Torque3D/Engine/source/T3D/physics/physx3/px3Plugin.cpp

227 lines
6.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/consoleTypes.h"
#include "T3D/physics/physx3/px3World.h"
#include "T3D/physics/physx3/px3Plugin.h"
#include "T3D/physics/physx3/px3Collision.h"
#include "T3D/physics/physx3/px3Body.h"
#include "T3D/physics/physx3/px3Player.h"
#include "T3D/physics/physicsShape.h"
#include "T3D/gameBase/gameProcess.h"
#include "core/util/tNamedFactory.h"
AFTER_MODULE_INIT( Sim )
{
NamedFactory<PhysicsPlugin>::add( "PhysX3", &Px3Plugin::create );
#if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
NamedFactory<PhysicsPlugin>::add( "default", &Px3Plugin::create );
#endif
}
PhysicsPlugin* Px3Plugin::create()
{
// Only create the plugin if it hasn't been set up AND
// the PhysX world is successfully initialized.
bool success = Px3World::restartSDK( false );
if ( success )
return new Px3Plugin();
return NULL;
}
Px3Plugin::Px3Plugin()
{
}
Px3Plugin::~Px3Plugin()
{
}
void Px3Plugin::destroyPlugin()
{
// Cleanup any worlds that are still kicking.
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.begin();
for ( ; iter != mPhysicsWorldLookup.end(); iter++ )
{
iter->value->destroyWorld();
delete iter->value;
}
mPhysicsWorldLookup.clear();
Px3World::restartSDK( true );
delete this;
}
void Px3Plugin::reset()
{
// First delete all the cleanup objects.
if ( getPhysicsCleanup() )
getPhysicsCleanup()->deleteAllObjects();
getPhysicsResetSignal().trigger( PhysicsResetEvent_Restore );
// Now let each world reset itself.
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.begin();
for ( ; iter != mPhysicsWorldLookup.end(); iter++ )
iter->value->reset();
}
PhysicsCollision* Px3Plugin::createCollision()
{
return new Px3Collision();
}
PhysicsBody* Px3Plugin::createBody()
{
return new Px3Body();
}
PhysicsPlayer* Px3Plugin::createPlayer()
{
return new Px3Player();
}
bool Px3Plugin::isSimulationEnabled() const
{
bool ret = false;
Px3World *world = static_cast<Px3World*>( getWorld( smClientWorldName ) );
if ( world )
{
ret = world->isEnabled();
return ret;
}
world = static_cast<Px3World*>( getWorld( smServerWorldName ) );
if ( world )
{
ret = world->isEnabled();
return ret;
}
return ret;
}
void Px3Plugin::enableSimulation( const String &worldName, bool enable )
{
Px3World *world = static_cast<Px3World*>( getWorld( worldName ) );
if ( world )
world->setEnabled( enable );
}
void Px3Plugin::setTimeScale( const F32 timeScale )
{
// Grab both the client and
// server worlds and set their time
// scales to the passed value.
Px3World *world = static_cast<Px3World*>( getWorld( smClientWorldName ) );
if ( world )
world->setEditorTimeScale( timeScale );
world = static_cast<Px3World*>( getWorld( smServerWorldName ) );
if ( world )
world->setEditorTimeScale( timeScale );
}
const F32 Px3Plugin::getTimeScale() const
{
// Grab both the client and
// server worlds and call
// setEnabled( true ) on them.
Px3World *world = static_cast<Px3World*>( getWorld( smClientWorldName ) );
if ( !world )
{
world = static_cast<Px3World*>( getWorld( smServerWorldName ) );
if ( !world )
return 0.0f;
}
return world->getEditorTimeScale();
}
bool Px3Plugin::createWorld( const String &worldName )
{
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.find( worldName );
PhysicsWorld *world = NULL;
iter != mPhysicsWorldLookup.end() ? world = (*iter).value : world = NULL;
if ( world )
{
Con::errorf( "Px3Plugin::createWorld - %s world already exists!", worldName.c_str() );
return false;
}
world = new Px3World();
if ( worldName.equal( smClientWorldName, String::NoCase ) )
world->initWorld( false, ClientProcessList::get() );
else
world->initWorld( true, ServerProcessList::get() );
mPhysicsWorldLookup.insert( worldName, world );
return world != NULL;
}
void Px3Plugin::destroyWorld( const String &worldName )
{
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.find( worldName );
if ( iter == mPhysicsWorldLookup.end() )
return;
PhysicsWorld *world = (*iter).value;
world->destroyWorld();
delete world;
mPhysicsWorldLookup.erase( iter );
}
PhysicsWorld* Px3Plugin::getWorld( const String &worldName ) const
{
if ( mPhysicsWorldLookup.isEmpty() )
return NULL;
Map<StringNoCase, PhysicsWorld*>::ConstIterator iter = mPhysicsWorldLookup.find( worldName );
return iter != mPhysicsWorldLookup.end() ? (*iter).value : NULL;
}
PhysicsWorld* Px3Plugin::getWorld() const
{
if ( mPhysicsWorldLookup.size() == 0 )
return NULL;
Map<StringNoCase, PhysicsWorld*>::ConstIterator iter = mPhysicsWorldLookup.begin();
return iter->value;
}
U32 Px3Plugin::getWorldCount() const
{
return mPhysicsWorldLookup.size();
}