Torque3D/Tools/CMake/torque3d.cmake
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00

953 lines
33 KiB
CMake

# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
project(${TORQUE_APP_NAME})
if(UNIX)
if(NOT CXX_FLAG32)
set(CXX_FLAG32 "")
endif()
#set(CXX_FLAG32 "-m32") #uncomment for build x32 on OSx64
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
else()
# default compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -no-pie ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
endif()
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
endif()
# TODO: fmod support
###############################################################################
# modules
###############################################################################
option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
mark_as_advanced(TORQUE_SFX_VORBIS)
option(TORQUE_THEORA "Theora Video Support" ON)
mark_as_advanced(TORQUE_THEORA)
option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
mark_as_advanced(TORQUE_BASIC_LIGHTING)
option(TORQUE_SFX_DirectX "DirectX Sound" OFF)
mark_as_advanced(TORQUE_SFX_DirectX)
option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
mark_as_advanced(TORQUE_APP_PASSWORD)
set(TORQUE_APP_PASSWORD "changeme" CACHE STRING "zip file password")
#windows uses openal-soft
if(WIN32)
#disable a few things that are not required
set(ALSOFT_TESTS OFF CACHE BOOL "Build and install test programs" FORCE)
set(ALSOFT_UTILS OFF CACHE BOOL "Build and install utility programs" FORCE)
set(ALSOFT_EXAMPLES OFF CACHE BOOL "Build and install example programs" FORCE)
set(ALSOFT_INSTALL_CONFIG OFF CACHE BOOL "Install alsoft.conf sample configuration file" FORCE)
set(ALSOFT_INSTALL OFF CACHE BOOL "Install headers and libraries" FORCE)
set(ALSOFT_NO_CONFIG_UTIL OFF CACHE BOOL "Disable building the alsoft-config utility" FORCE)
set(ALSOFT_INSTALL_HRTF_DATA OFF CACHE BOOL "Install HRTF definition files" FORCE)
set(ALSOFT_INSTALL_AMBDEC_PRESETS OFF CACHE BOOL "Install AmbDec presets" FORCE)
set(ALSOFT_EMBED_HRTF_DATA OFF CACHE BOOL "Embed the HRTF data (increases library footprint)" FORCE)
add_subdirectory( ${libDir}/openal-soft ${CMAKE_CURRENT_BINARY_DIR}/openal-soft)
endif()
if(TORQUE_SFX_OPENAL)
#Hide some unnecessary fields as advanced
mark_as_advanced(ALSOFT_INSTALL_AMBDEC_PRESETS)
mark_as_advanced(ALSOFT_BACKEND_DSOUND)
mark_as_advanced(ALSOFT_BACKEND_MMDEVAPI)
mark_as_advanced(ALSOFT_BACKEND_WAVE)
mark_as_advanced(ALSOFT_BACKEND_WINMM)
mark_as_advanced(ALSOFT_INSTALL_CONFIG)
mark_as_advanced(ALSOFT_CPUEXT_SSE)
mark_as_advanced(ALSOFT_CPUEXT_SSE2)
mark_as_advanced(ALSOFT_CPUEXT_SSE3)
mark_as_advanced(ALSOFT_CPUEXT_SSE4_1)
mark_as_advanced(ALSOFT_DLOPEN)
mark_as_advanced(ALSOFT_EMBED_HRTF_DATA)
mark_as_advanced(ALSOFT_EXAMPLES)
mark_as_advanced(ALSOFT_INSTALL_HRTF_DATA)
mark_as_advanced(ALSOFT_INSTALL)
mark_as_advanced(ALSOFT_NO_CONFIG_UTIL)
mark_as_advanced(ALSOFT_NO_UID_DEFS)
mark_as_advanced(ALSOFT_REQUIRE_ALSA)
mark_as_advanced(ALSOFT_REQUIRE_COREAUDIO)
mark_as_advanced(ALSOFT_REQUIRE_DSOUND)
mark_as_advanced(ALSOFT_REQUIRE_JACK)
mark_as_advanced(ALSOFT_REQUIRE_MMDEVAPI)
mark_as_advanced(ALSOFT_REQUIRE_NEON)
mark_as_advanced(ALSOFT_REQUIRE_OPENSL)
mark_as_advanced(ALSOFT_REQUIRE_OSS)
mark_as_advanced(ALSOFT_REQUIRE_PORTAUDIO)
mark_as_advanced(ALSOFT_REQUIRE_PULSEAUDIO)
mark_as_advanced(ALSOFT_REQUIRE_QSA)
mark_as_advanced(ALSOFT_REQUIRE_SNDIO)
mark_as_advanced(ALSOFT_REQUIRE_SOLARIS)
mark_as_advanced(ALSOFT_REQUIRE_SSE)
