Torque3D/Engine/source/T3D/vehicles
2017-06-23 11:36:20 -05:00
..
flyingVehicle.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
flyingVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSpeedometer.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
hoverVehicle.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
hoverVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
vehicle.cpp Apply Camera FX on vehicle driver position. 2017-05-02 17:17:33 +02:00
vehicle.h Makes vehicles work with the physics plugins. 2016-06-04 16:47:03 -05:00
vehicleBlocker.cpp Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
vehicleBlocker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
wheeledVehicle.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
wheeledVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00