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* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
66 lines
1.7 KiB
Plaintext
66 lines
1.7 KiB
Plaintext
function PauseMenu::onWake(%this)
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{
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if($Server::ServerType $= "SinglePlayer")
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{
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$timescale = 0;
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sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ 0 ] );
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}
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PauseMenuList.hidden = false;
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PauseMenuList.setFirstResponder();
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PauseButtonHolder.setActive();
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PauseMenuList.clearRows();
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if($Tools::loaded && EditorIsActive())
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{
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PauseMenuList.addRow("Exit Editor", "fastLoadWorldEdit", -1, -30);
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}
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PauseMenuList.addRow("Options", "openPauseMenuOptions", -1, -30);
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PauseMenuList.addRow("Exit to Menu", "pauseMenuExitToMenu", -1, -30);
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PauseMenuList.addRow("Exit to Desktop", "pauseMenuExitToDesktop", -1, -30);
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}
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function PauseMenu::onSleep(%this)
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{
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if($Server::ServerType $= "SinglePlayer")
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{
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$timescale = 1;
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sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] );
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}
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}
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function PauseMenu::onReturnTo(%this)
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{
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PauseMenuList.hidden = false;
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PauseMenuList.setFirstResponder();
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PauseButtonHolder.setActive();
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}
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function openPauseMenuOptions()
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{
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Canvas.pushDialog(OptionsMenu);
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OptionsMenu.returnGui = PauseMenu;
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PauseMenuList.hidden = true;
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}
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function pauseMenuExitToMenu()
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{
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PauseMenuList.hidden = true;
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MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "PauseMenu.onReturnTo();");
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}
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function pauseMenuExitToDesktop()
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{
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PauseMenuList.hidden = true;
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MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "PauseMenu.onReturnTo();");
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}
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function PauseButtonHolder::onWake(%this)
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{
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%this-->goButton.set("btn_a", "Return", "OK", "PauseMenuList.activateRow();", true);
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%this-->backButton.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
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} |