Torque3D/Tools/projectGenerator/modules/opengl.inc
2014-12-27 00:39:47 +01:00

57 lines
1.9 KiB
PHP

<?php
//-----------------------------------------------------------------------------
// Copyright (c) 2014 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
beginModule('openGL');
addProjectDefine('TORQUE_OPENGL');
addEngineSrcDir("shaderGen/GLSL");
if(!isDefined("TORQUE_DEDICATED"))
{
addEngineSrcDir("gfx/gl");
addEngineSrcDir("gfx/gl/tGL");
addEngineSrcDir("shaderGen/GLSL");
addEngineSrcDir("lighting/advanced/glsl");
addEngineSrcDir("terrain/glsl");
addEngineSrcDir("forest/glsl");
addLibSrcFile("glew/src/glew.c");
}
if(!isDefined("TORQUE_SDL"))
{
addEngineSrcDir("gfx/gl/win32");
}
addIncludePath( getAppLibSrcDir() . 'glew/include/' );
if ( T3D_Generator::$platform == "win32" )
{
addProjectLibInput('OpenGL32.lib');
addProjectDefine('GLEW_STATIC');
}
endModule();
?>