mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
527 lines
16 KiB
C++
527 lines
16 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _CONSOLEINTERNAL_H_
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#define _CONSOLEINTERNAL_H_
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#ifndef _STRINGFUNCTIONS_H_
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#include "core/strings/stringFunctions.h"
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#endif
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#ifndef _STRINGTABLE_H_
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#include "core/stringTable.h"
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#endif
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#ifndef _CONSOLETYPES_H
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#include "console/consoleTypes.h"
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#endif
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#ifndef _CONSOLEOBJECT_H_
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#include "console/simObject.h"
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#endif
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#ifndef _DATACHUNKER_H_
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#include "core/dataChunker.h"
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#endif
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/// @ingroup console_system Console System
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/// @{
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class ExprEvalState;
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struct FunctionDecl;
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class CodeBlock;
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class AbstractClassRep;
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/// A dictionary of function entries.
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///
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/// Namespaces are used for dispatching calls in the console system.
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class Namespace
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{
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enum {
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MaxActivePackages = 512,
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};
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static U32 mNumActivePackages;
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static U32 mOldNumActivePackages;
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static StringTableEntry mActivePackages[MaxActivePackages];
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public:
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StringTableEntry mName;
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StringTableEntry mPackage;
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Namespace *mParent;
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Namespace *mNext;
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AbstractClassRep *mClassRep;
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U32 mRefCountToParent;
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const char* mUsage;
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/// Script defined usage strings need to be cleaned up. This
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/// field indicates whether or not the usage was set from script.
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bool mCleanUpUsage;
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/// A function entry in the namespace.
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struct Entry
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{
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enum
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{
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ScriptCallbackType = -3,
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GroupMarker = -2,
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InvalidFunctionType = -1,
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ConsoleFunctionType,
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StringCallbackType,
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IntCallbackType,
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FloatCallbackType,
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VoidCallbackType,
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BoolCallbackType
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};
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/// Link back to the namespace to which the entry belongs.
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Namespace* mNamespace;
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/// Next function entry in the hashtable link chain of the namespace.
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Entry* mNext;
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/// Name of this function.
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StringTableEntry mFunctionName;
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///
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S32 mType;
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/// Min number of arguments expected by this function.
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S32 mMinArgs;
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/// Max number of arguments expected by this function. If zero,
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/// function takes an arbitrary number of arguments.
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S32 mMaxArgs;
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/// Name of the package to which this function belongs.
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StringTableEntry mPackage;
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/// Whether this function is included only in TORQUE_TOOLS builds.
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bool mToolOnly;
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/// Usage string for documentation.
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const char* mUsage;
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/// Extended console function information.
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ConsoleFunctionHeader* mHeader;
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/// The compiled script code if this is a script function.
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CodeBlock* mCode;
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/// The offset in the compiled script code at which this function begins.
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U32 mFunctionOffset;
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/// If it's a script function, this is the line of the declaration in code.
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/// @note 0 for functions read from legacy DSOs that have no line number information.
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U32 mFunctionLineNumber;
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union CallbackUnion {
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StringCallback mStringCallbackFunc;
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IntCallback mIntCallbackFunc;
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VoidCallback mVoidCallbackFunc;
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FloatCallback mFloatCallbackFunc;
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BoolCallback mBoolCallbackFunc;
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const char *mGroupName;
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const char *mCallbackName;
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} cb;
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Entry();
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///
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void clear();
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///
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const char *execute( S32 argc, ConsoleValueRef* argv, ExprEvalState* state );
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/// Return a one-line documentation text string for the function.
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String getBriefDescription( String* outRemainingDocText = NULL ) const;
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/// Get the auto-doc string for this function. This string does not included prototype information.
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String getDocString() const;
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/// Return a string describing the arguments the function takes including default argument values.
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String getArgumentsString() const;
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/// Return a full prototype string for the function including return type, function name,
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/// and arguments.
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String getPrototypeString() const;
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};
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Entry* mEntryList;
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Entry** mHashTable;
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U32 mHashSize;
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U32 mHashSequence; ///< @note The hash sequence is used by the autodoc console facility
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/// as a means of testing reference state.
