mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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54 lines
2.4 KiB
C++
54 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "platform/platformFont.h"
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const char *getCharSetName(const U32 charSet)
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{
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switch(charSet)
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{
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case TGE_ANSI_CHARSET: return "ansi";
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case TGE_SYMBOL_CHARSET: return "symbol";
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case TGE_SHIFTJIS_CHARSET: return "shiftjis";
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case TGE_HANGEUL_CHARSET: return "hangeul";
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case TGE_HANGUL_CHARSET: return "hangul";
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case TGE_GB2312_CHARSET: return "gb2312";
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case TGE_CHINESEBIG5_CHARSET: return "chinesebig5";
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case TGE_OEM_CHARSET: return "oem";
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case TGE_JOHAB_CHARSET: return "johab";
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case TGE_HEBREW_CHARSET: return "hebrew";
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case TGE_ARABIC_CHARSET: return "arabic";
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case TGE_GREEK_CHARSET: return "greek";
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case TGE_TURKISH_CHARSET: return "turkish";
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case TGE_VIETNAMESE_CHARSET: return "vietnamese";
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case TGE_THAI_CHARSET: return "thai";
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case TGE_EASTEUROPE_CHARSET: return "easteurope";
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case TGE_RUSSIAN_CHARSET: return "russian";
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case TGE_MAC_CHARSET: return "mac";
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case TGE_BALTIC_CHARSET: return "baltic";
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}
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AssertISV(false, "getCharSetName - unknown charset! Update table in platformString.cc!");
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return "";
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} |