Torque3D/Engine/source/terrain/terrExport.cpp

156 lines
5.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "terrain/terrData.h"
#include "gfx/bitmap/gBitmap.h"
#include "terrain/terrMaterial.h"
#include "core/stream/fileStream.h"
#include "console/engineAPI.h"
#ifdef TORQUE_TOOLS
bool TerrainBlock::exportHeightMap( const UTF8 *filePath, const String &format ) const
{
GBitmap output( mFile->mSize,
mFile->mSize,
false,
GFXFormatR5G6B5 );
// First capture the max height... we'll normalize
// everything to this value.
U16 maxHeight = 0;
Vector<const U16>::iterator iBits = mFile->mHeightMap.begin();
for ( S32 y = 0; y < mFile->mSize; y++ )
{
for ( S32 x = 0; x < mFile->mSize; x++ )
{
if ( *iBits > maxHeight )
maxHeight = *iBits;
++iBits;
}
}
// Now write out the map.
iBits = mFile->mHeightMap.begin();
U16 *oBits = (U16*)output.getWritableBits();
for ( S32 y = 0; y < mFile->mSize; y++ )
{
for ( S32 x = 0; x < mFile->mSize; x++ )
{
// PNG expects big endian.
U16 height = (U16)( ( (F32)(*iBits) / (F32)maxHeight ) * (F32)U16_MAX );
*oBits = convertHostToBEndian( height );
++oBits;
++iBits;
}
}
FileStream stream;
if ( !stream.open( filePath, Torque::FS::File::Write ) )
{
Con::errorf( "TerrainBlock::exportHeightMap() - Error opening file for writing: %s !", filePath );
return false;
}
if ( !output.writeBitmap( format, stream ) )
{
Con::errorf( "TerrainBlock::exportHeightMap() - Error writing %s: %s !", format.c_str(), filePath );
return false;
}
// Print out the map size in meters, so that the user
// knows what values to use when importing it into
// another terrain tool.
S32 dim = mSquareSize * mFile->mSize;
S32 height = fixedToFloat( maxHeight );
Con::printf( "Saved heightmap with dimensions %d x %d x %d.", dim, dim, height );
return true;
}
bool TerrainBlock::exportLayerMaps( const UTF8 *filePrefix, const String &format ) const
{
for(S32 i = 0; i < mFile->mMaterials.size(); i++)
{
Vector<const U8>::iterator iBits = mFile->mLayerMap.begin();
GBitmap output( mFile->mSize,
mFile->mSize,
false,
GFXFormatA8 );
// Copy the layer data.
U8 *oBits = (U8*)output.getWritableBits();
dMemset( oBits, 0, mFile->mSize * mFile->mSize );
for ( S32 y = 0; y < mFile->mSize; y++ )
{
for ( S32 x = 0; x < mFile->mSize; x++ )
{
if(*iBits == i)
*oBits = 0xFF;
++iBits;
++oBits;
}
}
// Whats the full file name for this layer.
UTF8 filePath[1024];
dSprintf( filePath, 1024, "%s_%d_%s.%s", filePrefix, i, mFile->mMaterials[i]->getInternalName(), format.c_str() );
FileStream stream;
if ( !stream.open( filePath, Torque::FS::File::Write ) )
{
Con::errorf( "TerrainBlock::exportLayerMaps() - Error opening file for writing: %s !", filePath );
return false;
}
if ( !output.writeBitmap( format, stream ) )
{
Con::errorf( "TerrainBlock::exportLayerMaps() - Error writing %s: %s !", format.c_str(), filePath );
return false;
}
}
return true;
}
DefineConsoleMethod( TerrainBlock, exportHeightMap, bool, (const char * fileNameStr, const char * format), ( "png"), "(string filename, [string format]) - export the terrain block's heightmap to a bitmap file (default: png)" )
{
UTF8 fileName[1024];
Con::expandScriptFilename( fileName, sizeof( fileName ), fileNameStr );
return object->exportHeightMap( fileName, format );
}
DefineConsoleMethod( TerrainBlock, exportLayerMaps, bool, (const char * filePrefixStr, const char * format), ( "png"), "(string filePrefix, [string format]) - export the terrain block's layer maps to bitmap files (default: png)" )
{
UTF8 filePrefix[1024];
Con::expandScriptFilename( filePrefix, sizeof( filePrefix ), filePrefixStr );
return object->exportLayerMaps( filePrefix, format );
}
#endif