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Namespace();
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~Namespace();
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void addFunction( StringTableEntry name, CodeBlock* cb, U32 functionOffset, const char* usage = NULL, U32 lineNumber = 0 );
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void addCommand( StringTableEntry name, StringCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
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void addCommand( StringTableEntry name, IntCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
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void addCommand( StringTableEntry name, FloatCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
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void addCommand( StringTableEntry name, VoidCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
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void addCommand( StringTableEntry name, BoolCallback, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL );
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void addScriptCallback( const char *funcName, const char *usage, ConsoleFunctionHeader* header = NULL );
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void markGroup(const char* name, const char* usage);
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char * lastUsage;
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/// Returns true if this namespace represents an engine defined
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/// class and is not just a script defined class namespace.
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bool isClass() const { return mClassRep && mClassRep->getNameSpace() == this; }
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void getEntryList(VectorPtr<Entry *> *);
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/// Return the name of this namespace.
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StringTableEntry getName() const { return mName; }
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/// Return the superordinate namespace to this namespace. Symbols are inherited from
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/// this namespace.
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Namespace* getParent() const { return mParent; }
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/// Return the topmost package in the parent hierarchy of this namespace
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/// that still refers to the same namespace. If packages are active and
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/// adding to this namespace, then they will be linked in-between the namespace
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/// they are adding to and its real parent namespace.
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Namespace* getPackageRoot()
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{
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Namespace* walk = this;
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while( walk->mParent && walk->mParent->mName == mName )
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walk = walk->mParent;
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return walk;
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}
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/// Return the package in which this namespace is defined.
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StringTableEntry getPackage() const { return mPackage; }
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/// Increase the count on the reference that this namespace
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/// holds to its parent.
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/// @note Must not be called on namespaces coming from packages.
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void incRefCountToParent()
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{
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AssertFatal( mPackage == NULL, "Namespace::incRefCountToParent - Must not be called on a namespace coming from a package!" );
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mRefCountToParent ++;
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}
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/// Decrease the count on the reference that this namespace
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/// holds to its parent.
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/// @note Must not be called on namespaces coming from packages.
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void decRefCountToParent()
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{
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unlinkClass( NULL );
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}
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Entry *lookup(StringTableEntry name);
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Entry *lookupRecursive(StringTableEntry name);
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Entry *createLocalEntry(StringTableEntry name);
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void buildHashTable();
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void clearEntries();
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bool classLinkTo(Namespace *parent);
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bool unlinkClass(Namespace *parent);
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void getUniqueEntryLists( Namespace *other, VectorPtr<Entry *> *outThisList, VectorPtr<Entry *> *outOtherList );
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const char *tabComplete(const char *prevText, S32 baseLen, bool fForward);
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static U32 mCacheSequence;
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static DataChunker mCacheAllocator;
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static DataChunker mAllocator;
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static void trashCache();
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static Namespace *mNamespaceList;
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static Namespace *mGlobalNamespace;
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static void init();
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static void shutdown();
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static Namespace *global();
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static Namespace *find(StringTableEntry name, StringTableEntry package=NULL);
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static void activatePackage(StringTableEntry name);
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static void deactivatePackage(StringTableEntry name);
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static void deactivatePackageStack(StringTableEntry name);
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static void dumpClasses( bool dumpScript = true, bool dumpEngine = true );
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static void dumpFunctions( bool dumpScript = true, bool dumpEngine = true );
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static void printNamespaceEntries(Namespace * g, bool dumpScript = true, bool dumpEngine = true);
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static void unlinkPackages();
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static void relinkPackages();
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static bool isPackage(StringTableEntry name);
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static U32 getActivePackagesCount();
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static StringTableEntry getActivePackage(U32 index);
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};
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typedef VectorPtr<Namespace::Entry *>::iterator NamespaceEntryListIterator;
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class Dictionary
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{
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public:
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struct Entry
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{
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StringTableEntry name;
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ConsoleValue value;
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Entry *nextEntry;
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typedef Signal<void()> NotifySignal;
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/// The optional notification signal called when
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/// a value is assigned to this variable.
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NotifySignal *notify;
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/// Usage doc string.
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const char* mUsage;
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/// Whether this is a constant that cannot be assigned to.
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bool mIsConstant;
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public:
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Entry() {
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name = NULL;
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notify = NULL;
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nextEntry = NULL;
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mUsage = NULL;
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mIsConstant = false;
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value.init();
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}
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Entry(StringTableEntry name);
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~Entry();
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Entry *mNext;
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void reset() {
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name = NULL;
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value.cleanup();
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if ( notify )
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delete notify;
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}
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inline U32 getIntValue()
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{
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return value.getIntValue();
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}
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inline F32 getFloatValue()
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{
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return value.getFloatValue();
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}
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inline const char *getStringValue()
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{
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return value.getStringValue();
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}
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void setIntValue(U32 val)
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{
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if( mIsConstant )
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{
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Con::errorf( "Cannot assign value to constant '%s'.", name );
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return;
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}
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value.setIntValue(val);
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// Fire off the notification if we have one.
