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in the options menu so that it properly reflects what's active/selected for restart, and more importantly saves the pref. Important Note: down the line we'd discussed treating options similar to the key remap system where it'd be a map of opt[varname]=varstate; |
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| .. | ||
| game | ||
| source | ||
| BaseGame.cmake | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| thumb.png | ||