mark_as_advanced(ALSOFT_REQUIRE_SSE2)
mark_as_advanced(ALSOFT_REQUIRE_SSE4_1)
mark_as_advanced(ALSOFT_REQUIRE_WINMM)
mark_as_advanced(ALSOFT_TESTS)
mark_as_advanced(ALSOFT_UTILS)
mark_as_advanced(ALSOFT_WERROR)
mark_as_advanced(COREAUDIO_FRAMEWORK)
mark_as_advanced(CMAKE_DEBUG_POSTFIX)
mark_as_advanced(FORCE_STATIC_VCRT)
mark_as_advanced(ALSOFT_BACKEND_WASAPI)
mark_as_advanced(ALSOFT_BUILD_ROUTER)
mark_as_advanced(ALSOFT_REQUIRE_SDL2)
mark_as_advanced(ALSOFT_REQUIRE_WASAPI)
#the following is from openal-soft
mark_as_advanced(SDL2MAIN_LIBRARY)
mark_as_advanced(SDL2_CORE_LIBRARY)
mark_as_advanced(SDL2_INCLUDE_DIR)
endif()
mark_as_advanced(TORQUE_SFX_OPENAL)
option(TORQUE_HIFI "HIFI? support" OFF)
mark_as_advanced(TORQUE_HIFI)
option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
mark_as_advanced(TORQUE_EXTENDED_MOVE)
set(TORQUE_SDL ON) # we need sdl to do our platform interop
if(WIN32)
option(TORQUE_OPENGL "Allow OpenGL render" ON)
#mark_as_advanced(TORQUE_OPENGL)
else()
set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
endif()
if(WIN32)
option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
addDef(TORQUE_D3D11)
endif()
option(TORQUE_DEDICATED "Torque dedicated" OFF)
mark_as_advanced(TORQUE_DEDICATED)
###############################################################################
# options
###############################################################################
if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
set(TORQUE_BUILD_TYPE "Debug" CACHE STRING "Select one of Debug, Release and RelWithDebInfo")
set_property(CACHE TORQUE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
set(TORQUE_ADDITIONAL_LINKER_FLAGS "" CACHE STRING "Additional linker flags")
mark_as_advanced(TORQUE_ADDITIONAL_LINKER_FLAGS)
endif()
option(TORQUE_MULTITHREAD "Multi Threading" ON)
mark_as_advanced(TORQUE_MULTITHREAD)
option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
option(TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP "Disable reading root path from zip. Zips will be mounted in-place with file name as directory name." ON)
mark_as_advanced(TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP)
option(TORQUE_ZIP_DISK_LAYOUT "All zips must be placed in the executable directory and contain full paths to the files." OFF)
mark_as_advanced(TORQUE_ZIP_DISK_LAYOUT)
option(TORQUE_PLAYER "Playback only?" OFF)
mark_as_advanced(TORQUE_PLAYER)
option(TORQUE_TOOLS "Enable or disable the tools" ON)
mark_as_advanced(TORQUE_TOOLS)
option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
mark_as_advanced(TORQUE_ENABLE_PROFILER)
option(TORQUE_DEBUG "T3D Debug mode" OFF)
mark_as_advanced(TORQUE_DEBUG)
option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
mark_as_advanced(TORQUE_SHIPPING)
option(TORQUE_DEBUG_NET "debug network" OFF)
mark_as_advanced(TORQUE_DEBUG_NET)
option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
mark_as_advanced(TORQUE_ENABLE_ASSERTS)
option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
#option(DEBUG_SPEW "more debug" OFF)
set(TORQUE_NO_DSO_GENERATION ON)
if(NOT TORQUE_SCRIPT_EXTENSION)
set(TORQUE_SCRIPT_EXTENSION "tscript" CACHE STRING "The default script extension to use for TorqueScript files")
endif()
mark_as_advanced(TORQUE_SCRIPT_EXTENSION)
option(TORQUE_USE_ZENITY "use the Zenity backend for NFD" OFF)
mark_as_advanced(TORQUE_USE_ZENITY)
option(TORQUE_SHOW_LEGACY_FILE_FIELDS "If on, shows legacy direct file path fields in the inspector." OFF)
mark_as_advanced(TORQUE_SHOW_LEGACY_FILE_FIELDS)