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if ( notify )
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notify->trigger();
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}
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void setFloatValue(F32 val)
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{
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if( mIsConstant )
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{
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Con::errorf( "Cannot assign value to constant '%s'.", name );
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return;
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}
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value.setFloatValue(val);
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// Fire off the notification if we have one.
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if ( notify )
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notify->trigger();
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}
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void setStringValue(const char *newValue)
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{
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if( mIsConstant )
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{
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Con::errorf( "Cannot assign value to constant '%s'.", name );
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return;
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}
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value.setStringValue(newValue);
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// Fire off the notification if we have one.
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if ( notify )
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notify->trigger();
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}
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};
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struct HashTableData
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{
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Dictionary* owner;
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S32 size;
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S32 count;
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Entry **data;
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FreeListChunker< Entry > mChunker;
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HashTableData( Dictionary* owner )
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: owner( owner ), size( 0 ), count( 0 ), data( NULL ) {}
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};
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HashTableData* hashTable;
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HashTableData ownHashTable;
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ExprEvalState *exprState;
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StringTableEntry scopeName;
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Namespace *scopeNamespace;
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CodeBlock *code;
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U32 ip;
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Dictionary();
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~Dictionary();
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Entry *lookup(StringTableEntry name);
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Entry *add(StringTableEntry name);
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void setState(ExprEvalState *state, Dictionary* ref=NULL);
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void remove(Entry *);
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void reset();
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void exportVariables( const char *varString, const char *fileName, bool append );
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void exportVariables( const char *varString, Vector<String> *names, Vector<String> *values );
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void deleteVariables( const char *varString );
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void setVariable(StringTableEntry name, const char *value);
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const char *getVariable(StringTableEntry name, bool *valid = NULL);
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S32 getIntVariable(StringTableEntry name, bool *valid = NULL);
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F32 getFloatVariable(StringTableEntry name, bool *entValid = NULL);
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U32 getCount() const
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{
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return hashTable->count;
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}
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bool isOwner() const
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{
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return hashTable->owner;
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}
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/// @see Con::addVariable
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Entry* addVariable( const char *name,
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S32 type,
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void *dataPtr,
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const char* usage );
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/// @see Con::removeVariable
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bool removeVariable(StringTableEntry name);
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/// @see Con::addVariableNotify
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void addVariableNotify( const char *name, const Con::NotifyDelegate &callback );
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/// @see Con::removeVariableNotify
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void removeVariableNotify( const char *name, const Con::NotifyDelegate &callback );
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/// Return the best tab completion for prevText, with the length
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/// of the pre-tab string in baseLen.
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const char *tabComplete(const char *prevText, S32 baseLen, bool);
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/// Run integrity checks for debugging.
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void validate();
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};
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class ExprEvalState
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{
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public:
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/// @name Expression Evaluation
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/// @{
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///
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SimObject *thisObject;
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Dictionary::Entry *currentVariable;
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bool traceOn;
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U32 mStackDepth;
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ExprEvalState();
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~ExprEvalState();
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/// @}
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/// @name Stack Management
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/// @{
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/// The stack of callframes. The extra redirection is necessary since Dictionary holds
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/// an interior pointer that will become invalid when the object changes address.
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Vector< Dictionary* > stack;
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///
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Dictionary globalVars;
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void setCurVarName(StringTableEntry name);
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void setCurVarNameCreate(StringTableEntry name);
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S32 getIntVariable();
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F64 getFloatVariable();
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const char *getStringVariable();
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void setIntVariable(S32 val);
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void setFloatVariable(F64 val);
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void setStringVariable(const char *str);
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void pushFrame(StringTableEntry frameName, Namespace *ns);
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void popFrame();
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/// Puts a reference to an existing stack frame
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/// on the top of the stack.
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void pushFrameRef(S32 stackIndex);
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U32 getStackDepth() const
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{
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return mStackDepth;
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}
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Dictionary& getCurrentFrame()
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{
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return *( stack[ mStackDepth - 1 ] );
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}
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/// @}
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/// Run integrity checks for debugging.
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void validate();
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};
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namespace Con
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{
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/// The current $instantGroup setting.
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extern String gInstantGroup;
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}
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/// @}
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#endif
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