Torque3D/Templates/BaseGame/game/tools
2017-03-05 23:07:02 -06:00
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base Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
classIcons Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
componentEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
convexEditor Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
datablockEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
forestEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
gui Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
guiEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
levels Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
materialEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
meshRoadEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
missionAreaEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
navEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
particleEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physicsTools Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
resources Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
riverEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
roadEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
shapeEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
worldEditor basegame script update for snapwork 2017-03-05 23:07:02 -06:00
main.cs Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00