mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
178 lines
5.2 KiB
C++
178 lines
5.2 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "sfx/sfxSystem.h"
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#include "sfx/sfxSource.h"
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#include "sfx/sfxProfile.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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#include "afx/ce/afxAudioBank.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_AudioBank
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class afxEA_AudioBank : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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SFXSource* sound_handle;
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afxAudioBank* sound_bank;
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S32 play_index;
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void do_runtime_substitutions();
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public:
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/*C*/ afxEA_AudioBank();
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/*D*/ ~afxEA_AudioBank();
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virtual void ea_set_datablock(SimDataBlock*);
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virtual bool ea_start();
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virtual bool ea_update(F32 dt);
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virtual void ea_finish(bool was_stopped);
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_AudioBank::afxEA_AudioBank()
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{
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sound_handle = 0;
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sound_bank = 0;
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play_index = -1;
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}
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afxEA_AudioBank::~afxEA_AudioBank()
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{
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if (sound_bank && sound_bank->isTempClone())
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delete sound_bank;
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sound_bank = 0;
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sound_handle = 0;
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}
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void afxEA_AudioBank::ea_set_datablock(SimDataBlock* db)
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{
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sound_bank = dynamic_cast<afxAudioBank*>(db);
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}
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bool afxEA_AudioBank::ea_start()
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{
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if (!sound_bank)
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{
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Con::errorf("afxEA_AudioBank::ea_start() -- missing or incompatible afxAudioBank.");
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return false;
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}
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do_runtime_substitutions();
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if (sound_bank->mPath == ST_NULLSTRING)
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return false;
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play_index = sound_bank->play_index;
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return true;
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}
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bool afxEA_AudioBank::ea_update(F32 dt)
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{
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if (!sound_handle)
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{
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if (play_index >= 0 && play_index < 32 && sound_bank->mFilenames[play_index] != ST_NULLSTRING)
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{
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SFXProfile* temp_prof = new SFXProfile(sound_bank->mDescriptionObject,
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avar("%s/%s", sound_bank->mPath, sound_bank->mFilenames[play_index]),
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true);
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if (!temp_prof->registerObject())
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{
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Con::errorf( "afxEA_AudioBank::ea_update() -- unable to create profile");
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delete temp_prof;
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}
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else
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{
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sound_handle = SFX->createSource(temp_prof);
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if (sound_handle)
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sound_handle->play();
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temp_prof->setAutoDelete(true);
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}
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}
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}
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if (sound_handle)
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{
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sound_handle->setTransform(updated_xfm);
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sound_handle->setVolume(updated_scale.x*fade_value);
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}
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return true;
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}
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void afxEA_AudioBank::ea_finish(bool was_stopped)
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{
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if (sound_handle)
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{
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sound_handle->stop();
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SFX_DELETE(sound_handle);
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}
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}
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void afxEA_AudioBank::do_runtime_substitutions()
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{
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sound_bank = sound_bank->cloneAndPerformSubstitutions(choreographer, group_index);
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_SoundBankDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_SoundBankDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
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//virtual void prepEffect(afxEffectWrapperData*) const;
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virtual afxEffectWrapper* create() const { return new afxEA_AudioBank; }
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};
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afxEA_SoundBankDesc afxEA_SoundBankDesc::desc;
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bool afxEA_SoundBankDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxAudioBank) == typeid(*db));
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}
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bool afxEA_SoundBankDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
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{
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SFXDescription* desc = ((SFXProfile*)ew->effect_data)->getDescription();
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return (desc && desc->mIsLooping) ? (timing.lifetime < 0) : false;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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