if(WIN32)
# warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
# warning C4018: '<' : signed/unsigned mismatch
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
# warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
if(TORQUE_SFX_DirectX)
if( TORQUE_CPU_X64 )
link_directories($ENV{DXSDK_DIR}/Lib/x64)
else()
link_directories($ENV{DXSDK_DIR}/Lib/x86)
endif()
endif()
endif()
# build types
if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
set(CMAKE_BUILD_TYPE ${TORQUE_BUILD_TYPE})
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(TORQUE_DEBUG TRUE)
elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
set(TORQUE_RELEASE TRUE)
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
set(TORQUE_RELEASE TRUE)
else()
message(FATAL_ERROR "Please select Debug, Release or RelWithDebInfo for TORQUE_BUILD_TYPE")
endif()
endif()
###############################################################################
# Always enabled paths first
###############################################################################
addPath("${srcDir}/") # must come first :)
addPathRec("${srcDir}/app")
addPath("${srcDir}/sfx/media")
addPath("${srcDir}/sfx/null")
addPath("${srcDir}/sfx")
addPath("${srcDir}/console")
addPath("${srcDir}/console/test")
addPath("${srcDir}/core")
addPath("${srcDir}/core/stream")
addPath("${srcDir}/core/strings")
addPath("${srcDir}/core/util")
addPath("${srcDir}/core/util/test")
addPath("${srcDir}/core/util/journal")
addPath("${srcDir}/core/util/journal/test")
addPath("${srcDir}/core/util/zip")
addPath("${srcDir}/core/util/zip/test")
addPath("${srcDir}/core/util/zip/compressors")
addPath("${srcDir}/i18n")
addPath("${srcDir}/sim")
addPath("${srcDir}/util")
addPath("${srcDir}/windowManager")
addPath("${srcDir}/windowManager/torque")
addPath("${srcDir}/windowManager/test")
addPath("${srcDir}/math")
addPath("${srcDir}/math/util")
addPath("${srcDir}/math/test")
addPath("${srcDir}/platform")
if(NOT TORQUE_SDL)
set(BLACKLIST "fileDialog.cpp" )
endif()
addPath("${srcDir}/platform/nativeDialogs")
set(BLACKLIST "" )
addPath("${srcDir}/cinterface")
if( NOT TORQUE_DEDICATED )
addPath("${srcDir}/platform/menus")
endif()
addPath("${srcDir}/platform/test")
addPath("${srcDir}/platform/threads")
addPath("${srcDir}/platform/threads/test")
addPath("${srcDir}/platform/async")
addPath("${srcDir}/platform/async/test")
addPath("${srcDir}/platform/input")
addPath("${srcDir}/platform/output")
addPath("${srcDir}/app")
addPath("${srcDir}/app/net")
addPath("${srcDir}/util/messaging")
addPath("${srcDir}/gfx/Null")
addPath("${srcDir}/gfx/test")
addPath("${srcDir}/gfx/bitmap")
addPath("${srcDir}/gfx/bitmap/loaders")
addPath("${srcDir}/gfx/util")
addPath("${srcDir}/gfx/video")
addPath("${srcDir}/gfx")
addPath("${srcDir}/shaderGen")
addPath("${srcDir}/gfx/sim")
addPath("${srcDir}/gui/buttons")
addPath("${srcDir}/gui/containers")
addPath("${srcDir}/gui/controls")
addPath("${srcDir}/gui/core")
addPath("${srcDir}/gui/game")
addPath("${srcDir}/gui/shiny")
addPath("${srcDir}/gui/utility")
addPath("${srcDir}/gui")
addPath("${srcDir}/collision")
addPath("${srcDir}/materials")
addPath("${srcDir}/lighting")
addPath("${srcDir}/lighting/common")
addPath("${srcDir}/renderInstance")
addPath("${srcDir}/renderInstance/debug")
addPath("${srcDir}/scene")
addPath("${srcDir}/scene/culling")
addPath("${srcDir}/scene/zones")
addPath("${srcDir}/scene/mixin")
addPath("${srcDir}/shaderGen")
addPath("${srcDir}/terrain")
addPath("${srcDir}/environment")
