Torque3D/Engine/source/postFx
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
..
postEffect.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
postEffect.h Changes on PostFX for OpenGL. 2014-11-08 18:56:39 +01:00
postEffectCommon.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
postEffectManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
postEffectManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
postEffectVis.cpp Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
postEffectVis.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00