Torque3D/Engine/source/Verve/VPath/VPathEditor.h
2020-05-11 15:53:14 -05:00

296 lines
8.9 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VPATHEDITOR_H_
#define _VT_VPATHEDITOR_H_
#ifndef _EDITTSCTRL_H_
#include "gui/worldEditor/editTSCtrl.h"
#endif
#ifndef _VT_VPATH_H_
#include "VPath.h"
#endif
#ifndef _UNDO_H_
#include "util/undo.h"
#endif
//-----------------------------------------------------------------------------
class VPathEditor : public EditTSCtrl
{
typedef EditTSCtrl Parent;
public:
enum RenderType
{
k_RenderSegments,
k_RenderNodes,
};
enum EditMode
{
k_Gizmo,
k_AddNode,
k_DeleteNode
};
struct Selection
{
Selection( void ) :
Path( NULL ),
Node( -1 )
{
TangentHandle[0].zero();
TangentHandle[1].zero();
};
VPath *Path;
S32 Node;
Point3F TangentHandle[2];
};
struct PathEditAction
{
PathEditAction( void ) :
Dirty( false ),
Transform( true )
{
// Void.
};
bool Dirty;
MatrixF Transform;
};
struct NodeEditAction
{
NodeEditAction( void ) :
Dirty( false ),
Position( 0.f, 0.f, 0.f ),
Rotation( 0.f, 0.f, 0.f, 0.f ),
Weight( 0.f )
{
// Void.
};
bool Dirty;
Point3F Position;
QuatF Rotation;
F32 Weight;
};
bool mIsDirty;
EditMode mEditMode;
Selection mSelection;
PathEditAction mPathEdit;
NodeEditAction mNodeEdit;
bool mEditWeight;
S32 mEditWeightHandle;
GFXStateBlockRef mStateBlock;
public:
VPathEditor( void );
virtual bool onAdd( void );
virtual bool onWake( void );
static void initPersistFields( void );
// Gui Events.
virtual void on3DMouseDown( const Gui3DMouseEvent &pEvent );
virtual void on3DMouseUp( const Gui3DMouseEvent &pEvent );
virtual void on3DMouseMove( const Gui3DMouseEvent &pEvent );
virtual void on3DMouseDragged( const Gui3DMouseEvent &pEvent );
// Render Methods.
virtual void setStateBlock( void );
virtual void renderScene( const RectI &pUpdateRect );
void renderPaths( const RenderType &pRenderType );
void renderPath( const RenderType &pRenderType, VPath *pPath, const ColorI &pColor );
void renderLinearPath( VPath *pPath, const ColorI &pColor );
void renderBezierPath( VPath *pPath, const ColorI &pColor );
DECLARE_CONOBJECT( VPathEditor );
public:
// Reference Methods.
VPath *getClientPath( VPath *pPath );
// Selection Methods.
inline bool isValidSelection( void ) { return ( mSelection.Path != NULL && mSelection.Node != -1 ); };
bool updateSelection( const Gui3DMouseEvent &pEvent );
void updateSelection( VPath *pPathObject, const S32 &pNodeIndex );
void updateSelection( void );
// Weight Editing.
bool isEditingWeight( const Gui3DMouseEvent &pEvent );
inline bool isEditingWeight( void ) { return mEditWeight; };
void updateWeight( const Gui3DMouseEvent &pEvent );
// Path Editor.
bool getPointOnPath( VPath *pPath, const Gui3DMouseEvent &pEvent, S32 &pNode, MatrixF &pTransform );
bool getPointOnLinearPath( VPath *pPath, const Gui3DMouseEvent &pEvent, S32 &pNode, MatrixF &pTransform );
bool getPointOnBezierPath( VPath *pPath, const Gui3DMouseEvent &pEvent, S32 &pNode, MatrixF &pTransform );
void setPathPosition( const Point3F &pPosition );
void setPathRotation( const QuatF &pRotation );
void setPathTransform( const MatrixF &pTransform );
void setPathScale( const VectorF &pScale );
// Node Editing.
void addNode( const Gui3DMouseEvent &pEvent );
void deleteNode( const S32 &pNodeIndex );
void setNodePosition( const S32 &pNodeIndex, const Point3F &pPosition );
void setNodeRotation( const S32 &pNodeIndex, const QuatF &pRotation );
void setNodeWeight( const S32 &pNodeIndex, const F32 &pWeight );
void setNodeOrientationMode( const S32 &pNodeIndex, const VPathNode::eOrientationType &pType );
void setNodeOrientationMode( const S32 &pNodeIndex, const VPathNode::eOrientationType &pType, const Point3F &pPoint );
void pushPathEdit( void );
void popPathEdit( void );
void pushNodeEdit( void );
void popNodeEdit( void );
void setWorldEditorDirty( void );
private:
class VPathEditorEditPathAction : public UndoAction
{
public:
VPathEditorEditPathAction( const UTF8 *pName = "" ) :
UndoAction( pName ), mEditor(NULL), mPath(NULL)
{
// Void.
};
VPathEditor *mEditor;
VPath *mPath;
MatrixF mTransform;
virtual void undo( void );
virtual void redo( void );
};
class VPathEditorEditNodeAction : public UndoAction
{
public:
VPathEditorEditNodeAction( const UTF8 *pName = "" ) :
UndoAction( pName ), mEditor(NULL), mPath(NULL), mNodeIndex(0), mNodeWeight(0.0f)
{
// Void.
mNodeOrientation.Type = VPathNode::k_OrientationFree;
mNodeOrientation.Point = Point3F(0.0f, 0.0f, 0.0f);
};
VPathEditor *mEditor;
VPath *mPath;
S32 mNodeIndex;
Point3F mNodePosition;
QuatF mNodeRotation;
F32 mNodeWeight;
VPathNode::sOrientation mNodeOrientation;
virtual void undo( void );
virtual void redo( void );
};
class VPathEditorAddNodeAction : public VPathEditorEditNodeAction
{
public:
VPathEditorAddNodeAction( const UTF8 *pName = "" ) :
VPathEditorEditNodeAction( "Add Node" )
{
// Void.
};
virtual void undo( void );
virtual void redo( void );
};
class VPathEditorDeleteNodeAction : public VPathEditorEditNodeAction
{
public:
VPathEditorDeleteNodeAction( const UTF8 *pName = "" ) :
VPathEditorEditNodeAction( "Delete Node" )
{
// Void.
};
virtual void undo( void );
virtual void redo( void );
};
};
//-----------------------------------------------------------------------------
// Define Types.
typedef VPathEditor::EditMode VPathEditorMode;
// Declare Enum Types.
DefineEnumType( VPathEditorMode );
//-----------------------------------------------------------------------------
namespace Utility
{
bool FindNearestDistanceBetweenLines( const Point3F &pA0, const Point3F &pA1, const Point3F &pB0, const Point3F &pB1, Point3F *pOutA, Point3F *pOutB, F32 *pDist );
bool IntersectLineSegment( const Point3F &pA0, const Point3F &pA1, const Point3F &pB0, const Point3F &pB1, const bool pSnap, Point3F *pX );
bool FindNearestPointOnLine( const Point3F &pSrcPosition, const Point3F &pA0, const Point3F &pA1, Point3F *pDstPosition );
F32 GetPitch( const VectorF &pVec );
F32 GetYaw( const VectorF &pVec );
};
//-----------------------------------------------------------------------------
#endif // _VT_VPATHEDITOR_H_