mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
2723 lines
130 KiB
C++
2723 lines
130 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ENGINEAPI_H_
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#define _ENGINEAPI_H_
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#include <tuple>
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#include <utility>
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _CONSOLE_H_
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#include "console/console.h"
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#endif
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#ifndef _STRINGFUNCTIONS_H_
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#include "core/strings/stringFunctions.h"
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#endif
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#ifndef _SIMOBJECT_H_
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#include "console/simObject.h"
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#endif
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#ifndef _ENGINEFUNCTIONS_H_
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#include "console/engineFunctions.h"
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#endif
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// Whatever types are used in API definitions, their DECLAREs must be visible to the
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// macros. We include the basic primitive and struct types here.
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#ifndef _ENGINEPRIMITIVES_H_
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#include "console/enginePrimitives.h"
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#endif
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#ifndef _ENGINESTRUCTS_H_
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#include "console/engineStructs.h"
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#endif
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// Needed for the executef macros. Blame GCC.
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#ifndef _SIMEVENTS_H_
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#include "console/simEvents.h"
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#endif
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/// @file
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/// Definitions for exposing engine functionality to the control layer.
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///
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/// This file provides a convenience layer around the underlying engine interop system (which at
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/// the moment still includes the legacy TorqueScript interop a.k.a. "console system"). The
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/// macros exposed here will automatically take care of all marshalling, value type constraints,
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/// reflection info instancing, etc. involved in defining engine API call-ins and call-outs.
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///
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/// @note At the moment, this file supplies both the legacy TorqueScript console system as well
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/// as the new engine export system with the structures and information they need. In the
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/// near future, the console-based parts will get purged. This will not result in visible
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/// changes to users of the functionality here except for the string-based marshalling
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/// functions currently exposed (which will also disappear).
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//TODO: Disable warning for extern "C" functions returning UDTs for now; need to take a closer look at this
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#pragma warning( disable : 4190 )
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// Disable some VC warnings that are irrelevant to us.
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#pragma warning( push )
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#pragma warning( disable : 4510 ) // default constructor could not be generated; all the Args structures are never constructed by us
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#pragma warning( disable : 4610 ) // can never be instantiated; again Args is never constructed by us
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namespace engineAPI {
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/// Flag for enabling legacy console behavior in the interop system while
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/// we still have it around. Will disappear along with console.
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extern bool gUseConsoleInterop;
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/// Flag to allow engine functions to detect whether the engine had been
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/// initialized or shut down.
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extern bool gIsInitialized;
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}
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//FIXME: this allows const char* to be used as a struct field type
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// Temp support for allowing const char* to remain in the API functions as long as we
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// still have the console system around. When that is purged, these definitions should
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// be deleted and all const char* uses be replaced with String.
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template<> struct EngineTypeTraits< const char* > : public EngineTypeTraits< String > {};
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template<> inline const EngineTypeInfo* TYPE< const char* >() { return TYPE< String >(); }
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/// @name Marshalling
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///
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/// Functions for converting to/from string-based data representations.
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///
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/// @note This functionality is specific to the console interop.
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/// @{
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/// Marshal a single piece of data from native into client form.
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template< typename T >
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inline const char* EngineMarshallData( const T& value )
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{
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return castConsoleTypeToString( value );
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}
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inline const char* EngineMarshallData( bool value )
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{
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if( value )
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return "1";
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else
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return "0";
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}
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inline const char* EngineMarshallData( const char* str )
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{
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// The API assumes that if you pass a plain "const char*" through it, then you are referring
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// to string storage with non-local lifetime that can be safely passed to the control layer.
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return str;
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}
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template< typename T >
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inline const char* EngineMarshallData( T* object )
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{
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return ( object ? object->getIdString() : "0" );
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}
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template< typename T >
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inline const char* EngineMarshallData( const T* object )
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{
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return ( object ? object->getIdString() : "0" );
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}
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inline const char* EngineMarshallData( U32 value )
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{
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return EngineMarshallData( S32( value ) );
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}
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/// Marshal data from native into client form stored directly in
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/// client function invocation vector.
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template< typename T >
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inline void EngineMarshallData( const T& arg, S32& argc, ConsoleValueRef *argv )
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{
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argv[ argc ] = castConsoleTypeToString( arg );
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argc ++;
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}
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inline void EngineMarshallData( bool arg, S32& argc, ConsoleValueRef *argv )
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{
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if( arg )
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argv[ argc ] = 1;
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else
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argv[ argc ] = 0;
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argc ++;
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}
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inline void EngineMarshallData( S32 arg, S32& argc, ConsoleValueRef *argv )
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{
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argv[ argc ] = arg;
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argc ++;
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}
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inline void EngineMarshallData( U32 arg, S32& argc, ConsoleValueRef *argv )
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{
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EngineMarshallData( S32( arg ), argc, argv );
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}
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inline void EngineMarshallData( F32 arg, S32& argc, ConsoleValueRef *argv )
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{
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argv[ argc ] = arg;
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argc ++;
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}
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inline void EngineMarshallData( const char* arg, S32& argc, ConsoleValueRef *argv )
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{
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argv[ argc ] = arg;
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argc ++;
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}
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inline void EngineMarshallData( char* arg, S32& argc, ConsoleValueRef *argv )
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{
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argv[ argc ] = arg;
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argc ++;
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}
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template< typename T >
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inline void EngineMarshallData( T* object, S32& argc, ConsoleValueRef *argv )
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{
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argv[ argc ] = object ? object->getId() : 0;
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argc ++;
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}
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template< typename T >
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inline void EngineMarshallData( const T* object, S32& argc, ConsoleValueRef *argv )
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{
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argv[ argc ] = object ? object->getId() : 0;
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argc ++;
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}
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/// Unmarshal data from client form to engine form.
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///
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/// This is wrapped in an a struct as partial specializations on function
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/// templates are not allowed in C++.
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template< typename T >
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struct EngineUnmarshallData
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{
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T operator()( const char* str ) const
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{
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T value;
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castConsoleTypeFromString( value, str );
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return value;
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}
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};
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template<>
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struct EngineUnmarshallData< S32 >
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{
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S32 operator()( ConsoleValueRef &ref ) const
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{
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return (S32)ref;
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}
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S32 operator()( const char* str ) const
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{
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return dAtoi( str );
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}
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};
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template<>
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struct EngineUnmarshallData< U32 >
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{
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U32 operator()( ConsoleValueRef &ref ) const
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{
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return (U32)((S32)ref);
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}
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U32 operator()( const char* str ) const
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{
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return dAtoui( str );
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}
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};
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template<>
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struct EngineUnmarshallData< F32 >
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{
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F32 operator()( ConsoleValueRef &ref ) const
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{
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return (F32)ref;
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}
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F32 operator()( const char* str ) const
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{
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return dAtof( str );
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}
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};
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template<>
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struct EngineUnmarshallData< U8 >
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{
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U8 operator()( ConsoleValueRef &ref ) const
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{
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return (U8)((S32)ref);
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}
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U8 operator()( const char* str ) const
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{
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return dAtoui( str );
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}
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};
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template<>
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struct EngineUnmarshallData< const char* >
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{
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const char* operator()( ConsoleValueRef &ref ) const
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{
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return ref.getStringValue();
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}
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const char* operator()( const char* str ) const
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{
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return str;
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}
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};
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template< typename T >
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struct EngineUnmarshallData< T* >
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{
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T* operator()( ConsoleValueRef &ref ) const
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{
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return dynamic_cast< T* >( Sim::findObject( ref.getStringValue() ) );
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}
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T* operator()( const char* str ) const
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{
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return dynamic_cast< T* >( Sim::findObject( str ) );
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}
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};
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template<>
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struct EngineUnmarshallData< void >
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{
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void operator()( ConsoleValueRef& ) const {}
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void operator()( const char* ) const {}
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};
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template<>
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struct EngineUnmarshallData< ConsoleValueRef >
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{
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ConsoleValueRef operator()( ConsoleValueRef ref ) const
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{
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return ref;
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}
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};
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/// @}
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/// @name C to C++ Trampolines
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///
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/// The trampolines serve two purposes:
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///
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/// For one, they ensure that no matter what argument types are specified by users of the engine API macros, the correct
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/// argument value types are enforced on the functions exported by the engine. Let's say, for example, the user writes
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/// a function that takes a "Point3F direction" argument, then the template machinery here will automatically expose an
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/// API function that takes a "Point3F& direction" argument.
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///
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/// Secondly, the templates jump the incoming calls from extern "C" space into C++ space. This is mostly relevant for
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/// methods only as they will need an implicit object type argument.
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///
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/// @{
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// Helper type to factor out commonalities between function and method trampolines.
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template<typename T> struct _EngineTrampoline {
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struct Args {};
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};
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template< typename R, typename ...ArgTs >
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struct _EngineTrampoline< R( ArgTs ... ) >
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{
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typedef std::tuple<ArgTs ...> Args;
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std::tuple<ArgTs ...> argT;
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};
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template< typename T >
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struct _EngineFunctionTrampolineBase : public _EngineTrampoline< T >
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{
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typedef T FunctionType;
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};
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// Trampolines for any call-ins that aren't methods.
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template< typename T >
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struct _EngineFunctionTrampoline {};
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template< typename R, typename ...ArgTs >
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struct _EngineFunctionTrampoline< R(ArgTs...) > : public _EngineFunctionTrampolineBase< R(ArgTs...) >
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{
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private:
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using Super = _EngineFunctionTrampolineBase< R(ArgTs...) >;
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using ArgsType = typename Super::Args;
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template<size_t ...> struct Seq {};
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template<size_t N, size_t ...S> struct Gens : Gens<N-1, N-1, S...> {};
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template<size_t ...I> struct Gens<0, I...>{ typedef Seq<I...> type; };
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template<size_t ...I>
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static R dispatchHelper(typename Super::FunctionType fn, const ArgsType& args, Seq<I...>) {
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return R( fn(std::get<I>(args) ...) );
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}
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using SeqType = typename Gens<sizeof...(ArgTs)>::type;
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public:
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static R jmp(typename Super::FunctionType fn, const ArgsType& args )
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{
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return dispatchHelper(fn, args, SeqType());
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}
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};
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// Trampolines for engine methods
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template< typename T >
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struct _EngineMethodTrampolineBase : public _EngineTrampoline< T > {};
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template< typename Frame, typename T >
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struct _EngineMethodTrampoline {};
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template< typename Frame, typename R, typename ...ArgTs >
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struct _EngineMethodTrampoline< Frame, R(ArgTs ...) > : public _EngineMethodTrampolineBase< R(ArgTs ...) >
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{
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using FunctionType = R( typename Frame::ObjectType*, ArgTs ...);
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private:
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using Super = _EngineMethodTrampolineBase< R(ArgTs ...) >;
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using ArgsType = typename _EngineFunctionTrampolineBase< R(ArgTs ...) >::Args;
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template<size_t ...> struct Seq {};
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template<size_t N, size_t ...S> struct Gens : Gens<N-1, N-1, S...> {};
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template<size_t ...I> struct Gens<0, I...>{ typedef Seq<I...> type; };
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template<size_t ...I>
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static R dispatchHelper(Frame f, const ArgsType& args, Seq<I...>) {
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return R( f._exec(std::get<I>(args) ...) );
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}
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using SeqType = typename Gens<sizeof...(ArgTs)>::type;
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public:
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static R jmp( typename Frame::ObjectType* object, const ArgsType& args )
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{
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Frame f;
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f.object = object;
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return dispatchHelper(f, args, SeqType());
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}
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};
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/// @}
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/// @name Thunking
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///
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/// Internal functionality for thunks placed between TorqueScript calls of engine functions and their native
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/// implementations.
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///
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/// @note The functionality in this group is specific to the console interop system.
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/// @{
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// Helper function to return data from a thunk.
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template< typename T >
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inline const char* _EngineConsoleThunkReturnValue( const T& value )
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{
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return EngineMarshallData( value );
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}
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inline bool _EngineConsoleThunkReturnValue( bool value )
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{
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return value;
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}
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inline S32 _EngineConsoleThunkReturnValue( S32 value )
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{
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return value;
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}
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inline F32 _EngineConsoleThunkReturnValue( F32 value )
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{
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return value;
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}
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inline const char* _EngineConsoleThunkReturnValue( const String& str )
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{
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return Con::getReturnBuffer( str );
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}
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inline const char* _EngineConsoleThunkReturnValue( const char* value )
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{
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return EngineMarshallData( value );
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}
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template< typename T >
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inline const char* _EngineConsoleThunkReturnValue( T* value )
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{
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return ( value ? value->getIdString() : "" );
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}
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template< typename T >
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inline const char* _EngineConsoleThunkReturnValue( const T* value )
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{
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return ( value ? value->getIdString() : "" );
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}
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// Helper class to determine the type of callback registered with the console system.
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template< typename R >
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struct _EngineConsoleThunkType
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{
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typedef const char* ReturnType;
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typedef StringCallback CallbackType;
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};
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template<>
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struct _EngineConsoleThunkType< S32 >
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{
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typedef S32 ReturnType;
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typedef IntCallback CallbackType;
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};
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template<>
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struct _EngineConsoleThunkType< U32 >
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{
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typedef U32 ReturnType;
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typedef IntCallback CallbackType;
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};
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template<>
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struct _EngineConsoleThunkType< F32 >
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{
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typedef F32 ReturnType;
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typedef FloatCallback CallbackType;
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};
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template<>
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struct _EngineConsoleThunkType< bool >
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{
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typedef bool ReturnType;
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typedef BoolCallback CallbackType;
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};
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template<>
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struct _EngineConsoleThunkType< void >
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{
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typedef void ReturnType;
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typedef VoidCallback CallbackType;
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};
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// Helper struct to count the number of parameters in a function list.
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// The setup through operator () allows omitting the the argument list entirely.
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struct _EngineConsoleThunkCountArgs
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{
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template<typename ...ArgTs> U32 operator()(ArgTs... args){
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return sizeof...(ArgTs);
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}
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operator U32() const{ // FIXME: WHAT IS THIS?? I'm pretty sure it's incorrect, and it's the version that is invoked by all the macros
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return 0;
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}
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};
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// Encapsulation of a legacy console function invocation.
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namespace engineAPI{
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namespace detail{
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template<S32 startArgc, typename R, typename ...ArgTs>
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struct ThunkHelpers {
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using SelfType = ThunkHelpers<startArgc, R, ArgTs...>;
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using FunctionType = R(*)(ArgTs...);
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template<typename Frame> using MethodType = R(Frame::*)(ArgTs ...) const;
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template<size_t I> using IthArgType = typename std::tuple_element<I, std::tuple<ArgTs ...> >::type;
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template<size_t ...> struct Seq {};
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template<size_t N, size_t ...S> struct Gens : Gens<N-1, N-1, S...> {};
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template<size_t ...I> struct Gens<0, I...>{ typedef Seq<I...> type; };
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typedef typename _EngineConsoleThunkType< R >::ReturnType ReturnType;
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static constexpr S32 NUM_ARGS = sizeof...(ArgTs) + startArgc;
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template<size_t index, size_t method_offset = 0, typename ...RealArgTs>
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static IthArgType<index> getRealArgValue(S32 argc, ConsoleValueRef *argv, const _EngineFunctionDefaultArguments< void(RealArgTs...) >& defaultArgs)
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|
{
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return (startArgc + index) < argc
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? EngineUnmarshallData< IthArgType<index> >()( argv[ startArgc + index ] )
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: std::get<index + method_offset>(defaultArgs.mArgs);
|
|
}
|
|
|
|
template<size_t ...I>
|
|
static R dispatchHelper(S32 argc, ConsoleValueRef *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs, Seq<I...>){
|
|
return fn(SelfType::getRealArgValue<I>(argc, argv, defaultArgs) ...);
|
|
}
|
|
|
|
template<typename Frame, size_t ...I>
|
|
static R dispatchHelper(S32 argc, ConsoleValueRef *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs, Seq<I...>){
|
|
return (frame->*fn)(SelfType::getRealArgValue<I,1>(argc, argv, defaultArgs) ...);
|
|
}
|
|
|
|
using SeqType = typename Gens<sizeof...(ArgTs)>::type;
|
|
};
|
|
}
|
|
}
|
|
|
|
template< S32 startArgc, typename T >
|
|
struct _EngineConsoleThunk {};
|
|
|
|
template< S32 startArgc, typename R, typename ...ArgTs >
|
|
struct _EngineConsoleThunk< startArgc, R(ArgTs...) >
|
|
{
|
|
private:
|
|
using Helper = engineAPI::detail::ThunkHelpers<startArgc, R, ArgTs...>;
|
|
using SeqType = typename Helper::SeqType;
|
|
public:
|
|
typedef typename Helper::FunctionType FunctionType;
|
|
typedef typename Helper::ReturnType ReturnType;
|
|
template<typename Frame> using MethodType = typename Helper::template MethodType<Frame>;
|
|
static constexpr S32 NUM_ARGS = Helper::NUM_ARGS;
|
|
|
|
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs)
|
|
{
|
|
return _EngineConsoleThunkReturnValue( Helper::dispatchHelper(argc, argv, fn, defaultArgs, SeqType()));
|
|
}
|
|
template< typename Frame >
|
|
static ReturnType thunk( S32 argc, ConsoleValueRef *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs)
|
|
{
|
|
return _EngineConsoleThunkReturnValue( Helper::dispatchHelper(argc, argv, fn, frame, defaultArgs, SeqType()));
|
|
}
|
|
};
|
|
|
|
// Have to do a partial specialization for void-returning functions :(
|
|
template<S32 startArgc, typename ...ArgTs>
|
|
struct _EngineConsoleThunk<startArgc, void(ArgTs...)> {
|
|
private:
|
|
using Helper = engineAPI::detail::ThunkHelpers<startArgc, void, ArgTs...>;
|
|
using SeqType = typename Helper::SeqType;
|
|
public:
|
|
typedef typename Helper::FunctionType FunctionType;
|
|
typedef typename Helper::ReturnType ReturnType;
|
|
template<typename Frame> using MethodType = typename Helper::template MethodType<Frame>;
|
|
static constexpr S32 NUM_ARGS = Helper::NUM_ARGS;
|
|
|
|
static void thunk( S32 argc, ConsoleValueRef *argv, FunctionType fn, const _EngineFunctionDefaultArguments< void(ArgTs...) >& defaultArgs)
|
|
{
|
|
Helper::dispatchHelper(argc, argv, fn, defaultArgs, SeqType());
|
|
}
|
|
template< typename Frame >
|
|
static void thunk( S32 argc, ConsoleValueRef *argv, MethodType<Frame> fn, Frame* frame, const _EngineFunctionDefaultArguments< void( typename Frame::ObjectType*, ArgTs...) >& defaultArgs)
|
|
{
|
|
Helper::dispatchHelper(argc, argv, fn, frame, defaultArgs, SeqType());
|
|
}
|
|
};
|
|
|
|
|
|
/// @}
|
|
|
|
/// @name API Definition Macros
|
|
///
|
|
/// The macros in this group allow to create engine API functions that work both with the
|
|
/// legacy console system as well as with the new engine export system. As such, they only
|
|
/// support those function features that are available in both systems. This means that for
|
|
/// console-style variadic functions, the ConsoleXXX must be used and that for overloaded
|
|
/// and/or C-style variadic functions as well as for placing functions in export scopes,
|
|
/// DEFINE_CALLIN must be used directly.
|
|
///
|
|
/// When the console system is removed, the console thunking functionality will be removed
|
|
/// from these macros but otherwise they will remain unchanged and in place.
|
|
///
|
|
/// @{
|
|
|
|
|
|
// Helpers to implement initialization checks. Pulled out into separate macros so this can be deactivated easily.
|
|
// Especially important for the initialize() function itself.
|
|
|
|
#define _CHECK_ENGINE_INITIALIZED_IMPL( fnName, returnType ) \
|
|
if( !engineAPI::gIsInitialized ) \
|
|
{ \
|
|
Con::errorf( "EngineAPI: Engine not initialized when calling " #fnName ); \
|
|
return EngineTypeTraits< returnType >::ReturnValue( EngineTypeTraits< returnType >::ReturnValueType() ); \
|
|
}
|
|
|
|
#define _CHECK_ENGINE_INITIALIZED( fnName, returnType ) _CHECK_ENGINE_INITIALIZED_IMPL( fnName, returnType )
|
|
|
|
|
|
/// Define a call-in point for calling into the engine.
|
|
///
|
|
/// @param name The name of the function as it should be seen by the control layer.
|
|
/// @param returnType The value type returned to the control layer.
|
|
/// @param args The argument list as it would appear on the function definition
|
|
/// @param defaultArgs The list of default argument values.
|
|
/// @param usage The usage doc string for the engine API reference.
|
|
///
|
|
/// @code
|
|
/// DefineEngineFunction( myFunction, int, ( float f, const String& s ), ( "value for s" ), "This is my function." )
|
|
/// {
|
|
/// return int( f ) + dAtoi( s );
|
|
/// }
|
|
/// @endcode
|
|
#define DefineEngineFunction( name, returnType, args, defaultArgs, usage ) \
|
|
static inline returnType _fn ## name ## impl args; \
|
|
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## name \
|
|
( _EngineFunctionTrampoline< returnType args >::Args a ) \
|
|
{ \
|
|
_CHECK_ENGINE_INITIALIZED( name, returnType ); \
|
|
return EngineTypeTraits< returnType >::ReturnValue( \
|
|
_EngineFunctionTrampoline< returnType args >::jmp( _fn ## name ## impl, a ) \
|
|
); \
|
|
} \
|
|
static _EngineFunctionDefaultArguments< void args > _fn ## name ## DefaultArgs defaultArgs; \
|
|
static EngineFunctionInfo _fn ## name ## FunctionInfo( \
|
|
#name, \
|
|
&_SCOPE<>()(), \
|
|
usage, \
|
|
#returnType " " #name #args, \
|
|
"fn" #name, \
|
|
TYPE< returnType args >(), \
|
|
&_fn ## name ## DefaultArgs, \
|
|
( void* ) &fn ## name, \
|
|
0 \
|
|
); \
|
|
static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv ) \
|
|
{ \
|
|
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
|
|
argc, argv, &_fn ## name ## impl, _fn ## name ## DefaultArgs \
|
|
) ); \
|
|
} \
|
|
static ConsoleFunctionHeader _ ## name ## header \
|
|
( #returnType, #args, #defaultArgs ); \
|
|
static ConsoleConstructor \
|
|
_ ## name ## obj( NULL, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## name ## caster ), usage, \
|
|
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \
|
|
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \
|
|
false, &_ ## name ## header \
|
|
); \
|
|
static inline returnType _fn ## name ## impl args
|
|
|
|
|
|
// The next thing is a bit tricky. DefineEngineMethod allows to make the 'object' (=this) argument to the function
|
|
// implicit which presents quite an obstacle for the macro internals as the engine export system requires the
|
|
// name of a DLL symbol that represents an extern "C" function with an explicit first object pointer argument.
|
|
//
|
|
// Even if we ignored the fact that we don't have a guarantee how the various C++ compilers implement implicit 'this' arguments,
|
|
// we could still not just use a C++ method for this as then we would have to get past the C++ compiler's mangling to
|
|
// get to the function symbol name (let alone the fact that typing this method correctly would be tricky).
|
|
//
|
|
// So, the trick employed here is to package all but the implicit 'this' argument in a structure and then define an
|
|
// extern "C" function that takes the object pointer as a first argument and the struct type as the second argument.
|
|
// This will result in a function with an identical stack call frame layout to the function we want.
|
|
//
|
|
// Unfortunately, that still requires that function to chain on to the real user-defined function. To do this
|
|
// cleanly and portably, _EngineMethodTrampoline is used to unpack and jump the call from extern "C" into C++ space.
|
|
// In optimized builds, the compiler should be smart enough to pretty much optimize all our trickery here away.
|
|
|
|
#define _DefineMethodTrampoline( className, name, returnType, args ) \
|
|
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType \
|
|
fn ## className ## _ ## name ( className* object, _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::Args a ) \
|
|
{ \
|
|
_CHECK_ENGINE_INITIALIZED( className::name, returnType ); \
|
|
return EngineTypeTraits< returnType >::ReturnValue( \
|
|
_EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::jmp( object, a ) \
|
|
); \
|
|
}
|
|
|
|
|
|
/// Define a call-in point for calling a method on an engine object.
|
|
///
|
|
/// @param name The name of the C++ class.
|
|
/// @param name The name of the method as it should be seen by the control layer.
|
|
/// @param returnType The value type returned to the control layer.
|
|
/// @param args The argument list as it would appear on the function definition
|
|
/// @param defaultArgs The list of default argument values.
|
|
/// @param usage The usage doc string for the engine API reference.
|
|
///
|
|
/// @code
|
|
/// DefineEngineMethod( MyClass, myMethod, int, ( float f, const String& s ), ( "value for s" ), "This is my method." )
|
|
/// {
|
|
/// return object->someMethod( f, s );
|
|
/// }
|
|
/// @endcode
|
|
#define DefineEngineMethod( className, name, returnType, args, defaultArgs, usage ) \
|
|
struct _ ## className ## name ## frame \
|
|
{ \
|
|
typedef className ObjectType; \
|
|
className* object; \
|
|
inline returnType _exec args const; \
|
|
}; \
|
|
_DefineMethodTrampoline( className, name, returnType, args ); \
|
|
static _EngineFunctionDefaultArguments< _EngineMethodTrampoline< _ ## className ## name ## frame, void args >::FunctionType > \
|
|
_fn ## className ## name ## DefaultArgs defaultArgs; \
|
|
static EngineFunctionInfo _fn ## className ## name ## FunctionInfo( \
|
|
#name, \
|
|
&_SCOPE< className >()(), \
|
|
usage, \
|
|
"virtual " #returnType " " #name #args, \
|
|
"fn" #className "_" #name, \
|
|
TYPE< _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::FunctionType >(), \
|
|
&_fn ## className ## name ## DefaultArgs, \
|
|
( void* ) &fn ## className ## _ ## name, \
|
|
0 \
|
|
); \
|
|
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, ConsoleValueRef *argv ) \
|
|
{ \
|
|
_ ## className ## name ## frame frame; \
|
|
frame.object = static_cast< className* >( object ); \
|
|
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 2, returnType args >::thunk( \
|
|
argc, argv, &_ ## className ## name ## frame::_exec, &frame, _fn ## className ## name ## DefaultArgs \
|
|
) ); \
|
|
} \
|
|
static ConsoleFunctionHeader _ ## className ## name ## header \
|
|
( #returnType, #args, #defaultArgs ); \
|
|
static ConsoleConstructor \
|
|
className ## name ## obj( #className, #name, \
|
|
_EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \
|
|
_EngineConsoleThunk< 2, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \
|
|
_EngineConsoleThunk< 2, returnType args >::NUM_ARGS, \
|
|
false, &_ ## className ## name ## header \
|
|
); \
|
|
returnType _ ## className ## name ## frame::_exec args const
|
|
|
|
|
|
/// Define a call-in point for calling into the engine. Unlike with DefineEngineFunction, the statically
|
|
/// callable function will be confined to the namespace of the given class.
|
|
///
|
|
/// @param name The name of the C++ class (or a registered export scope).
|
|
/// @param name The name of the method as it should be seen by the control layer.
|
|
/// @param returnType The value type returned to the control layer.
|
|
/// @param args The argument list as it would appear on the function definition
|
|
/// @param defaultArgs The list of default argument values.
|
|
/// @param usage The usage doc string for the engine API reference.
|
|
///
|
|
/// @code
|
|
/// DefineEngineStaticMethod( MyClass, myMethod, int, ( float f, string s ), ( "value for s" ), "This is my method." )
|
|
/// {
|
|
/// }
|
|
/// @endcode
|
|
#define DefineEngineStaticMethod( className, name, returnType, args, defaultArgs, usage ) \
|
|
static inline returnType _fn ## className ## name ## impl args; \
|
|
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## className ## _ ## name \
|
|
( _EngineFunctionTrampoline< returnType args >::Args a ) \
|
|
{ \
|
|
_CHECK_ENGINE_INITIALIZED( className::name, returnType ); \
|
|
return EngineTypeTraits< returnType >::ReturnValue( \
|
|
_EngineFunctionTrampoline< returnType args >::jmp( _fn ## className ## name ## impl, a ) \
|
|
); \
|
|
} \
|
|
static _EngineFunctionDefaultArguments< void args > _fn ## className ## name ## DefaultArgs defaultArgs; \
|
|
static EngineFunctionInfo _fn ## name ## FunctionInfo( \
|
|
#name, \
|
|
&_SCOPE< className >()(), \
|
|
usage, \
|
|
#returnType " " #name #args, \
|
|
"fn" #className "_" #name, \
|
|
TYPE< returnType args >(), \
|
|
&_fn ## className ## name ## DefaultArgs, \
|
|
( void* ) &fn ## className ## _ ## name, \
|
|
0 \
|
|
); \
|
|
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv )\
|
|
{ \
|
|
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
|
|
argc, argv, &_fn ## className ## name ## impl, _fn ## className ## name ## DefaultArgs \
|
|
) ); \
|
|
} \
|
|
static ConsoleFunctionHeader _ ## className ## name ## header \
|
|
( #returnType, #args, #defaultArgs, true ); \
|
|
static ConsoleConstructor \
|
|
_ ## className ## name ## obj( #className, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \
|
|
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \
|
|
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \
|
|
false, &_ ## className ## name ## header \
|
|
); \
|
|
static inline returnType _fn ## className ## name ## impl args
|
|
|
|
|
|
// Convenience macros to allow defining functions that use the new marshalling features
|
|
// while being only visible in the console interop. When we drop the console system,
|
|
// these macros can be removed and all definitions that make use of them can be removed
|
|
// as well.
|
|
#define DefineConsoleFunction( name, returnType, args, defaultArgs, usage ) \
|
|
static inline returnType _fn ## name ## impl args; \
|
|
static _EngineFunctionDefaultArguments< void args > _fn ## name ## DefaultArgs defaultArgs; \
|
|
static _EngineConsoleThunkType< returnType >::ReturnType _ ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv ) \
|
|
{ \
|
|
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
|
|
argc, argv, &_fn ## name ## impl, _fn ## name ## DefaultArgs \
|
|
) ); \
|
|
} \
|
|
static ConsoleFunctionHeader _ ## name ## header \
|
|
( #returnType, #args, #defaultArgs ); \
|
|
static ConsoleConstructor \
|
|
_ ## name ## obj( NULL, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## name ## caster ), usage, \
|
|
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \
|
|
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \
|
|
false, &_ ## name ## header \
|
|
); \
|
|
static inline returnType _fn ## name ## impl args
|
|
|
|
#define DefineConsoleMethod( className, name, returnType, args, defaultArgs, usage ) \
|
|
struct _ ## className ## name ## frame \
|
|
{ \
|
|
typedef className ObjectType; \
|
|
className* object; \
|
|
inline returnType _exec args const; \
|
|
}; \
|
|
static _EngineFunctionDefaultArguments< _EngineMethodTrampoline< _ ## className ## name ## frame, void args >::FunctionType > \
|
|
_fn ## className ## name ## DefaultArgs defaultArgs; \
|
|
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject* object, S32 argc, ConsoleValueRef *argv ) \
|
|
{ \
|
|
_ ## className ## name ## frame frame; \
|
|
frame.object = static_cast< className* >( object ); \
|
|
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 2, returnType args >::thunk( \
|
|
argc, argv, &_ ## className ## name ## frame::_exec, &frame, _fn ## className ## name ## DefaultArgs \
|
|
) ); \
|
|
} \
|
|
static ConsoleFunctionHeader _ ## className ## name ## header \
|
|
( #returnType, #args, #defaultArgs ); \
|
|
static ConsoleConstructor \
|
|
className ## name ## obj( #className, #name, \
|
|
_EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \
|
|
_EngineConsoleThunk< 2, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \
|
|
_EngineConsoleThunk< 2, returnType args >::NUM_ARGS, \
|
|
false, &_ ## className ## name ## header \
|
|
); \
|
|
returnType _ ## className ## name ## frame::_exec args const
|
|
|
|
#define DefineConsoleStaticMethod( className, name, returnType, args, defaultArgs, usage ) \
|
|
static inline returnType _fn ## className ## name ## impl args; \
|
|
static _EngineFunctionDefaultArguments< void args > _fn ## className ## name ## DefaultArgs defaultArgs; \
|
|
static _EngineConsoleThunkType< returnType >::ReturnType _ ## className ## name ## caster( SimObject*, S32 argc, ConsoleValueRef *argv )\
|
|
{ \
|
|
return _EngineConsoleThunkType< returnType >::ReturnType( _EngineConsoleThunk< 1, returnType args >::thunk( \
|
|
argc, argv, &_fn ## className ## name ## impl, _fn ## className ## name ## DefaultArgs \
|
|
) ); \
|
|
} \
|
|
static ConsoleFunctionHeader _ ## className ## name ## header \
|
|
( #returnType, #args, #defaultArgs, true ); \
|
|
static ConsoleConstructor \
|
|
_ ## className ## name ## obj( #className, #name, _EngineConsoleThunkType< returnType >::CallbackType( _ ## className ## name ## caster ), usage, \
|
|
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS - _EngineConsoleThunkCountArgs() defaultArgs, \
|
|
_EngineConsoleThunk< 1, returnType args >::NUM_ARGS, \
|
|
false, &_ ## className ## name ## header \
|
|
); \
|
|
static inline returnType _fn ## className ## name ## impl args
|
|
|
|
|
|
// The following three macros are only temporary. They allow to define engineAPI functions using the framework
|
|
// here in this file while being visible only in the new API. When the console interop is removed, these macros
|
|
// can be removed and all their uses be replaced with their corresponding versions that now still include support
|
|
// for the console (e.g. DefineNewEngineFunction should become DefineEngineFunction).
|
|
#define DefineNewEngineFunction( name, returnType, args, defaultArgs, usage ) \
|
|
static inline returnType _fn ## name ## impl args; \
|
|
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## name \
|
|
( _EngineFunctionTrampoline< returnType args >::Args a ) \
|
|
{ \
|
|
_CHECK_ENGINE_INITIALIZED( name, returnType ); \
|
|
return EngineTypeTraits< returnType >::ReturnValue( \
|
|
_EngineFunctionTrampoline< returnType args >::jmp( _fn ## name ## impl, a ) \
|
|
); \
|
|
} \
|
|
static _EngineFunctionDefaultArguments< void args > _fn ## name ## DefaultArgs defaultArgs; \
|
|
static EngineFunctionInfo _fn ## name ## FunctionInfo( \
|
|
#name, \
|
|
&_SCOPE<>()(), \
|
|
usage, \
|
|
#returnType " " #name #args, \
|
|
"fn" #name, \
|
|
TYPE< returnType args >(), \
|
|
&_fn ## name ## DefaultArgs, \
|
|
( void* ) &fn ## name, \
|
|
0 \
|
|
); \
|
|
static inline returnType _fn ## name ## impl args
|
|
|
|
#define DefineNewEngineMethod( className, name, returnType, args, defaultArgs, usage ) \
|
|
struct _ ## className ## name ## frame \
|
|
{ \
|
|
typedef className ObjectType; \
|
|
className* object; \
|
|
inline returnType _exec args const; \
|
|
}; \
|
|
_DefineMethodTrampoline( className, name, returnType, args ); \
|
|
static _EngineFunctionDefaultArguments< _EngineMethodTrampoline< _ ## className ## name ## frame, void args >::FunctionType > \
|
|
_fn ## className ## name ## DefaultArgs defaultArgs; \
|
|
static EngineFunctionInfo _fn ## className ## name ## FunctionInfo( \
|
|
#name, \
|
|
&_SCOPE< className >()(), \
|
|
usage, \
|
|
"virtual " #returnType " " #name #args, \
|
|
"fn" #className "_" #name, \
|
|
TYPE< _EngineMethodTrampoline< _ ## className ## name ## frame, returnType args >::FunctionType >(), \
|
|
&_fn ## className ## name ## DefaultArgs, \
|
|
( void* ) &fn ## className ## _ ## name, \
|
|
0 \
|
|
); \
|
|
returnType _ ## className ## name ## frame::_exec args const
|
|
|
|
#define DefineNewEngineStaticMethod( className, name, returnType, args, defaultArgs, usage ) \
|
|
static inline returnType _fn ## className ## name ## impl args; \
|
|
TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## className ## _ ## name \
|
|
( _EngineFunctionTrampoline< returnType args >::Args a ) \
|
|
{ \
|
|
_CHECK_ENGINE_INITIALIZED( className::name, returnType ); \
|
|
return EngineTypeTraits< returnType >::ReturnValue( \
|
|
_EngineFunctionTrampoline< returnType args >::jmp( _fn ## className ## name ## impl, a ) \
|
|
); \
|
|
} \
|
|
static _EngineFunctionDefaultArguments< void args > _fn ## className ## name ## DefaultArgs defaultArgs; \
|
|
static EngineFunctionInfo _fn ## name ## FunctionInfo( \
|
|
#name, \
|
|
&_SCOPE< className >()(), \
|
|
usage, \
|
|
#returnType " " #name #args, \
|
|
"fn" #className "_" #name, \
|
|
TYPE< returnType args >(), \
|
|
&_fn ## className ## name ## DefaultArgs, \
|
|
( void* ) &fn ## className ## _ ## name, \
|
|
0 \
|
|
); \
|
|
static inline returnType _fn ## className ## name ## impl args
|
|
|
|
/// @}
|
|
|
|
|
|
//=============================================================================
|
|
// Callbacks.
|
|
//=============================================================================
|
|
|
|
/// Matching implement for DECLARE_CALLBACK.
|
|
///
|
|
///
|
|
/// @warn With the new interop system, method-style callbacks <em>must not</em> be triggered on object
|
|
/// that are being created! This is because the control layer will likely not yet have a fully valid wrapper
|
|
/// object in place for the EngineObject under construction.
