mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
118 lines
4.1 KiB
C++
118 lines
4.1 KiB
C++
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
|
// Copyright (C) 2015 Faust Logic, Inc.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
#ifndef _AFX_PROJECTILE_H_
|
|
#define _AFX_PROJECTILE_H_
|
|
|
|
#include "lighting/lightInfo.h"
|
|
#include "T3D/projectile.h"
|
|
|
|
#include "afx/afxEffectDefs.h"
|
|
#include "afx/afxConstraint.h"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// afxProjectileData
|
|
|
|
class afxProjectileData : public ProjectileData, public afxEffectDefs
|
|
{
|
|
typedef ProjectileData Parent;
|
|
|
|
public:
|
|
enum LaunchDirType {
|
|
TowardPos2Constraint,
|
|
OrientConstraint,
|
|
LaunchDirField
|
|
};
|
|
|
|
public:
|
|
U8 networking;
|
|
StringTableEntry launch_pos_spec;
|
|
afxConstraintDef launch_pos_def;
|
|
Point3F launch_dir_bias;
|
|
bool ignore_src_timeout;
|
|
U32 dynamicCollisionMask;
|
|
U32 staticCollisionMask;
|
|
bool override_collision_masks;
|
|
U32 launch_dir_method;
|
|
|
|
virtual void gather_cons_defs(Vector<afxConstraintDef>& defs);
|
|
|
|
public:
|
|
/*C*/ afxProjectileData();
|
|
/*C*/ afxProjectileData(const afxProjectileData&, bool = false);
|
|
|
|
virtual bool onAdd();
|
|
void packData(BitStream* stream);
|
|
void unpackData(BitStream* stream);
|
|
|
|
virtual bool allowSubstitutions() const { return true; }
|
|
|
|
static void initPersistFields();
|
|
|
|
DECLARE_CONOBJECT(afxProjectileData);
|
|
DECLARE_CATEGORY("AFX");
|
|
};
|
|
|
|
typedef afxProjectileData::LaunchDirType afxProjectile_LaunchDirType;
|
|
DefineEnumType( afxProjectile_LaunchDirType );
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// afxProjectile
|
|
|
|
class afxProjectile : public Projectile, public afxEffectDefs
|
|
{
|
|
typedef Projectile Parent;
|
|
|
|
private:
|
|
U32 chor_id;
|
|
bool hookup_with_chor;
|
|
StringTableEntry ghost_cons_name;
|
|
bool client_only;
|
|
|
|
public:
|
|
/*C*/ afxProjectile();
|
|
/*C*/ afxProjectile(U32 networking, U32 chor_id, StringTableEntry cons_name);
|
|
/*D*/ ~afxProjectile();
|
|
|
|
void init(Point3F& pos, Point3F& vel, ShapeBase* src_obj);
|
|
|
|
virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
|
|
virtual void processTick(const Move *move);
|
|
virtual void interpolateTick(F32 delta);
|
|
virtual void advanceTime(F32 dt);
|
|
virtual bool onAdd();
|
|
virtual void onRemove();
|
|
virtual U32 packUpdate(NetConnection*, U32, BitStream*);
|
|
virtual void unpackUpdate(NetConnection*, BitStream*);
|
|
virtual void explode(const Point3F& p, const Point3F& n, const U32 collideType);
|
|
|
|
DECLARE_CONOBJECT(afxProjectile);
|
|
DECLARE_CATEGORY("AFX");
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
#endif // _AFX_PROJECTILE_H_
|