addPath("${srcDir}/forest")
addPath("${srcDir}/forest/ts")
addPath("${srcDir}/ts")
addPath("${srcDir}/ts/arch")
addPath("${srcDir}/physics")
addPath("${srcDir}/gui/3d")
addPath("${srcDir}/postFx")
addPath("${srcDir}/T3D")
set(BLACKLIST "" )
addPath("${srcDir}/T3D/examples")
addPath("${srcDir}/T3D/fps")
addPath("${srcDir}/T3D/fx")
addPath("${srcDir}/T3D/vehicles")
addPath("${srcDir}/T3D/physics")
addPath("${srcDir}/T3D/decal")
addPath("${srcDir}/T3D/sfx")
addPath("${srcDir}/T3D/gameBase")
addPath("${srcDir}/T3D/turret")
addPath("${srcDir}/T3D/lighting")
addPath("${srcDir}/T3D/gameObjects")
addPathRec("${srcDir}/T3D/components/")
addPathRec("${srcDir}/T3D/systems")
addPath("${srcDir}/main/")
addPath("${srcDir}/assets")
addPath("${srcDir}/module")
addPathRec("${srcDir}/T3D/assets")
addPathRec("${srcDir}/persistence")
addPathRec("${srcDir}/ts/collada")
addPathRec("${srcDir}/ts/assimp")
addPathRec("${srcDir}/ts/loader")
addPathRec("${projectSrcDir}")
# Load module-based files
if(EXISTS ${TORQUE_APP_DIR}/game/data)
message("Reading modules in ${TORQUE_APP_DIR}/game/data path...")
addInclude("${TORQUE_APP_DIR}/game/data")
addPathRec("${TORQUE_APP_DIR}/game/data")
endif()
if(EXISTS ${TORQUE_APP_DIR}/game/tools)
message("Reading modules in ${TORQUE_APP_DIR}/game/tools path...")
addInclude("${TORQUE_APP_DIR}/game/tools")
addPathRec("${TORQUE_APP_DIR}/game/tools")
endif()
###############################################################################
# modular paths
###############################################################################
# lighting
if(TORQUE_ADVANCED_LIGHTING)
addPath("${srcDir}/lighting/advanced")
addPathRec("${srcDir}/lighting/shadowMap")
if(WIN32)
addPathRec("${srcDir}/lighting/advanced/hlsl")
endif()
if(TORQUE_OPENGL)
addPathRec("${srcDir}/lighting/advanced/glsl")
endif()
addDef(TORQUE_ADVANCED_LIGHTING)
endif()
if(TORQUE_BASIC_LIGHTING)
addPathRec("${srcDir}/lighting/basic")
addPathRec("${srcDir}/lighting/shadowMap")
addDef(TORQUE_BASIC_LIGHTING)
endif()
# DirectX Sound
if(TORQUE_SFX_DirectX)
addLib(x3daudio.lib)
addPathRec("${srcDir}/sfx/dsound")
addPathRec("${srcDir}/sfx/xaudio")
endif()
# OpenAL
if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
addPath("${srcDir}/sfx/openal")
if(WIN32)
option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
addPath("${srcDir}/sfx/openal/win32")
addInclude("${libDir}/openal-soft/include")
endif()
if(UNIX AND NOT APPLE)
option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
addPath("${srcDir}/sfx/openal/linux")
endif()
if(APPLE)
option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" OFF)
addPath("${srcDir}/sfx/openal/mac")
addFramework("OpenAL")
endif()
endif()
mark_as_advanced(AL_ALEXT_PROTOTYPES)
if(AL_ALEXT_PROTOTYPES)
addDef( "AL_ALEXT_PROTOTYPES" )
endif()
# Vorbis
if(TORQUE_SFX_VORBIS)
addInclude(${libDir}/libvorbis/include)
addDef(TORQUE_OGGVORBIS)
addLib(libvorbis)
addLib(libogg)
endif()
# Theora
if(TORQUE_THEORA)
addPath("${srcDir}/core/ogg")
addPath("${srcDir}/gfx/video")
addPath("${srcDir}/gui/theora")
addDef(TORQUE_OGGTHEORA)
addDef(TORQUE_OGGVORIBS)
addInclude(${libDir}/libtheora/include)
addLib(libtheora)
endif()
# Include tools for non-tool builds (or define player if a tool build)
if(TORQUE_TOOLS)
addPath("${srcDir}/gui/worldEditor")
addPath("${srcDir}/gui/worldEditor/tools")
addPath("${srcDir}/environment/editors")
addPath("${srcDir}/forest/editor")
addPath("${srcDir}/gui/editor")
addPath("${srcDir}/gui/editor/inspector")
