Torque3D/Engine/source/sim
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
..
actionMap.cpp Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
actionMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
connectionStringTable.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
connectionStringTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netConnection.cpp Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
netConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netDownload.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netEvent.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netGhost.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netInterface.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netInterface.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netStringTable.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netStringTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00