mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
198 lines
6.5 KiB
C++
198 lines
6.5 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
|
// Copyright (C) 2015 Faust Logic, Inc.
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
#ifndef _DEBRIS_H_
|
|
#define _DEBRIS_H_
|
|
|
|
#ifndef __RESOURCE_H__
|
|
#include "core/resource.h"
|
|
#endif
|
|
#ifndef _GAMEBASE_H_
|
|
#include "T3D/gameBase/gameBase.h"
|
|
#endif
|
|
|
|
#include "T3D/assets/ShapeAsset.h"
|
|
|
|
class ParticleEmitterData;
|
|
class ParticleEmitter;
|
|
class ExplosionData;
|
|
class TSPartInstance;
|
|
class TSShapeInstance;
|
|
class TSShape;
|
|
|
|
//**************************************************************************
|
|
// Debris Data
|
|
//**************************************************************************
|
|
struct DebrisData : public GameBaseData, protected AssetPtrCallback
|
|
{
|
|
typedef GameBaseData Parent;
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Data Decs
|
|
//-----------------------------------------------------------------------
|
|
enum DebrisDataConst
|
|
{
|
|
DDC_NUM_EMITTERS = 2,
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Debris datablock
|
|
//-----------------------------------------------------------------------
|
|
F32 velocity;
|
|
F32 velocityVariance;
|
|
F32 friction;
|
|
F32 elasticity;
|
|
F32 lifetime;
|
|
F32 lifetimeVariance;
|
|
S32 numBounces;
|
|
S32 bounceVariance;
|
|
F32 minSpinSpeed;
|
|
F32 maxSpinSpeed;
|
|
bool explodeOnMaxBounce; // explodes after it has bounced max times
|
|
bool staticOnMaxBounce; // becomes static after bounced max times
|
|
bool snapOnMaxBounce; // snap into a "resting" position on last bounce
|
|
bool fade;
|
|
bool useRadiusMass; // use mass calculations based on radius
|
|
F32 baseRadius; // radius at which the standard elasticity and friction apply
|
|
F32 gravModifier; // how much gravity affects debris
|
|
F32 terminalVelocity; // max velocity magnitude
|
|
bool ignoreWater;
|
|
|
|
DECLARE_SHAPEASSET_REFACTOR(DebrisData, Shape)
|
|
|
|
StringTableEntry textureName;
|
|
|
|
|
|
S32 explosionId;
|
|
ExplosionData * explosion;
|
|
ParticleEmitterData* emitterList[DDC_NUM_EMITTERS];
|
|
S32 emitterIDList[DDC_NUM_EMITTERS];
|
|
|
|
DebrisData();
|
|
|
|
bool onAdd() override;
|
|
bool preload( bool server, String &errorStr ) override;
|
|
static void initPersistFields();
|
|
void packData(BitStream* stream) override;
|
|
void unpackData(BitStream* stream) override;
|
|
|
|
DECLARE_CONOBJECT(DebrisData);
|
|
|
|
public:
|
|
/*C*/ DebrisData(const DebrisData&, bool = false);
|
|
/*D*/ ~DebrisData();
|
|
DebrisData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
|
|
void onPerformSubstitutions() override;
|
|
bool allowSubstitutions() const override { return true; }
|
|
|
|
protected:
|
|
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
|
|
{
|
|
reloadOnLocalClient();
|
|
}
|
|
};
|
|
|
|
//**************************************************************************
|
|
// Debris
|
|
//**************************************************************************
|
|
class Debris : public GameBase
|
|
{
|
|
typedef GameBase Parent;
|
|
|
|
private:
|
|
S32 mNumBounces;
|
|
F32 mSize;
|
|
Point3F mLastPos;
|
|
Point3F mVelocity;
|
|
F32 mLifetime;
|
|
DebrisData * mDataBlock;
|
|
F32 mElapsedTime;
|
|
TSShapeInstance * mShape;
|
|
TSPartInstance * mPart;
|
|
MatrixF mInitialTrans;
|
|
F32 mXRotSpeed;
|
|
F32 mZRotSpeed;
|
|
Point3F mRotAngles;
|
|
F32 mRadius;
|
|
bool mStatic;
|
|
F32 mElasticity;
|
|
F32 mFriction;
|
|
|
|
SimObjectPtr<ParticleEmitter> mEmitterList[ DebrisData::DDC_NUM_EMITTERS ];
|
|
|
|
/// Bounce the debris - returns true if debris bounces.
|
|
bool bounce( const Point3F &nextPos, F32 dt );
|
|
|
|
/// Compute state of debris as if it hasn't collided with anything.
|
|
void computeNewState( Point3F &newPos, Point3F &newVel, F32 dt );
|
|
|
|
void explode();
|
|
void rotate( F32 dt );
|
|
|
|
protected:
|
|
void processTick(const Move* move) override;
|
|
void advanceTime( F32 dt ) override;
|
|
void prepRenderImage(SceneRenderState *state) override;
|
|
void prepBatchRender(SceneRenderState *state);
|
|
|
|
|
|
bool onAdd() override;
|
|
void onRemove() override;
|
|
void updateEmitters( Point3F &pos, Point3F &vel, U32 ms );
|
|
|
|
public:
|
|
|
|
Debris();
|
|
~Debris();
|
|
|
|
static void initPersistFields();
|
|
|
|
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
|
|
|
|
void init( const Point3F &position, const Point3F &velocity );
|
|
void setLifetime( F32 lifetime ){ mLifetime = lifetime; }
|
|
void setPartInstance( TSPartInstance *part ){ mPart = part; }
|
|
void setSize( F32 size );
|
|
void setVelocity( const Point3F &vel ) override{ mVelocity = vel; }
|
|
void setRotAngles( const Point3F &angles ){ mRotAngles = angles; }
|
|
|
|
DECLARE_CONOBJECT(Debris);
|
|
DECLARE_CATEGORY("UNLISTED");
|
|
|
|
private:
|
|
SimObject* ss_object;
|
|
S32 ss_index;
|
|
public:
|
|
void setSubstitutionData(SimObject* obj, S32 idx=0) { ss_object = obj; ss_index = idx; }
|
|
};
|
|
|
|
|
|
|
|
|
|
#endif
|