Torque3D/Engine/source/ts
2017-10-11 08:47:47 -05:00
..
arch Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
collada Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
loader clang: constructor initialization order 2016-10-14 18:16:55 -05:00
instancingMatHook.cpp
instancingMatHook.h
tsAnimate.cpp
tsCollision.cpp
tsDecal.cpp
tsDecal.h
tsDump.cpp
tsIntegerSet.cpp
tsIntegerSet.h
tsLastDetail.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tsLastDetail.h
tsMaterialList.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tsMaterialList.h
tsMesh.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
tsMesh.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
tsMeshFit.cpp
tsMeshIntrinsics.cpp Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h
tsPartInstance.cpp
tsPartInstance.h
tsRenderState.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
tsRenderState.h
tsShape.cpp
tsShape.h
tsShapeAlloc.cpp
tsShapeAlloc.h
tsShapeConstruct.cpp
tsShapeConstruct.h Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
tsShapeEdit.cpp
tsShapeInstance.cpp Sanity check to ensure detail levels shift in tandem for skinned meshes 2017-09-13 14:58:54 -05:00
tsShapeInstance.h Merge pull request #2056 from Bloodknight/afx_merge_main 2017-10-11 08:47:47 -05:00
tsShapeOldRead.cpp
tsSortedMesh.cpp
tsSortedMesh.h
tsThread.cpp
tsTransform.cpp
tsTransform.h