Torque3D/Engine/source/ts/loader
marauder2k7 e83bab90d7 fix for shape registration
The automatic global static was hitting a destructor on xcode, this seemed like it was being pedantic about name at first but then between runs the same issue would come back. With this change it is wrapped in a function to get the vector instead.
2026-06-07 22:10:52 +01:00
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appMaterial.h WIP of assimp integration. 2019-02-08 16:25:43 -06:00
appMesh.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
appMesh.h final commit get this merged 2024-12-12 14:32:20 +00:00
appNode.cpp uninitialized variables-ts 2020-05-11 15:40:55 -05:00
appNode.h bkup commit 2024-12-11 15:38:17 +00:00
appSequence.h uninitialized variables-ts 2020-05-11 15:40:55 -05:00
tsShapeLoader.cpp fix for shape registration 2026-06-07 22:10:52 +01:00
tsShapeLoader.h bkup commit 2024-12-11 15:38:17 +00:00