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cubeLightShadowMap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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cubeLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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dualParaboloidLightShadowMap.cpp
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Reduce innecesary changes on Render Target textures.
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2014-11-08 18:34:21 +01:00 |
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dualParaboloidLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightShadowMap.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightShadowMap.h
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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paraboloidLightShadowMap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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paraboloidLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pssmLightShadowMap.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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pssmLightShadowMap.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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shadowCommon.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shadowMapManager.cpp
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Fix assert on exit when Basic Lighting is removed
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2018-01-24 16:30:34 -05:00 |
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shadowMapManager.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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shadowMapPass.cpp
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account for fov change (also, internal docs)
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2016-11-29 15:57:41 -06:00 |
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shadowMapPass.h
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account for fov change (also, internal docs)
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2016-11-29 15:57:41 -06:00 |
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shadowMatHook.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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shadowMatHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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singleLightShadowMap.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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singleLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |