mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-24 05:45:40 +00:00
54 lines
1.2 KiB
HLSL
54 lines
1.2 KiB
HLSL
//*****************************************************************************
|
|
// Torque -- HLSL procedural shader
|
|
//*****************************************************************************
|
|
|
|
// Dependencies:
|
|
#include "core/rendering/shaders/torque.hlsl"
|
|
|
|
// Features:
|
|
// Vert Position
|
|
// skybox
|
|
// Diffuse Color
|
|
// Reflect Cube
|
|
// HDR Output
|
|
|
|
struct ConnectData
|
|
{
|
|
float4 vpos : SV_Position;
|
|
float3 reflectVec : TEXCOORD0;
|
|
};
|
|
|
|
|
|
struct Fragout
|
|
{
|
|
float4 col : SV_Target0;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Main
|
|
//-----------------------------------------------------------------------------
|
|
Fragout main( ConnectData IN,
|
|
uniform float4 diffuseMaterialColor : register(C0),
|
|
uniform SamplerState cubeMap : register(S0),
|
|
uniform TextureCube cubeMapTex : register(T0)
|
|
)
|
|
{
|
|
Fragout OUT;
|
|
|
|
// Vert Position
|
|
|
|
// skybox
|
|
|
|
// Diffuse Color
|
|
OUT.col = diffuseMaterialColor;
|
|
|
|
// Reflect Cube
|
|
OUT.col *= cubeMapTex.Sample( cubeMap, IN.reflectVec );
|
|
|
|
// HDR Output
|
|
OUT.col = hdrEncode( OUT.col );
|
|
|
|
|
|
return OUT;
|
|
}
|