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https://github.com/TorqueGameEngines/Torque3D.git
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So autounload is disabled to prevent excessive unloading of assets before the level is concluded. |
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|---|---|---|
| .. | ||
| assetBase.cpp | ||
| assetBase.h | ||
| assetBase_ScriptBinding.h | ||
| assetDefinition.h | ||
| assetFieldTypes.cpp | ||
| assetFieldTypes.h | ||
| assetManager.cpp | ||
| assetManager.h | ||
| assetManager_ScriptBinding.h | ||
| assetPtr.h | ||
| assetQuery.cpp | ||
| assetQuery.h | ||
| assetQuery_ScriptBinding.h | ||
| assetTagsManifest.cpp | ||
| assetTagsManifest.h | ||
| assetTagsManifest_ScriptBinding.h | ||
| core.h | ||
| declaredAssets.cpp | ||
| declaredAssets.h | ||
| referencedAssets.cpp | ||
| referencedAssets.h | ||
| tamlAssetDeclaredUpdateVisitor.h | ||
| tamlAssetDeclaredVisitor.h | ||
| tamlAssetReferencedUpdateVisitor.h | ||
| tamlAssetReferencedVisitor.h | ||