].connected)
|
|
continue;
|
|
|
|
vr::TrackedDeviceClass klass = mHMD->GetTrackedDeviceClass(i);
|
|
if (klass == deviceClass)
|
|
{
|
|
outList.push_back(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
StringTableEntry OpenVRProvider::getControllerModel(U32 idx)
|
|
{
|
|
if (idx >= vr::k_unMaxTrackedDeviceCount || !mRenderModels)
|
|
return NULL;
|
|
|
|
String str = GetTrackedDeviceString(mHMD, idx, vr::Prop_RenderModelName_String, NULL);
|
|
return StringTable->insert(str, true);
|
|
}
|
|
|
|
DefineEngineStaticMethod(OpenVR, getControllerDeviceIndexes, const char*, (OpenVRTrackedDeviceClass klass),,
|
|
"@brief Gets the indexes of devices which match the required device class")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return "";
|
|
}
|
|
|
|
Vector<S32> outList;
|
|
OPENVR->getControllerDeviceIndexes(klass, outList);
|
|
return EngineMarshallData<Vector<S32>>(outList);
|
|
}
|
|
|
|
DefineEngineStaticMethod(OpenVR, getControllerModel, const char*, (S32 idx), ,
|
|
"@brief Gets the indexes of devices which match the required device class")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return "";
|
|
}
|
|
|
|
return OPENVR->getControllerModel(idx);
|
|
}
|
|
|
|
DefineEngineStaticMethod(OpenVR, isDeviceActive, bool, (), ,
|
|
"@brief Used to determine if the OpenVR input device is active\n\n"
|
|
|
|
"The OpenVR device is considered active when the library has been "
|
|
"initialized and either a real of simulated HMD is present.\n\n"
|
|
|
|
"@return True if the OpenVR input device is active.\n"
|
|
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return OPENVR->getActive();
|
|
}
|
|
|
|
|
|
DefineEngineStaticMethod(OpenVR, setEnabled, bool, (bool value), ,
|
|
"@brief Used to determine if the OpenVR input device is active\n\n"
|
|
|
|
"The OpenVR device is considered active when the library has been "
|
|
"initialized and either a real of simulated HMD is present.\n\n"
|
|
|
|
"@return True if the OpenVR input device is active.\n"
|
|
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return value ? OPENVR->enable() : OPENVR->disable();
|
|
}
|
|
|
|
|
|
DefineEngineStaticMethod(OpenVR, setHMDAsGameConnectionDisplayDevice, bool, (GameConnection* conn), ,
|
|
"@brief Sets the first HMD to be a GameConnection's display device\n\n"
|
|
"@param conn The GameConnection to set.\n"
|
|
"@return True if the GameConnection display device was set.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): No Oculus VR Device present.");
|
|
return false;
|
|
}
|
|
|
|
if (!conn)
|
|
{
|
|
Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): Invalid GameConnection.");
|
|
return false;
|
|
}
|
|
|
|
conn->setDisplayDevice(OPENVR);
|
|
return true;
|
|
}
|
|
|
|
|
|
DefineEngineStaticMethod(OpenVR, getDisplayDeviceId, S32, (), ,
|
|
"@brief MacOS display ID.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The ID of the HMD display device, if any.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return OPENVR->getDisplayDeviceId();
|
|
}
|
|
|
|
DefineEngineStaticMethod(OpenVR, resetSensors, void, (), ,
|
|
"@brief Resets all Oculus VR sensors.\n\n"
|
|
"This resets all sensor orientations such that their 'normal' rotation "
|
|
"is defined when this function is called. This defines an HMD's forwards "
|
|
"and up direction, for example."
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OPENVR->resetSensors();
|
|
}
|
|
|
|
DefineEngineStaticMethod(OpenVR, mapDeviceToEvent, void, (S32 deviceId, S32 eventId), ,
|
|
"@brief Maps a device to an event code.\n\n"
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OPENVR->mapDeviceToEvent(deviceId, eventId);
|
|
}
|
|
|
|
DefineEngineStaticMethod(OpenVR, resetEventMap, void, (), ,
|
|
"@brief Resets event map.\n\n"
|
|
"@ingroup Game")
|
|
{
|
|
if (!ManagedSingleton<OpenVRProvider>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OPENVR->resetEventMap();
|
|
}
|
|
|
|
// Overlay stuff
|
|
|
|
DefineEngineFunction(OpenVRIsCompiledIn, bool, (), , "")
|
|
{
|
|
return true;
|
|
}
|