set(BLACKLIST "" )
endif()
if(TORQUE_HIFI)
addPath("${srcDir}/T3D/gameBase/hifi")
addDef(TORQUE_HIFI_NET)
endif()
if(TORQUE_EXTENDED_MOVE)
addPath("${srcDir}/T3D/gameBase/extended")
addDef(TORQUE_EXTENDED_MOVE)
else()
addPath("${srcDir}/T3D/gameBase/std")
endif()
if(TORQUE_SDL)
addPathRec("${srcDir}/windowManager/sdl")
if(NOT TORQUE_OPENGL)
set(BLACKLIST "sdlPlatformGL.cpp")
endif()
addPathRec("${srcDir}/platformSDL")
set(BLACKLIST "")
if(TORQUE_OPENGL)
addPathRec("${srcDir}/gfx/gl/sdl")
endif()
if(UNIX AND NOT APPLE)
#set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
set(ENV{CFLAGS} "${CXX_FLAG32} -g -O3")
if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
set(ENV{LDFLAGS} "${CXX_FLAG32}")
else()
set(ENV{LDFLAGS} "${CXX_FLAG32} ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
endif()
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
# Setup CMake to use GTK+, tell the compiler where to look for headers
# and to the linker where to look for libraries
include_directories(${GTK3_INCLUDE_DIRS})
link_directories(${GTK3_LIBRARY_DIRS})
# Add other flags to the compiler
add_definitions(${GTK3_CFLAGS_OTHER})
if(TORQUE_USE_ZENITY)
set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "nfd_gtk.c" )
else()
set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
endif()
addLib(nativeFileDialogs)
set(BLACKLIST "" )
target_link_libraries(nativeFileDialogs ${GTK3_LIBRARIES})
elseif(APPLE)
set(BLACKLIST "nfd_gtk.c" "nfd_win.cpp" )
addLib(nativeFileDialogs)
set(BLACKLIST "" )
else()
set(BLACKLIST "nfd_gtk.c" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
addLib(nativeFileDialogs)
set(BLACKLIST "" )
addLib(comctl32)
endif()
#override and hide SDL2 cache variables
#set apple to sue sdl static lib, other platforms use dynamic
if(APPLE)
set(SDL_SHARED OFF CACHE BOOL "Build a shared version of the library" FORCE)
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library" FORCE)
else()
set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library" FORCE)
set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library" FORCE)
endif()
add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2 EXCLUDE_FROM_ALL)
link_directories( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
endif()
if(TORQUE_DEDICATED)
addDef(TORQUE_DEDICATED)
endif()
#modules dir
file(GLOB modules "modules/*.cmake")
foreach(module ${modules})
include(${module})
endforeach()
###############################################################################
# platform specific things
###############################################################################
if(WIN32)
addPath("${srcDir}/platformWin32")
if(TORQUE_SDL)
set(BLACKLIST "fileDialog.cpp" )
endif()
addPath("${srcDir}/platformWin32/nativeDialogs")
set(BLACKLIST "" )
addPath("${srcDir}/platformWin32/menus")
if(NOT TORQUE_SDL)
addPath("${srcDir}/platformWin32/threads")
endif()
addPath("${srcDir}/platformWin32/videoInfo")
addPath("${srcDir}/platformWin32/minidump")
addPath("${srcDir}/windowManager/win32")
if(TORQUE_D3D11)
addPath("${srcDir}/gfx/D3D11")
endif()
addPath("${srcDir}/shaderGen/HLSL")
addPath("${srcDir}/terrain/hlsl")
addPath("${srcDir}/forest/hlsl")
# add windows rc file for the icon
addFile("${projectSrcDir}/torque.rc")
endif()
if(APPLE)
addPath("${srcDir}/platformMac")
addPath("${srcDir}/platformPOSIX")
endif()
if(UNIX AND NOT APPLE)
# linux_dedicated
if(TORQUE_DEDICATED)
addPath("${srcDir}/windowManager/dedicated")
# ${srcDir}/platformX86UNIX/*.client.* files are not needed
# @todo: move to separate file
file( GLOB tmp_files
