Torque3D/Engine/source/assets/autoloadAssets.h
2017-10-14 22:10:42 -05:00

75 lines
2.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _AUTOLOAD_ASSETS_H_
#define _AUTOLOAD_ASSETS_H_
#ifndef _SIM_H_
#include "console/sim.h"
#endif
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _CONSOLEOBJECT_H_
#include "console/consoleObject.h"
#endif
//-----------------------------------------------------------------------------
class AutoloadAssets : public SimObject
{
friend class AssetManager;
private:
typedef SimObject Parent;
StringTableEntry mPath;
StringTableEntry mAssetType;
bool mRecurse;
public:
AutoloadAssets() :
mPath(StringTable->EmptyString()),
mAssetType(StringTable->EmptyString()),
mRecurse(false)
{}
virtual ~AutoloadAssets() {}
static void initPersistFields();
inline void setPath(const char* pPath) { mPath = StringTable->insert(pPath); }
inline StringTableEntry getPath(void) const { return mPath; }
inline void setAssetType(const char* pPath) { mAssetType = StringTable->insert(pPath); }
inline StringTableEntry getAssetType(void) const { return mAssetType; }
inline void setRecurse(const bool recurse) { mRecurse = recurse; }
inline bool getRecurse(void) const { return mRecurse; }
/// Declare Console Object.
DECLARE_CONOBJECT(AutoloadAssets);
};
#endif // _DECLARED_ASSETS_H_
#pragma once