mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/gfxDeviceStatistics.h"
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#include "platform/platform.h"
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#include "console/console.h"
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GFXDeviceStatistics::GFXDeviceStatistics()
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{
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clear();
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}
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void GFXDeviceStatistics::setPrefix(const String& prefix)
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{
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// This is a bit silly, but we don't want to construct these
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// strings every frame.
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vnPolyCount = prefix + "polyCount";
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vnDrawCalls = prefix + "drawCalls";
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vnRenderTargetChanges = prefix + "renderTargetChanges";
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}
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/// Clear stats
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void GFXDeviceStatistics::clear()
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{
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mPolyCount = 0;
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mDrawCalls = 0;
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mRenderTargetChanges = 0;
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}
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/// Copy from source (should just be a memcpy, but that may change later) used in
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/// conjunction with end to get a subset of statistics. For example, statistics
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/// for a particular render bin.
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void GFXDeviceStatistics::start(GFXDeviceStatistics * source)
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{
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mPolyCount = source->mPolyCount;
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mDrawCalls = source->mDrawCalls;
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mRenderTargetChanges = source->mRenderTargetChanges;
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}
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/// Used with start to get a subset of stats on a device. Basically will do
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/// this->mPolyCount = source->mPolyCount - this->mPolyCount. (Fancy!)
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void GFXDeviceStatistics::end(GFXDeviceStatistics * source)
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{
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mPolyCount = source->mPolyCount - mPolyCount;
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mDrawCalls = source->mDrawCalls - mDrawCalls;
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mRenderTargetChanges = source->mRenderTargetChanges - mRenderTargetChanges;
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}
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/// Exports the stats to the console
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void GFXDeviceStatistics::exportToConsole()
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{
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Con::setIntVariable(vnPolyCount, mPolyCount);
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Con::setIntVariable(vnDrawCalls, mDrawCalls);
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Con::setIntVariable(vnRenderTargetChanges, mRenderTargetChanges);
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} |