${srcDir}/platformX86UNIX/*.cpp
${srcDir}/platformX86UNIX/*.c
${srcDir}/platformX86UNIX/*.cc
${srcDir}/platformX86UNIX/*.h )
file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
foreach( f ${tmp_files} )
addFile( ${f} )
endforeach()
else()
addPath("${srcDir}/platformX86UNIX")
addPath("${srcDir}/platformX86UNIX/nativeDialogs")
endif()
# linux
addPath("${srcDir}/platformPOSIX")
endif()
if( TORQUE_OPENGL )
addPath("${srcDir}/shaderGen/GLSL")
if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
addPath("${srcDir}/gfx/gl")
addPath("${srcDir}/gfx/gl/tGL")
addPath("${srcDir}/shaderGen/GLSL")
addPath("${srcDir}/terrain/glsl")
addPath("${srcDir}/forest/glsl")
endif()
if(WIN32 AND NOT TORQUE_SDL)
addPath("${srcDir}/gfx/gl/win32")
endif()
endif()
###############################################################################
###############################################################################
finishExecutable()
###############################################################################
###############################################################################
# Set Visual Studio startup project
if((${CMAKE_VERSION} VERSION_EQUAL 3.6.0) OR (${CMAKE_VERSION} VERSION_GREATER 3.6.0) AND MSVC)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
endif()
message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
# configure the relevant files only once
if(APPLE)
#icon
if(NOT EXISTS "${projectSrcDir}/torque.icns")
CONFIGURE_FILE("${cmakeDir}/torque.icns" "${projectSrcDir}/torque.icns" COPYONLY)
endif()
#plist
if(NOT EXISTS "${projectSrcDir}/Info.plist")
CONFIGURE_FILE("${cmakeDir}/Info.plist.in" "${projectSrcDir}/Info.plist" COPYONLY)
endif()
#target properties for mac
set_target_properties("${PROJECT_NAME}" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${projectSrcDir}/Info.plist")
else()
if(NOT EXISTS "${projectSrcDir}/torque.ico")
CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
endif()
endif()
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.tscript.in")
CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.tscript.in" "${projectOutDir}/main.${TORQUE_SCRIPT_EXTENSION}")
else()
if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.${TORQUE_SCRIPT_EXTENSION}.in")
CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.${TORQUE_SCRIPT_EXTENSION}.in" "${projectOutDir}/main.${TORQUE_SCRIPT_EXTENSION}")
endif()
endif()
if(WIN32)
if(NOT EXISTS "${projectSrcDir}/torque.rc")
CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
endif()
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
endif()
if(NOT EXISTS "${projectOutDir}/cleanup.bat")
CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
endif()
endif()
###############################################################################
# Common Libraries
###############################################################################
addLib(lpng)
addLib(ljpeg)
addLib(zlib)
addLib(tinyxml)
addLib(opcode)
addLib(squish)
addLib(collada)
addLib(pcre)
addLib(convexDecomp)
if (TORQUE_OPENGL)
addLib(glad)
endif()
addLib(assimp)
if(WIN32)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
addLib("${TORQUE_EXTERNAL_LIBS}")
if(TORQUE_OPENGL)
addLib(OpenGL32.lib)
endif()
endif()
if (APPLE)
addFramework("Cocoa")
addFramework("OpenGL")
#These are needed by sdl2 static lib
addFramework("CoreAudio")
addFramework("AudioUnit")
addFramework("ForceFeedback")
addFramework("IOKit")
addFramework("CoreVideo")
#grrr damn you sdl!
