Torque3D/Engine/source/ts/collada
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
..
colladaAppMaterial.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaAppMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaAppMesh.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaAppMesh.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaAppNode.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaAppNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaAppSequence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaAppSequence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaExtensions.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaExtensions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaImport.cpp Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
colladaLights.cpp Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
colladaShapeLoader.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaShapeLoader.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaUtils.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaUtils.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00