Torque3D/Engine/source/T3D/fx/windEmitter.cpp
2012-09-19 11:15:01 -04:00

137 lines
4.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/fx/windEmitter.h"
#include "math/mBox.h"
#include "core/tAlgorithm.h"
#include "platform/profiler.h"
Vector<WindEmitter*> WindEmitter::smAllEmitters;
WindEmitter::WindEmitter()
{
smAllEmitters.push_back( this );
mEnabled = true;
mScore = 0.0f;
mSphere.center.zero();
mSphere.radius = 0.0f;
mStrength = 0.0f;
mTurbulenceFrequency = 0.0f;
mTurbulenceStrength = 0.0f;
mVelocity.zero();
}
WindEmitter::~WindEmitter()
{
WindEmitterList::iterator iter = find( smAllEmitters.begin(), smAllEmitters.end(), this );
smAllEmitters.erase( iter );
}
void WindEmitter::setPosition( const Point3F& pos )
{
mSphere.center = pos;
}
void WindEmitter::update( const Point3F& pos, const VectorF& velocity )
{
mSphere.center = pos;
mVelocity = velocity;
}
void WindEmitter::setRadius( F32 radius )
{
mSphere.radius = radius;
}
void WindEmitter::setStrength( F32 strength )
{
mStrength = strength;
}
void WindEmitter::setTurbulency( F32 frequency, F32 strength )
{
mTurbulenceFrequency = frequency;
mTurbulenceStrength = strength;
}
S32 QSORT_CALLBACK WindEmitter::_sortByScore(const void* a, const void* b)
{
return mSign((*(WindEmitter**)b)->mScore - (*(WindEmitter**)a)->mScore);
}
bool WindEmitter::findBest( const Point3F& cameraPos,
const VectorF& cameraDir,
F32 viewDistance,
U32 maxResults,
WindEmitterList* results )
{
PROFILE_START(WindEmitter_findBest);
// Build a sphere from the camera point.
SphereF cameraSphere;
cameraSphere.center = cameraPos;
cameraSphere.radius = viewDistance;
// Collect the active spheres within the camera space and score them.
WindEmitterList best;
WindEmitterList::iterator iter = smAllEmitters.begin();
for ( ; iter != smAllEmitters.end(); iter++ )
{
const SphereF& sphere = *(*iter);
// Skip any spheres outside of our camera range or that are disabled.
if ( !(*iter)->mEnabled || !cameraSphere.isIntersecting( sphere ) )
continue;
// Simple score calculation...
//
// score = ( radius / distance to camera ) * dot( cameraDir, vector from camera to sphere )
//
Point3F vect = sphere.center - cameraSphere.center;
F32 dist = vect.len();
(*iter)->mScore = dist * sphere.radius;
vect /= getMax( dist, 0.001f );
(*iter)->mScore *= mDot( vect, cameraDir );
best.push_back( *iter );
}
// Sort the results by score!
dQsort( best.address(), best.size(), sizeof(WindEmitter*), &WindEmitter::_sortByScore );
// Clip the results to the max requested.
if ( best.size() > maxResults )
best.setSize( maxResults );
// Merge the results and return.
results->merge( best );
PROFILE_END(); // WindEmitter_findBest
return best.size() > 0;
}