Torque3D/Engine/source/afx/ea/afxEA_Explosion.cpp
2017-07-26 19:38:34 +01:00

145 lines
4.3 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "T3D/fx/explosion.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_Explosion
class afxEA_Explosion : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
ExplosionData* explosion_data;
Explosion* explosion;
bool exploded;
void do_runtime_substitutions();
public:
/*C*/ afxEA_Explosion();
virtual bool isDone() { return exploded; }
virtual void ea_set_datablock(SimDataBlock*);
virtual bool ea_start();
virtual bool ea_update(F32 dt);
virtual void ea_finish(bool was_stopped);
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_Explosion::afxEA_Explosion()
{
explosion_data = 0;
explosion = 0;
exploded = false;
}
void afxEA_Explosion::ea_set_datablock(SimDataBlock* db)
{
explosion_data = dynamic_cast<ExplosionData*>(db);
}
bool afxEA_Explosion::ea_start()
{
if (!explosion_data)
{
Con::errorf("afxEA_Explosion::ea_start() -- missing or incompatible datablock.");
return false;
}
do_runtime_substitutions();
explosion = new Explosion();
explosion->setSubstitutionData(choreographer, group_index);
explosion->setDataBlock(explosion_data);
return true;
}
bool afxEA_Explosion::ea_update(F32 dt)
{
if (!exploded && explosion)
{
if (in_scope)
{
Point3F norm(0,0,1); updated_xfm.mulV(norm);
explosion->setInitialState(updated_pos, norm);
if (!explosion->registerObject())
{
delete explosion;
explosion = 0;
Con::errorf("afxEA_Explosion::ea_update() -- effect failed to register.");
return false;
}
}
exploded = true;
}
return true;
}
void afxEA_Explosion::ea_finish(bool was_stopped)
{
explosion = 0;
exploded = false;
}
void afxEA_Explosion::do_runtime_substitutions()
{
explosion_data = explosion_data->cloneAndPerformSubstitutions(choreographer, group_index);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_ExplosionDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_ExplosionDesc desc;
public:
virtual bool testEffectType(const SimDataBlock*) const;
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const { return false; }
virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
virtual afxEffectWrapper* create() const { return new afxEA_Explosion; }
};
afxEA_ExplosionDesc afxEA_ExplosionDesc::desc;
bool afxEA_ExplosionDesc::testEffectType(const SimDataBlock* db) const
{
return (typeid(ExplosionData) == typeid(*db));
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//