Torque3D/Templates/BaseGame/game/data/UI/guis/startupGui.tscript
Robert MacGregor 3a4f0e8808 * [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.
* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
2021-08-13 23:31:29 -04:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// StartupGui is the splash screen that initially shows when the game is loaded
//-----------------------------------------------------------------------------
function loadStartup()
{
// The index of the current splash screen
$StartupIdx = 0;
// A list of the splash screens and logos
// to cycle through. Note that they have to
// be in consecutive numerical order
StartupGui.bitmap[0] = "UI:background_dark_image";
StartupGui.logo[0] = "UI:Torque_3D_logo_alt_image";
StartupGui.logoPos[0] = "178 251";
StartupGui.logoExtent[0] = "443 139";
// Call the next() function to set our firt
// splash screen
StartupGui.next();
StartupGui.setFirstResponder();
// Play our startup sound
//SFXPlayOnce(AudioGui, "data/ui/sounds/startup");//SFXPlay(startsnd);
}
function StartupGui::onWake(%this)
{
$enableDirectInput = "1";
activateDirectInput();
}
function StartupGui::click(%this)
{
%this.done = true;
%this.onDone();
}
function StartupGui::next(%this)
{
// Set us to a blank screen while we load the next one
Canvas.setContent(BlankGui);
// Set our bitmap and reset the done variable
%this.setBitmap(%this.bitmap[$StartupIdx]);
%this.done = false;
// If we have a logo then set it
if (isObject(%this->StartupLogo))
{
if (%this.logo[$StartupIdx] !$= "")
{
%this->StartupLogo.setBitmap(%this.logo[$StartupIdx]);
if (%this.logoPos[$StartupIdx] !$= "")
{
%logoPosX = getWord(%this.logoPos[$StartupIdx], 0);
%logoPosY = getWord(%this.logoPos[$StartupIdx], 1);
%this->StartupLogo.setPosition(%logoPosX, %logoPosY);
}
if (%this.logoExtent[$StartupIdx] !$= "")
%this->StartupLogo.setExtent(%this.logoExtent[$StartupIdx]);
%this->StartupLogo.setVisible(true);
}
else
%this->StartupLogo.setVisible(false);
}
// If we have a secondary logo then set it
if (isObject(%this->StartupLogoSecondary))
{
if (%this.seclogo[$StartupIdx] !$= "")
{
%this->StartupLogoSecondary.setBitmap(%this.seclogo[$StartupIdx]);
if (%this.seclogoPos[$StartupIdx] !$= "")
{
%logoPosX = getWord(%this.seclogoPos[$StartupIdx], 0);
%logoPosY = getWord(%this.seclogoPos[$StartupIdx], 1);
%this->StartupLogoSecondary.setPosition(%logoPosX, %logoPosY);
}
if (%this.seclogoExtent[$StartupIdx] !$= "")
%this->StartupLogoSecondary.setExtent(%this.seclogoExtent[$StartupIdx]);
%this->StartupLogoSecondary.setVisible(true);
}
else
%this->StartupLogoSecondary.setVisible(false);
}
// Increment our screen index for the next screen
$StartupIdx++;
// Set the Canvas to our newly updated GuiFadeinBitmapCtrl
Canvas.setContent(%this);
}
function StartupGui::onDone(%this)
{
// If we have been tagged as done decide if we need
// to end or cycle to the next one
if (%this.done)
{
// See if we have a valid bitmap for the next screen
if (%this.bitmap[$StartupIdx] $= "")
{
// Clear our data and load the main menu
%this.done = true;
// NOTE: Don't ever ever delete yourself during a callback from C++.
//
// Deleting the whole gui itself seems a bit excessive, what if we want
// to return to the startup gui at a later time? Any bitmaps set on
// the controls should be unloaded automatically if the control is not
// awake, if this is not the case then that's what needs to be fixed.
//%this.delete();
//BlankGui.delete();
//flushTextureCache();
%mainMenuGUI = ProjectSettings.value("UI/mainMenuName");
if (isObject( %mainMenuGUI ))
Canvas.setContent( %mainMenuGUI );
}
else
{
// We do have a bitmap so cycle to it
%this.next();
}
}
}