mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
The ExtendedMove class can optionally replace the standard Move class to allow the passing of absolute position and rotation information from the client's input device to the server. It is enabled by changing $TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and re-running the project generator.
102 lines
3 KiB
PHP
102 lines
3 KiB
PHP
<?php
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// 3D
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addEngineSrcDir('collision');
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addEngineSrcDir('interior');
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addEngineSrcDir('materials');
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addEngineSrcDir('lighting');
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addEngineSrcDir('lighting/common');
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addEngineSrcDir('renderInstance');
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addEngineSrcDir('scene');
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addEngineSrcDir('scene/culling');
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addEngineSrcDir('scene/zones');
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addEngineSrcDir('scene/mixin');
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addEngineSrcDir('shaderGen');
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addEngineSrcDir('terrain');
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addEngineSrcDir('environment');
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addEngineSrcDir('forest');
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addEngineSrcDir('forest/ts');
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if(getToolBuild())
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addEngineSrcDir('forest/editor');
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addEngineSrcDir('ts');
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addEngineSrcDir('ts/arch');
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addEngineSrcDir('physics');
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addEngineSrcDir('gui/3d');
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addEngineSrcDir('postFx' );
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// 3D game
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addEngineSrcDir('T3D');
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addEngineSrcDir('T3D/examples');
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addEngineSrcDir('T3D/fps');
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addEngineSrcDir('T3D/fx');
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addEngineSrcDir('T3D/vehicles');
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addEngineSrcDir('T3D/physics');
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addEngineSrcDir('T3D/decal');
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addEngineSrcDir('T3D/sfx');
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addEngineSrcDir('T3D/gameBase');
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addEngineSrcDir('T3D/turret');
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global $TORQUE_HIFI_NET;
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global $TORQUE_EXTENDED_MOVE;
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if ( $TORQUE_HIFI_NET == true )
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{
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addProjectDefines( 'TORQUE_HIFI_NET' );
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addEngineSrcDir('T3D/gameBase/hifi');
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}
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elseif ( $TORQUE_EXTENDED_MOVE == true )
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{
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addProjectDefines( 'TORQUE_EXTENDED_MOVE' );
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addEngineSrcDir('T3D/gameBase/extended');
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}
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else
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addEngineSrcDir('T3D/gameBase/std');
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// Plstform specific stuff.
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switch( Generator::$platform )
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{
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case "360":
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addEngineSrcDir('ts/arch/360');
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// Fall through
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case "win32":
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addEngineSrcDir( 'terrain/hlsl' );
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addEngineSrcDir( 'forest/hlsl' );
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break;
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case "ps3":
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addEngineSrcDir('ts/arch/ps3');
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// Fall through
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case "mac":
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case "linux":
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case "linux_dedicated":
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addEngineSrcDir( 'terrain/glsl' );
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addEngineSrcDir( 'forest/glsl' );
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break;
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}
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?>
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