Torque3D/Engine/source/interior/mirrorSubObject.h
2012-09-19 11:15:01 -04:00

105 lines
3.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _MIRRORSUBOBJECT_H_
#define _MIRRORSUBOBJECT_H_
#ifndef _INTERIORSUBOBJECT_H_
#include "interior/interiorSubObject.h"
#endif
#include "gfx/gfxTextureHandle.h"
class TextureHandle;
class MirrorSubObject : public InteriorSubObject
{
typedef InteriorSubObject Parent;
public:
U32 mDetailLevel;
U32 mZone;
F32 mAlphaLevel;
Point3F mCentroid;
U32 surfaceCount;
U32 surfaceStart;
private:
bool mInitialized;
GFXTexHandle* mWhite;
MatrixF mReflectionMatrix;
bool isInitialized() const { return mInitialized; }
void setupTransforms();
// ISO overrides
protected:
U32 getSubObjectKey() const;
bool _readISO(Stream&);
bool _writeISO(Stream&) const;
// Render control. A sub-object should return false from renderDetailDependant if
// it exists only at the level-0 detail level, ie, doors, elevators, etc., true
// if should only render at the interiors detail, ie, translucencies.
//SubObjectRenderImage* getRenderImage(SceneRenderState*, const Point3F&);
bool renderDetailDependant() const;
U32 getZone() const;
void noteTransformChange();
InteriorSubObject* clone(InteriorInstance*) const;
// Rendering
protected:
//void renderObject(SceneRenderState*, SceneRenderImage*);
void transformModelview(const U32, const MatrixF&, MatrixF*);
void transformPosition(const U32, Point3F&);
bool computeNewFrustum( const U32 portalIndex,
const Frustum &oldFrustum,
const F64 nearPlane,
const F64 farPlane,
const RectI& oldViewport,
F64 *newFrustum,
RectI& newViewport,
const bool flippedMatrix );
void openPortal(const U32 portalIndex,
SceneRenderState* pCurrState,
SceneRenderState* pParentState);
void closePortal(const U32 portalIndex,
SceneRenderState* pCurrState,
SceneRenderState* pParentState);
void getWSPortalPlane(const U32 portalIndex, PlaneF*);
public:
MirrorSubObject();
~MirrorSubObject();
DECLARE_CONOBJECT(MirrorSubObject);
static void initPersistFields();
};
#endif // _H_MIRRORSUBOBJECT