Torque3D/start/index.html
2014-04-21 08:52:47 +10:00

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---
layout: page
title: Get Started | Torque 3D
root: ..
---
<div class="banner"><div class="container">
<h2 id="download">Download</h2>
</div></div>
<div class="container">
<p>
Below are links to the engine itself, and the Project Manager, a small
utility that helps you set up new Torque projects. You should download both
of them if you want to work with the engine. You'll also need some utilities
that vary depending on your platform.
</p>
<p>
Torque is currently fully supported on Windows only. It is possible to
compile a dedicated server (DS) under Linux. Users have successfully ported
the engine to Linux and OSX, and these efforts will soon make their way into
the official version.
</p>
<ul class="nav nav-tabs">
<li class="active"><a href="#windows-tab" data-toggle="tab">Windows</a></li>
<li><a href="#linux-tab" data-toggle="tab">Linux (DS only)</a></li>
</ul>
<div class="tab-content">
<div class="tab-pane active" id="windows-tab">
<table class="borderless download table">
<tr>
<td>Current version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
</tr>
<tr>
<td>Previous version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-0.zip">Project Manager 2.0</a></td>
</tr>
<tr>
<td>Tools</td>
<td>
Torque is currently compatible with Microsoft Visual Studio
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=7873">2008</a>,
<a href="http://www.visualstudio.com/en-us/downloads#d-2010-express">2010</a>, and
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=34673">2012</a>.
You'll also need the DirectX SDK version from
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=6812">June 2010</a>.
</td>
</tr>
</table>
</div>
<div class="tab-pane" id="linux-tab">
<table class="borderless download table">
<tr>
<td>Current version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
</tr>
<tr>
<td>Previous version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
</tr>
<tr>
<td>Tools</td>
<td>
The requirements vary depending on your distribution. Under
Ubuntu, the following packages must be installed:
<code>build-essential nasm git php5-cli libsdl-dev libogg-dev</code>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="banner"><div class="container">
<h2 id="tutorials">Tutorials</h2>
</div></div>
<div class="container">
<p>
There is a wealth of learning material out there for the Torque line of engines,
some of which has been collected
<a href="http://www.garagegames.com/community/forums/viewthread/134078">here</a>.
There is also a collection of knowledge on our <a href="https://github.com/GarageGames/Torque3D/wiki">GitHub wiki</a>.
Below are some tutorials that we highly recommend to beginners, but for more
comprehensive or specific tutorials we recommend you check the forums or wiki.
</p>
<ul>
<li><a href="http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Setup/Overview.html">Setting up the engine</a>
A detailed look at how to start working with Torque. If you have trouble
getting started, here's the first place you should look!</li>
<li><a href="https://github.com/GarageGames/Torque3D/wiki/Project-Manager">Using the Project Manager</a>
A quick look at how to use the Project Manager to create and manage
your Torque projects.</li>
<li><a href="http://www.garagegames.com/community/resources/view/20937">Scripting damage and destruction</a>
Creating damageable objects with animations, different damage levels,
and destruction effects. A great introduction to the full process of working
with art and scripts together.</li>
<li><a href="http://www.garagegames.com/community/resources/view/21604">Deathmatch FPS with AI</a>
A tutorial series on creating a deathmatch shooter with AI enemies.</li>
<li><a href="http://www.garagegames.com/community/blogs/view/22447">Action/tactics hybrid game</a>
A lengthy series that shows you how to turn Torque into a Valkyria Chronicles-
style turn-based action tactics game. Written by Steve Acaster, developer
of <a href="http://www.desura.com/games/airship-dragoon">Airship Dragoon</a>.</li>
<li><a href="http://www.garagegames.com/products/torque-3d/guides">RTS prototype</a>
Build a basic real-time strategy game from default assets.</li>
</ul>
</div>