Torque3D/Engine/source/gui/core
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
..
guiArrayCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiArrayCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCanvas.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCanvas.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiControl.cpp Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
guiControl.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
guiDefaultControlRender.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDefaultControlRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiScriptNotifyControl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiScriptNotifyControl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00