addFramework("Carbon")
addFramework("AudioToolbox")
addLib("iconv")
endif()
#detect Architecture
if (APPLE AND NOT IOS)
option(TORQUE_MACOS_UNIVERSAL_BINARY OFF)
# Detect architecture if not using universal
if (TORQUE_MACOS_UNIVERSAL_BINARY)
set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
set(DEPLOYMENT_TARGET_APPLE "10.13")
else()
check_c_compiler_flag("-arch arm64" armSupportedApple)
if(armSupportedApple)
set(ARCHITECTURE_STRING_APPLE "arm64")
set(DEPLOYMENT_TARGET_APPLE "11.0")
else()
set(ARCHITECTURE_STRING_APPLE "x86_64")
set(DEPLOYMENT_TARGET_APPLE "10.9")
endif()
endif()
set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET_APPLE} CACHE STRING "OSX Deployment target" FORCE)
endif()
if(UNIX AND NOT APPLE)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
endif()
###############################################################################
# Always enabled Definitions
###############################################################################
addDef(TORQUE_DEBUG Debug)
addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
addDef(TORQUE_SHADERGEN)
addDef(INITGUID)
addDef(NTORQUE_SHARED)
addDef(UNICODE)
addDef(_UNICODE) # for VS
addDef(TORQUE_UNICODE)
#addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
addDef(BAN_OPCODE_AUTOLINK)
addDef(ICE_NO_DLL)
addDef(TORQUE_OPCODE)
addDef(TORQUE_COLLADA)
addDef(TORQUE_ASSIMP)
addDef(DOM_INCLUDE_TINYXML)
addDef(PCRE_STATIC)
addDef(_CRT_SECURE_NO_WARNINGS)
addDef(_CRT_SECURE_NO_DEPRECATE)
if(UNIX AND NOT APPLE)
addDef(LINUX)
endif()
if(TORQUE_OPENGL)
addDef(TORQUE_OPENGL)
endif()
if(TORQUE_SDL)
addDef(TORQUE_SDL)
addInclude(${libDir}/sdl/include)
if(APPLE)
addLib(SDL2main)
addLib(SDL2-static)
add_dependencies(${TORQUE_APP_NAME} SDL2main SDL2-static)
else()
addLib(SDL2)
endif()
SET(VIDEO_WAYLAND OFF CACHE BOOL "" FORCE)
mark_as_advanced(3DNOW)
mark_as_advanced(ALSA)
mark_as_advanced(ALTIVEC)
mark_as_advanced(ARTS)
mark_as_advanced(ASSEMBLY)
mark_as_advanced(ASSERTIONS)
mark_as_advanced(DIRECTX)
mark_as_advanced(DISKAUDIO)
mark_as_advanced(DUMMYAUDIO)
mark_as_advanced(ESD)
mark_as_advanced(FUSIONSOUND)
mark_as_advanced(INPUT_TSLIB)
mark_as_advanced(LIBC)
mark_as_advanced(MMX)
mark_as_advanced(NAS)
mark_as_advanced(NAS_SHARED)
mark_as_advanced(OSS)
mark_as_advanced(PTHREADS)
mark_as_advanced(PULSEAUDIO)
mark_as_advanced(RENDER_D3D)
mark_as_advanced(RPATH)
mark_as_advanced(SNDIO)
mark_as_advanced(SSE)
mark_as_advanced(SSE2)
mark_as_advanced(SSEMATH)
mark_as_advanced(WINDRES)
mark_as_advanced(SDL_ATOMIC)
mark_as_advanced(SDL_AUDIO)
mark_as_advanced(SDL_CPUINFO)
mark_as_advanced(SDL_DLOPEN)
mark_as_advanced(SDL_EVENTS)
mark_as_advanced(SDL_FILE)
mark_as_advanced(SDL_FILESYSTEM)
mark_as_advanced(SDL_HAPTIC)
mark_as_advanced(SDL_JOYSTICK)
mark_as_advanced(SDL_LOADSO)
mark_as_advanced(SDL_POWER)
mark_as_advanced(SDL_RENDER)
mark_as_advanced(SDL_SHARED)
mark_as_advanced(SDL_STATIC)
mark_as_advanced(SDL_THREADS)
mark_as_advanced(SDL_TIMERS)
mark_as_advanced(SDL_VIDEO)
mark_as_advanced(CLOCK_GETTIME)
mark_as_advanced(GCC_ATOMICS)
mark_as_advanced(VIDEO_WAYLAND)
set(VIDEO_WAYLAND OFF)
mark_as_advanced(VIDEO_COCOA)
mark_as_advanced(VIDEO_DIRECTFB)
mark_as_advanced(VIDEO_DUMMY)
mark_as_advanced(VIDEO_MIR)
mark_as_advanced(VIDEO_OPENGL)
mark_as_advanced(VIDEO_OPENGLES)
