Torque3D/Engine/source/gfx/gfxCardProfile.h
2012-09-19 11:15:01 -04:00

154 lines
5.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXCARDPROFILE_H_
#define _GFXCARDPROFILE_H_
#ifndef _TDICTIONARY_H_
#include "core/util/tDictionary.h"
#endif
#ifndef _GFXDEVICE_H_
#include "gfx/gfxDevice.h"
#endif
#ifndef _TORQUE_STRING_H_
#include "core/util/str.h"
#endif
/// GFXCardProfiler provides a device independent wrapper around both the
/// capabilities reported by the card/drivers and the exceptions recorded
/// in various scripts.
///
/// See the Torque Scripting Manual for more details.
///
class GFXCardProfiler
{
/// @name icpi Internal Card Profile Interface
///
/// This is the interface implemented by subclasses of this class in order
/// to provide implementation-specific information about the current
/// card/drivers.
///
/// Basically, the implementation needs to provide some unique strings:
/// - mVersionString indicating the current driver version of the
/// card in question. (For instance, "53.36")
/// - mCardDescription indicating the name of the card ("Radeon 8500")
/// - getRendererString() indicating the name of the renderer ("DX9", "GL1.2").
/// Each card profiler subclass must return a unique constant so we can keep
/// data separate. Bear in mind that punctuation is stripped from filenames.
///
/// The profiler also needs to implement setupCardCapabilities(), which is responsible
/// for querying the active device and setting defaults based on the reported capabilities,
/// and _queryCardCap, which is responsible for recognizing and responding to
/// device-specific capability queries.
///
/// @{
public:
///
const String &getVersionString() const { return mVersionString; }
const String &getCardString() const { return mCardDescription; }
const String &getChipString() const { return mChipSet; }
U32 getVideoMemoryInMB() const { return mVideoMemory; }
virtual const String &getRendererString() const = 0;
protected:
String mVersionString;
String mCardDescription;
String mChipSet;
U32 mVideoMemory;
virtual void setupCardCapabilities()=0;
/// Implementation specific query code.
///
/// This function is meant to be overridden by the specific implementation class.
///
/// Some query strings are handled by the external implementation while others must
/// be done by the specific implementation. This is given first chance to return
/// a result, then the generic rules are applied.
///
/// @param query Capability being queried.
/// @param foundResult Result to return to the caller. If the function returns true
/// then this value is returned as the result of the query.
virtual bool _queryCardCap(const String &query, U32 &foundResult)=0;
virtual bool _queryFormat( const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips ) = 0;
/// @}
/// @name helpergroup Helper Functions
///
/// Various helper functions.
/// Load a specified script file from the profiles directory, if it exists.
void loadProfileScript(const char* scriptName);
/// Load the script files in order for the specified card profile tuple.
void loadProfileScripts(const String& render, const String& vendor, const String& card, const String& version);
String strippedString(const char*string);
/// @}
/// Capability dictionary.
Map<String, U32> mCapDictionary;
public:
/// @name ecpi External Card Profile Interface
///
/// @{
/// Called for a profile for a given device.
GFXCardProfiler();
virtual ~GFXCardProfiler();
/// Set load script files and generally initialize things.
virtual void init()=0;
/// Called to query a capability. Given a query string it returns a
/// bool indicating whether or not the capability holds. If you call
/// this and cap isn't recognized then it returns false and prints
/// a console error.
U32 queryProfile(const String &cap);
/// Same as queryProfile(), but a default can be specified to indicate
/// what value should be returned if the profiler doesn't know anything
/// about it. If cap is not recognized, defaultValue is returned and
/// no error is reported.
U32 queryProfile(const String &cap, U32 defaultValue);
/// Set the specified capability to the specified value.
void setCapability(const String &cap, U32 value);
/// Queries support for the specified texture format, and texture profile
bool checkFormat( const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips );
/// @}
};
#endif