Torque3D/Engine/source/afx/ce/afxAnimClip.h
2017-07-26 19:38:34 +01:00

82 lines
2.9 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_ANIM_CLIP_H_
#define _AFX_ANIM_CLIP_H_
class afxAnimClipData : public GameBaseData
{
typedef GameBaseData Parent;
enum
{
IGNORE_DISABLED = BIT(0),
IGNORE_ENABLED = BIT(1),
IS_DEATH_ANIM = BIT(2),
BLOCK_USER_CONTROL = BIT(3),
IGNORE_FIRST_PERSON = BIT(4),
IGNORE_THIRD_PERSON = BIT(5)
};
public:
StringTableEntry clip_name;
F32 rate;
F32 pos_offset;
F32 trans;
U8 flags;
bool ignore_disabled;
bool ignore_enabled;
bool is_death_anim;
bool lock_anim;
bool ignore_first_person;
bool ignore_third_person;
void expand_flags();
void merge_flags();
public:
/*C*/ afxAnimClipData();
/*C*/ afxAnimClipData(const afxAnimClipData&, bool = false);
virtual bool onAdd();
virtual void packData(BitStream*);
virtual void unpackData(BitStream*);
virtual bool writeField(StringTableEntry fieldname, const char* value);
virtual void onStaticModified(const char* slotName, const char* newValue = NULL);
virtual bool allowSubstitutions() const { return true; }
static void initPersistFields();
DECLARE_CONOBJECT(afxAnimClipData);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_ANIM_CLIP_H_