set(VIDEO_OPENGLES OFF)
mark_as_advanced(VIDEO_RPI)
set(VIDEO_RPI OFF)
mark_as_advanced(VIDEO_VIVANTE)
set(VIDEO_VIVANTE OFF)
mark_as_advanced(VIDEO_X11)
set(VIDEO_X11 OFF)
mark_as_advanced(VIDEO_VULKAN)
set(VIDEO_VULKAN OFF)
mark_as_advanced(VIDEO_KMSDRM)
set(VIDEO_KMSDRM OFF)
mark_as_advanced(WASAPI)
mark_as_advanced(SS3)
mark_as_advanced(SDL_TEST)
set(SDL_TEST OFF)
mark_as_advanced(SDL_SENSOR)
set(SDL_SENSOR OFF)
mark_as_advanced(BACKGROUNDING_SIGNAL)
mark_as_advanced(FOREGROUNDING_SIGNAL)
endif()
if(TORQUE_STATIC_CODE_ANALYSIS)
addDef( "ON_FAIL_ASSERTFATAL=exit(1)" )
endif()
###############################################################################
# Include Paths
###############################################################################
addInclude("${projectSrcDir}")
addInclude("${srcDir}/")
addInclude("${libDir}/lmpg")
addInclude("${libDir}/lpng")
addInclude("${libDir}/ljpeg")
addInclude("${libDir}/lungif")
addInclude("${libDir}/zlib")
addInclude("${libDir}/") # for tinyxml
addInclude("${libDir}/tinyxml")
addInclude("${libDir}/squish")
addInclude("${libDir}/convexDecomp")
addInclude("${libDir}/libogg/include")
addInclude("${libDir}/opcode")
addInclude("${libDir}/collada/include")
addInclude("${libDir}/collada/include/1.4")
addInclude("${libDir}/assimp/include")
if(TORQUE_SDL)
addInclude("${libDir}/nativeFileDialogs/include")
endif()
if(TORQUE_OPENGL)
addInclude("${libDir}/glad/include")
endif()
if(UNIX AND NOT APPLE)
addInclude("/usr/include/freetype2/freetype")
addInclude("/usr/include/freetype2")
endif()
if(MSVC)
# Match projectGenerator naming for executables
set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
foreach(INDEX RANGE 2)
list(GET OUTPUT_CONFIG ${INDEX} CONF)
list(GET OUTPUT_SUFFIX ${INDEX} SUFFIX)
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME_${CONF} ${PROJECT_NAME}_${SUFFIX})
endforeach()
endif()
###############################################################################
# Project-specific configuration:
###############################################################################
include(${TORQUE_APP_DIR}/${PROJECT_NAME}.cmake OPTIONAL)
###############################################################################
# Installation
###############################################################################
if(TORQUE_TEMPLATE)
message("Prepare Template(${TORQUE_TEMPLATE}) install...")
file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
IF( NOT TORQUE_D3D11)
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/D3DCompiler_47.dll")
ENDIF()
list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.tscript.in")
foreach(ITEM ${INSTALL_FILES_AND_DIRS})
get_filename_component( dir ${ITEM} DIRECTORY )
get_filename_component( scriptName ${ITEM} NAME )
STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})
STRING(REGEX REPLACE ".tscript" ".${TORQUE_SCRIPT_EXTENSION}" newScriptName ${scriptName})
install( FILES ${ITEM} DESTINATION ${INSTALL_DIR} RENAME ${newScriptName} )
endforeach()
if(WIN32)
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${TORQUE_APP_DIR}")
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${TORQUE_APP_DIR}")
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${TORQUE_APP_DIR}")
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")
endif()
endif()