Torque3D/Engine/source/ts/tsDump.cpp

234 lines
7.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "ts/tsShapeInstance.h"
#include "ts/tsMaterialList.h"
#include "core/strings/stringFunctions.h"
//-------------------------------------------------------------------------------------
// Dump shape structure:
//-------------------------------------------------------------------------------------
#define dumpLine(buffer) {str = buffer; stream.write((int)dStrlen(str),str);}
void TSShapeInstance::dumpNode(Stream & stream ,S32 level, S32 nodeIndex, Vector<S32> & detailSizes)
{
if (nodeIndex < 0)
return;
// limit level to prevent overflow
if (level > 160)
level = 160;
S32 i;
const char * str;
char space[512];
for (i = 0; i < level*3; i++)
space[i] = ' ';
space[level*3] = '\0';
const char *nodeName = "";
const TSShape::Node & node = mShape->nodes[nodeIndex];
if (node.nameIndex != -1)
nodeName = mShape->getName(node.nameIndex);
dumpLine(avar("%s%s", space, nodeName));
// find all the objects that hang off this node...
Vector<ObjectInstance*> objectList;
for (i=0; i<mMeshObjects.size(); i++)
if (mMeshObjects[i].nodeIndex == nodeIndex)
objectList.push_back(&mMeshObjects[i]);
if (objectList.size() == 0)
dumpLine("\r\n");
S32 spaceCount = -1;
for (S32 j=0;j<objectList.size(); j++)
{
// should be a dynamic cast, but MSVC++ has problems with this...
MeshObjectInstance * obj = (MeshObjectInstance *)(objectList[j]);
if (!obj)
continue;
// object name
const char *objectName = "";
if (obj->object->nameIndex!=-1)
objectName = mShape->getName(obj->object->nameIndex);
// more spaces if this is the second object on this node
if (spaceCount>0)
{
char buf[2048];
dMemset(buf,' ',spaceCount);
buf[spaceCount] = '\0';
dumpLine(buf);
}
// dump object name
dumpLine(avar(" --> Object %s with following details: ",objectName));
// dump object detail levels
for (S32 k=0; k<obj->object->numMeshes; k++)
{
S32 f = obj->object->startMeshIndex;
if (mShape->meshes[f+k])
dumpLine(avar(" %i",detailSizes[k]));
}
dumpLine("\r\n");
// how many spaces should we prepend if we have another object on this node
if (spaceCount<0)
spaceCount = (S32)(dStrlen(space) + dStrlen(nodeName));
if(spaceCount > 2000)
spaceCount = 2000;
}
// search for children
for (S32 k=nodeIndex+1; k<mShape->nodes.size(); k++)
{
if (mShape->nodes[k].parentIndex == nodeIndex)
// this is our child
dumpNode(stream, level+1, k, detailSizes);
}
}
void TSShapeInstance::dump(Stream & stream)
{
S32 i,j,ss,od,sz;
const char * name;
const char * str;
dumpLine("\r\nShape Hierarchy:\r\n");
dumpLine("\r\n Details:\r\n");
for (i=0; i<mShape->details.size(); i++)
{
const TSDetail & detail = mShape->details[i];
name = mShape->getName(detail.nameIndex);
ss = detail.subShapeNum;
od = detail.objectDetailNum;
sz = (S32)detail.size;
if (ss >= 0)
{
dumpLine(avar(" %s, Subtree %i, objectDetail %i, size %i\r\n",name,ss,od,sz));
}
else
{
dumpLine(avar(" %s, AutoBillboard, size %i\r\n", name, sz));
}
}
dumpLine("\r\n Subtrees:\r\n");
for (i=0; i<mShape->subShapeFirstNode.size(); i++)
{
S32 a = mShape->subShapeFirstNode[i];
S32 b = a + mShape->subShapeNumNodes[i];
dumpLine(avar(" Subtree %i\r\n",i));
// compute detail sizes for each subshape
Vector<S32> detailSizes;
for (S32 l=0;l<mShape->details.size(); l++)
{
if ((mShape->details[l].subShapeNum==i) || (mShape->details[l].subShapeNum==-1))
detailSizes.push_back((S32)mShape->details[l].size);
}
for (j=a; j<b; j++)
{
const TSNode & node = mShape->nodes[j];
// if the node has a parent, it'll get dumped via the parent
if (node.parentIndex<0)
dumpNode(stream,3,j,detailSizes);
}
}
bool foundSkin = false;
for (i=0; i<mShape->objects.size(); i++)
{
TSShape::Object& currentObject = mShape->objects[i];
if (currentObject.nodeIndex<0) // must be a skin
{
if (!foundSkin)
dumpLine("\r\n Skins:\r\n");
foundSkin=true;
const char * skinName = "";
S32 nameIndex = currentObject.nameIndex;
if (nameIndex>=0)
skinName = mShape->getName(nameIndex);
dumpLine(avar(" Skin %s with following details: ",skinName));
for (S32 num=0; num<currentObject.numMeshes; num++)
{
if (mShape->meshes[currentObject.startMeshIndex + num])
dumpLine(avar(" %i",(S32)mShape->details[num].size));
}
dumpLine("\r\n");
}
}
if (foundSkin)
dumpLine("\r\n");
dumpLine("\r\n Sequences:\r\n");
for (i = 0; i < mShape->sequences.size(); i++)
{
const char *seqName = "(none)";
if (mShape->sequences[i].nameIndex != -1)
seqName = mShape->getName(mShape->sequences[i].nameIndex);
dumpLine(avar(" %3d: %s%s%s\r\n", i, seqName,
mShape->sequences[i].isCyclic() ? " (cyclic)" : "",
mShape->sequences[i].isBlend() ? " (blend)" : ""));
}
if (mShape->materialList)
{
TSMaterialList * ml = mShape->materialList;
dumpLine("\r\n Material list:\r\n");
for (i=0; i<(S32)ml->size(); i++)
{
U32 flags = ml->getFlags(i);
const String& matName = ml->getMaterialName(i);
dumpLine(avar(
" material #%i: '%s'%s.", i, matName.c_str(),
flags & (TSMaterialList::S_Wrap|TSMaterialList::T_Wrap) ? "" : " not tiled")
);
if (flags & TSMaterialList::Translucent)
{
if (flags & TSMaterialList::Additive)
dumpLine(" Additive-translucent.")
else if (flags & TSMaterialList::Subtractive)
dumpLine(" Subtractive-translucent.")
else
dumpLine(" Translucent.")
}
dumpLine("\r\n");
}
}
}