|
|
#define IMPLEMENT_CALLBACK( class, name, returnType, args, argNames, usageString ) \
|
|
struct _ ## class ## name ## frame { typedef class ObjectType; }; \
|
|
TORQUE_API _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \
|
|
TORQUE_API void set_cb ## class ## _ ## name( \
|
|
_EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType fn ) \
|
|
{ cb ## class ## _ ## name = fn; } \
|
|
_EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \
|
|
namespace { \
|
|
::EngineFunctionInfo _cb ## class ## name( \
|
|
#name, \
|
|
&::_SCOPE< class >()(), \
|
|
usageString, \
|
|
"virtual " #returnType " " #name #args, \
|
|
"cb" #class "_" #name, \
|
|
::TYPE< _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType >(), \
|
|
NULL, \
|
|
( void* ) &cb ## class ## _ ## name, \
|
|
EngineFunctionCallout \
|
|
); \
|
|
} \
|
|
returnType class::name ## _callback args \
|
|
{ \
|
|
if( cb ## class ## _ ## name ) { \
|
|
_EngineCallbackHelper cbh( this, reinterpret_cast< const void* >( cb ## class ## _ ## name ) ); \
|
|
return returnType( cbh.call< returnType > argNames ); \
|
|
} \
|
|
if( engineAPI::gUseConsoleInterop ) \
|
|
{ \
|
|
static StringTableEntry sName = StringTable->insert( #name ); \
|
|
_EngineConsoleCallbackHelper cbh( sName, this ); \
|
|
return returnType( cbh.call< returnType > argNames ); \
|
|
} \
|
|
return returnType(); \
|
|
} \
|
|
namespace { \
|
|
ConsoleFunctionHeader _ ## class ## name ## header( \
|
|
#returnType, #args, "" ); \
|
|
ConsoleConstructor _ ## class ## name ## obj( #class, #name, usageString, &_ ## class ## name ## header ); \
|
|
}
|
|
|
|
|
|
/// Used to define global callbacks not associated with
|
|
/// any particular class or namespace.
|
|
#define IMPLEMENT_GLOBAL_CALLBACK( name, returnType, args, argNames, usageString ) \
|
|
DEFINE_CALLOUT( cb ## name, name,, returnType, args, 0, usageString ); \
|
|
returnType name ## _callback args \
|
|
{ \
|
|
if( cb ## name ) \
|
|
return returnType( cb ## name argNames ); \
|
|
if( engineAPI::gUseConsoleInterop ) \
|
|
{ \
|
|
static StringTableEntry sName = StringTable->insert( #name ); \
|
|
_EngineConsoleCallbackHelper cbh( sName, NULL ); \
|
|
return returnType( cbh.call< returnType > argNames ); \
|
|
} \
|
|
return returnType(); \
|
|
} \
|
|
namespace { \
|
|
ConsoleFunctionHeader _ ## name ## header( \
|
|
#returnType, #args, "" ); \
|
|
ConsoleConstructor _ ## name ## obj( NULL, #name, usageString, &_ ## name ## header ); \
|
|
}
|
|
|
|
|
|
// Again, temporary macros to allow splicing the API while we still have the console interop around.
|
|
|
|
#define IMPLEMENT_CONSOLE_CALLBACK( class, name, returnType, args, argNames, usageString ) \
|
|
returnType class::name ## _callback args \
|
|
{ \
|
|
if( engineAPI::gUseConsoleInterop ) \
|
|
{ \
|
|
static StringTableEntry sName = StringTable->insert( #name ); \
|
|
_EngineConsoleCallbackHelper cbh( sName, this ); \
|
|
return returnType( cbh.call< returnType > argNames ); \
|
|
} \
|
|
return returnType(); \
|
|
} \
|
|
namespace { \
|
|
ConsoleFunctionHeader _ ## class ## name ## header( \
|
|
#returnType, #args, "" ); \
|
|
ConsoleConstructor _ ## class ## name ## obj( #class, #name, usageString, &_ ## class ## name ## header ); \
|
|
}
|
|
|
|
#define IMPLEMENT_NEW_CALLBACK( class, name, returnType, args, argNames, usageString ) \
|
|
struct _ ## class ## name ## frame { typedef class ObjectType; }; \
|
|
TORQUE_API _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \
|
|
TORQUE_API void set_cb ## class ## _ ## name( \
|
|
_EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType fn ) \
|
|
{ cb ## class ## _ ## name = fn; } \
|
|
_EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType* cb ## class ## _ ## name; \
|
|
namespace { \
|
|
::EngineFunctionInfo _cb ## class ## name( \
|
|
#name, \
|
|
&::_SCOPE< class >()(), \
|
|
usageString, \
|
|
"virtual " #returnType " " #name #args, \
|
|
"cb" #class "_" #name, \
|
|
::TYPE< _EngineMethodTrampoline< _ ## class ## name ## frame, returnType args >::FunctionType >(), \
|
|
NULL, \
|
|
&cb ## class ## _ ## name, \
|
|
EngineFunctionCallout \
|
|
); \
|
|
} \
|
|
returnType class::name ## _callback args \
|
|
{ \
|
|
if( cb ## class ## _ ## name ) { \
|
|
_EngineCallbackHelper cbh( this, reinterpret_cast< const void* >( cb ## class ## _ ## name ) ); \
|
|
return returnType( cbh.call< returnType > argNames ); \
|
|
} \
|
|
return returnType(); \
|
|
}
|
|
|
|
|
|
|
|
|
|
// Internal helper class for doing call-outs in the new interop.
|
|
struct _EngineCallbackHelper
|
|
{
|
|
protected:
|
|
|
|
EngineObject* mThis;
|
|
const void* mFn;
|
|
|
|
public:
|
|
|
|
_EngineCallbackHelper( EngineObject* pThis, const void* fn )
|
|
: mThis( pThis ),
|
|
mFn( fn ) {}
|
|
|
|
template< typename R >
|
|
R call() const
|
|
{
|
|
typedef R( FunctionType )( EngineObject* );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis ) );
|
|
}
|
|
|
|
|
|
template< typename R, typename A >
|
|
R call( A a ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B >
|
|
R call( A a, B b ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C >
|
|
R call( A a, B b, C c ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D >
|
|
R call( A a, B b, C c, D d ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C, D );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E >
|
|
R call( A a, B b, C c, D d, E e ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C, D, E );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F >
|
|
R call( A a, B b, C c, D d, E e, F f ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G >
|
|
R call( A a, B b, C c, D d, E e, F f, G g ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J, K );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j, k ) );
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l ) const
|
|
{
|
|
typedef R( FunctionType )( EngineObject*, A, B, C, D, E, F, G, H, I, J, K, L );
|
|
return R( reinterpret_cast< FunctionType* >( const_cast<void*>(mFn) )( mThis, a, b, c, d, e, f, g, h, i, j, k, l ) );
|
|
}
|
|
|
|
};
|
|
|
|
|
|
#include "console/stringStack.h"
|
|
|
|
// Internal helper for callback support in legacy console system.
|
|
struct _BaseEngineConsoleCallbackHelper
|
|
{
|
|
public:
|
|
|
|
/// Matches up to storeArgs.
