..
culling
Remove dead code comment
2023-09-26 12:03:51 -05:00
mixin
virtuals removed
2024-03-18 18:13:00 +00:00
zones
build fixes missed by copy over
2025-05-12 11:50:14 +01:00
fogStructs.h
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
pathManager.cpp
rest of virtuals removed
2024-03-18 18:40:22 +00:00
pathManager.h
Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-11-02 23:26:50 -06:00
reflectionManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
reflectionManager.h
Fix for Issue #124 for CustomMaterial Refraction
2012-11-08 16:00:52 -05:00
reflectionMatHook.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
reflectionMatHook.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
reflector.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
reflector.h
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
sceneCameraState.cpp
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
sceneCameraState.h
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
sceneContainer.cpp
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
sceneContainer.h
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
2023-11-10 02:50:13 -06:00
sceneManager.cpp
fix bounds box display
2022-07-24 00:14:19 -05:00
sceneManager.h
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
sceneObject.cpp
sceneobject xform transmission review
2025-10-23 09:42:47 -05:00
sceneObject.h
Implementation of Subscenes, SceneGroups and Gamemodes
2024-09-01 16:39:00 -05:00
sceneObjectLightingPlugin.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.h
Fix for link error when building with clang-cl
2015-03-04 19:25:11 -05:00
sceneQueryUtil.h
warnings cleanup
2024-03-14 08:28:11 +00:00
sceneRenderState.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
sceneRenderState.h
shift capturing from a globalMacro to a sceneRenderstate S32
2024-04-16 13:51:41 -05:00
sceneSpace.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sceneSpace.h
virtuals removed
2024-03-18 18:13:00 +00:00
sceneTracker.cpp
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
sceneTracker.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sgUtil.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sgUtil.h
rest of the implementation
2024-07-28 14:35:34 +01:00
simPath.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
simPath.h
Path class augs
2025-02-24 17:10:23 -06:00