Torque3D/Engine/source/platform/input/oculusVR
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
..
oculusVRConstants.h Oculus VR (Rift) support 2013-04-10 01:05:26 -04:00
oculusVRDevice.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
oculusVRDevice.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
oculusVRHMDDevice.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
oculusVRHMDDevice.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
oculusVRSensorData.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
oculusVRSensorData.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
oculusVRSensorDevice.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
oculusVRSensorDevice.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
oculusVRUtil.cpp Oculus Rift Improvements 2013-10-19 00:46:39 -04:00
oculusVRUtil.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00