|
|
static const U32 MAX_ARGUMENTS = 11;
|
|
|
|
SimObject* mThis;
|
|
S32 mInitialArgc;
|
|
S32 mArgc;
|
|
StringTableEntry mCallbackName;
|
|
ConsoleValueRef mArgv[ MAX_ARGUMENTS + 2 ];
|
|
|
|
ConsoleValueRef _exec();
|
|
ConsoleValueRef _execLater(SimConsoleThreadExecEvent *evt);
|
|
|
|
_BaseEngineConsoleCallbackHelper() {;}
|
|
};
|
|
|
|
|
|
|
|
// Base helper for console callbacks
|
|
struct _EngineConsoleCallbackHelper : public _BaseEngineConsoleCallbackHelper
|
|
{
|
|
public:
|
|
|
|
_EngineConsoleCallbackHelper( StringTableEntry callbackName, SimObject* pThis )
|
|
{
|
|
mThis = pThis;
|
|
mArgc = mInitialArgc = pThis ? 2 : 1 ;
|
|
mCallbackName = callbackName;
|
|
}
|
|
|
|
template< typename R >
|
|
R call()
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template< typename R, typename A >
|
|
R call( A a )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+1, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+1, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B >
|
|
R call( A a, B b )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+2, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+2, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C >
|
|
R call( A a, B b, C c )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+3, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+3, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D >
|
|
R call( A a, B b, C c, D d )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+4, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+4, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E >
|
|
R call( A a, B b, C c, D d, E e )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+5, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+5, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F >
|
|
R call( A a, B b, C c, D d, E e, F f )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+6, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+6, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G >
|
|
R call( A a, B b, C c, D d, E e, F f, G g )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+7, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+7, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+8, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+8, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+9, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+9, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+10, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+10, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+11, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+11, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+12, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
EngineMarshallData( l, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+12, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
EngineMarshallData( l, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
|
|
// Override for when first parameter is presumably a SimObject*, in which case A will be absorbed as the callback
|
|
template<typename P1> struct _EngineConsoleExecCallbackHelper : public _BaseEngineConsoleCallbackHelper
|
|
{
|
|
public:
|
|
|
|
_EngineConsoleExecCallbackHelper( SimObject* pThis )
|
|
{
|
|
mThis = pThis;
|
|
mArgc = mInitialArgc = 2;
|
|
mCallbackName = NULL;
|
|
}
|
|
|
|
|
|
template< typename R, typename A >
|
|
R call( A a )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+0, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+0, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B >
|
|
R call( A a, B b )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+1, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+1, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C >
|
|
R call( A a, B b, C c )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+2, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+2, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D >
|
|
R call( A a, B b, C c, D d )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+3, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+3, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E >
|
|
R call( A a, B b, C c, D d, E e )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+4, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+4, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F >
|
|
R call( A a, B b, C c, D d, E e, F f )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+5, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+5, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G >
|
|
R call( A a, B b, C c, D d, E e, F f, G g )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+6, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+6, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+7, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+7, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+8, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+8, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+9, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+9, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+10, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+10, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+11, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
EngineMarshallData( l, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+11, NULL, true, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(a);
|
|
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
EngineMarshallData( l, mArgc, mArgv );
|
|
|
|
Sim::postEvent(mThis, evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
// Override for when first parameter is const char*
|
|
template<> struct _EngineConsoleExecCallbackHelper<const char*> : public _BaseEngineConsoleCallbackHelper
|
|
{
|
|
_EngineConsoleExecCallbackHelper( const char *callbackName )
|
|
{
|
|
mThis = NULL;
|
|
mArgc = mInitialArgc = 1;
|
|
mCallbackName = StringTable->insert(callbackName);
|
|
}
|
|
|
|
template< typename R >
|
|
R call()
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template< typename R, typename A >
|
|
R call( A a )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+1, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+1, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B >
|
|
R call( A a, B b )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+2, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+2, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C >
|
|
R call( A a, B b, C c )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+3, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+3, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D >
|
|
R call( A a, B b, C c, D d )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+4, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+4, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E >
|
|
R call( A a, B b, C c, D d, E e )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+5, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+5, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F >
|
|
R call( A a, B b, C c, D d, E e, F f )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+6, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+6, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G >
|
|
R call( A a, B b, C c, D d, E e, F f, G g )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+7, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+7, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+8, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+8, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+9, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+9, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+10, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+10, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+11, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+11, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
template< typename R, typename A, typename B, typename C, typename D, typename E, typename F, typename G, typename H, typename I, typename J, typename K, typename L >
|
|
R call( A a, B b, C c, D d, E e, F f, G g, H h, I i, J j, K k, L l )
|
|
{
|
|
if (Con::isMainThread())
|
|
{
|
|
ConsoleStackFrameSaver sav; sav.save();
|
|
CSTK.reserveValues(mArgc+12, mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
EngineMarshallData( l, mArgc, mArgv );
|
|
|
|
return R( EngineUnmarshallData< R >()( _exec() ) );
|
|
}
|
|
else
|
|
{
|
|
SimConsoleThreadExecCallback cb;
|
|
SimConsoleThreadExecEvent *evt = new SimConsoleThreadExecEvent(mArgc+12, NULL, false, &cb);
|
|
evt->populateArgs(mArgv);
|
|
mArgv[ 0 ].value->setStackStringValue(mCallbackName);
|
|
|
|
EngineMarshallData( a, mArgc, mArgv );
|
|
EngineMarshallData( b, mArgc, mArgv );
|
|
EngineMarshallData( c, mArgc, mArgv );
|
|
EngineMarshallData( d, mArgc, mArgv );
|
|
EngineMarshallData( e, mArgc, mArgv );
|
|
EngineMarshallData( f, mArgc, mArgv );
|
|
EngineMarshallData( g, mArgc, mArgv );
|
|
EngineMarshallData( h, mArgc, mArgv );
|
|
EngineMarshallData( i, mArgc, mArgv );
|
|
EngineMarshallData( j, mArgc, mArgv );
|
|
EngineMarshallData( k, mArgc, mArgv );
|
|
EngineMarshallData( l, mArgc, mArgv );
|
|
|
|
Sim::postEvent((SimObject*)Sim::getRootGroup(), evt, Sim::getCurrentTime());
|
|
|
|
return R( EngineUnmarshallData< R >()( cb.waitForResult() ) );
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
// Re-enable some VC warnings we disabled for this file.
|
|
#pragma warning( pop ) // 4510 and 4610
|
|
|
|
#endif // !_ENGINEAPI_H_
|