Torque3D/Engine/source/afx/ea/afxEA_AudioBank.cpp
2017-07-26 19:38:34 +01:00

178 lines
5.2 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "sfx/sfxSystem.h"
#include "sfx/sfxSource.h"
#include "sfx/sfxProfile.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
#include "afx/ce/afxAudioBank.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_AudioBank
class afxEA_AudioBank : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
SFXSource* sound_handle;
afxAudioBank* sound_bank;
S32 play_index;
void do_runtime_substitutions();
public:
/*C*/ afxEA_AudioBank();
/*D*/ ~afxEA_AudioBank();
virtual void ea_set_datablock(SimDataBlock*);
virtual bool ea_start();
virtual bool ea_update(F32 dt);
virtual void ea_finish(bool was_stopped);
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_AudioBank::afxEA_AudioBank()
{
sound_handle = 0;
sound_bank = 0;
play_index = -1;
}
afxEA_AudioBank::~afxEA_AudioBank()
{
if (sound_bank && sound_bank->isTempClone())
delete sound_bank;
sound_bank = 0;
sound_handle = 0;
}
void afxEA_AudioBank::ea_set_datablock(SimDataBlock* db)
{
sound_bank = dynamic_cast<afxAudioBank*>(db);
}
bool afxEA_AudioBank::ea_start()
{
if (!sound_bank)
{
Con::errorf("afxEA_AudioBank::ea_start() -- missing or incompatible afxAudioBank.");
return false;
}
do_runtime_substitutions();
if (sound_bank->mPath == ST_NULLSTRING)
return false;
play_index = sound_bank->play_index;
return true;
}
bool afxEA_AudioBank::ea_update(F32 dt)
{
if (!sound_handle)
{
if (play_index >= 0 && play_index < 32 && sound_bank->mFilenames[play_index] != ST_NULLSTRING)
{
SFXProfile* temp_prof = new SFXProfile(sound_bank->mDescriptionObject,
avar("%s/%s", sound_bank->mPath, sound_bank->mFilenames[play_index]),
true);
if (!temp_prof->registerObject())
{
Con::errorf( "afxEA_AudioBank::ea_update() -- unable to create profile");
delete temp_prof;
}
else
{
sound_handle = SFX->createSource(temp_prof);
if (sound_handle)
sound_handle->play();
temp_prof->setAutoDelete(true);
}
}
}
if (sound_handle)
{
sound_handle->setTransform(updated_xfm);
sound_handle->setVolume(updated_scale.x*fade_value);
}
return true;
}
void afxEA_AudioBank::ea_finish(bool was_stopped)
{
if (sound_handle)
{
sound_handle->stop();
SFX_DELETE(sound_handle);
}
}
void afxEA_AudioBank::do_runtime_substitutions()
{
sound_bank = sound_bank->cloneAndPerformSubstitutions(choreographer, group_index);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_SoundBankDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_SoundBankDesc desc;
public:
virtual bool testEffectType(const SimDataBlock*) const;
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
//virtual void prepEffect(afxEffectWrapperData*) const;
virtual afxEffectWrapper* create() const { return new afxEA_AudioBank; }
};
afxEA_SoundBankDesc afxEA_SoundBankDesc::desc;
bool afxEA_SoundBankDesc::testEffectType(const SimDataBlock* db) const
{
return (typeid(afxAudioBank) == typeid(*db));
}
bool afxEA_SoundBankDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
{
SFXDescription* desc = ((SFXProfile*)ew->effect_data)->getDescription();
return (desc && desc->mIsLooping) ? (timing.lifetime < 0) : false;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//